Quote Originally Posted by Slyk View Post
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I don't see this state that players must kill a certain percentage of mobs in order to maintain a valid placement.
What if, the "certain percentage" is the MA calculated percentage of mobs that should be killed in order to keep the transmitter in one piece, during normal circumstances?

Sure, there are hunters whos "percentage" is both lower and higher; but if someone kills 3 mobs and 97 mobs doesn't attack the transmitter but just stand there at all then there is something fishy going on.

There is a difference between the instances: In the normal instance, if you find a quiet corner you are free to kill as few or as many as you like. Your scores for event will just be lower. But in the defender instance, as I understand it, you don't really have a choice (if you follow the instructions for that instance).