im just glad you can do it 1 or 2 times and place. be happy they dont make us do 40 of the runs and average the time.
Oh, if the existing system proofs to work out well despite it's inherent flaws, you can be sure that's the next step to take.
MA feels like a child who hasn't been socially adapted yet, pushing for the 'walls' of their life, the borders they aren't allowed to overstep, and while getting a few of them literally shoved into their face, they are learning slowly, which shows at the implementation speed and lack of the inner workings of some of those systems, like they have simply no experience in those fields at all, and have not taken care to build any up in them either before starting.
Let me get a bit deeper into that: The 'run 40 runs and let's see the average' thing has already been done successfully since they are seen as 'fair' with quite some problems. After getting a few lucky drops and running out the time, playing on in it becomes counterproductive, meaning people stop paying for an event which they will likely loose out by investing more.
So MA has gotten rid of the medium score and instead tallied it up as a total one, more incentive to keep on pushing, and pushing, and pushing since there is nothing holding you back from a better outcome. So it's a manner of bankroll and possible time-investment rather then a strategy one, and it makes sense from their viewpoint.
Now what I guess what'll happen soon enough is a mix of both systems as it simply makes sense to get people to feel they have it 'fair' and for MA to get the best return. While demanding a specific amount of runs, in a smaller number, only the best 'n' outcomes get added together, with the rest being simply non-important. While people can therefore have a few lucky and a few bad runs, in general they feel having had more of a chance. While it still favors the people who have put a lot inside, you can actually get simply lucky with having those runs early on, or you can actually work directly towards having such. So there is never a lack of both options, speaking to both sides equally and not preferring luck over skill or over bankroll, to each their own.
Would in my opinion be a good way to make it happen, though at the other hand that might only come in 5-10 years given their time needed for adapting things, and they probably will take ten more detours on the way making half the player-base facepalm out of frustration. It's why I'm saying I feel MA is like a little child who needs to properly grow up, just with the problem that this game isn't a safe place for them to test things out at their own pace or even without knowledge, but one where each decision is immediately picked apart into parts most didn't even knew they composed out of, that's usually already finished when 'maturing' a bit, as it takes a wide range of people into perspective instead of a small narrow view as they have still.