Custom Built Weapons
- possible upper / lower damage limit
- possible affect of range / hit / speed
- After reaching a certain level of crafting, 20, 40, 60, 80 , 100
- ability to build custom weapons base on dps / dmg level
how is damage, speed , hit etc affected?
- base on the values of raw components
need to revamp a lot of raw components or make new ones, and from lootables
- add generic stat values ,
- add possible types
example:
- atrox fangs = melee
- some new loot, er snableshot snout maybe = range, gun
- animal oil residue, low quality durability
- metal residue , high quality durability
- venom, add special stats , DOTs or increase attack speed
- different materials different rating / values, eyc
- Snouts: maybe add 1 dmg per 10 units
- beaks : maybe add 0.5 dmg per 10 units
- claws , plugs, frames, wood, etc etc etc
- frame and residue : maybe adds to durability etc
- different components adds to range
Craft Window with pockets and slots
- slot 1 frame, (some thing like broken scorpion)
- slot 2 type, (snout)
- slot 3 damage, (like paint cans, quantity of loot derives up to max damage), eg. 50 snouts = 25 dmg to 50 dmg
- slot 4 range, (snout, maybe 30 meters, daikiba trunk, maybe 50 meters, metal tube maybe 100 meters)
- slot 5 attack speed ( 10 venom cartridge = 10 speed, 50 high grade spinners (made up), = 50 speed
- slot 6 ammo type
- slot 7 specials
- slot 8 others
- slot 9 more others
- slot 10 more ideas
- ul slot (special token to make item unlimited )
- design can be converted to a blueprint with another special token
- eco ness or damage per pec is depended on the type of material used
design,
- custom player uploaded
- choose from pre loaded / pre existing skins
- colors, texture as per existing system
Comments ?
- possible upper / lower damage limit
- possible affect of range / hit / speed
- After reaching a certain level of crafting, 20, 40, 60, 80 , 100
- ability to build custom weapons base on dps / dmg level
how is damage, speed , hit etc affected?
- base on the values of raw components
need to revamp a lot of raw components or make new ones, and from lootables
- add generic stat values ,
- add possible types
example:
- atrox fangs = melee
- some new loot, er snableshot snout maybe = range, gun
- animal oil residue, low quality durability
- metal residue , high quality durability
- venom, add special stats , DOTs or increase attack speed
- different materials different rating / values, eyc
- Snouts: maybe add 1 dmg per 10 units
- beaks : maybe add 0.5 dmg per 10 units
- claws , plugs, frames, wood, etc etc etc
- frame and residue : maybe adds to durability etc
- different components adds to range
Craft Window with pockets and slots
- slot 1 frame, (some thing like broken scorpion)
- slot 2 type, (snout)
- slot 3 damage, (like paint cans, quantity of loot derives up to max damage), eg. 50 snouts = 25 dmg to 50 dmg
- slot 4 range, (snout, maybe 30 meters, daikiba trunk, maybe 50 meters, metal tube maybe 100 meters)
- slot 5 attack speed ( 10 venom cartridge = 10 speed, 50 high grade spinners (made up), = 50 speed
- slot 6 ammo type
- slot 7 specials
- slot 8 others
- slot 9 more others
- slot 10 more ideas
- ul slot (special token to make item unlimited )
- design can be converted to a blueprint with another special token
- eco ness or damage per pec is depended on the type of material used
design,
- custom player uploaded
- choose from pre loaded / pre existing skins
- colors, texture as per existing system
Comments ?