Loot Boxes Are Now Illegal, What's This Mean For Strongboxes?

what if they bought those 12 mil tokens of themselves to shift away their money from EU to DTA in case they are getting problems with the law and might have to close down completely? that way they couldve gotten out 12 mil $ out of their liabilities
 
and now a bit realism

most people throw their opinion here. Know that governments dont care shit about youre opinions.

It looks like the entropia lootboxes are goin to be illegal in the current form. This especially because of the value of the unlimited rings.

So dont even think of spouting youre opinion here, see whats for real.

Mindark has to do their research because a big part of the playerbase is dutch.
 
I dont get it ! is it so hard to understand ? you buy something from MA worth 10 ped and get items worth 10 ped, thats not gambling..players pays a higher price trading with each other in game..thats still no gambling !!

Let's not forget the new surcharge in buying boxes from players due to the special ones not being available in the shop. Mining, Beacon, Christmas, Halloween, Easter boxes all sell for +5 ped each and up plus your 10 ped cost for the key so it's actually spending 15+ ped on a box with only a guaranteed 10 ped return in the HOPES you'll hit a valuable ring or amp, no?

Your logic of not counting players paying a higher price due to trading for boxes is like someone saying it's not gambling at the casino if you're just pull the money off your credit card... I mean you're technically not spending YOUR money so it's not gambling, right?
 
Mindark has to do their research because a big part of the playerbase is dutch.

About 2% according to official info.

:tiphat:

Germany looking in to doing the same (source)

Your source is guilty of some sloppy journalism here. In Germany there seems to be a conflict with youth protection laws. Has nothing to do at all whether l00tboxes are or should be considered as gambling. As I understand it, it is questionable whether you are allowed to advertise the sale of l00tboxes to minors and adolescents within videogames in that country (https://www.gamesindustry.biz/articles/2018-02-06-german-youth-protection-commission-investigates-loot-boxes).

-----

My personal take is that the legal definitions of gambling and the national laws differ to such an extent, that l00tboxes––and/or other parts of Entropia′s game playing mechanics––may well fall under gambling in one country and absolutely not in the next. Therefore, every global approach to a »gambling« discussion concerning Entropia has to miserably fail and no valid conclusions may be drawn.

:dunno:
 
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Let's not forget the new surcharge in buying boxes from players due to the special ones not being available in the shop. Mining, Beacon, Christmas, Halloween, Easter boxes all sell for +5 ped each and up plus your 10 ped cost for the key so it's actually spending 15+ ped on a box with only a guaranteed 10 ped return in the HOPES you'll hit a valuable ring or amp, no?

Your logic of not counting players paying a higher price due to trading for boxes is like someone saying it's not gambling at the casino if you're just pull the money off your credit card... I mean you're technically not spending YOUR money so it's not gambling, right?

If you.. in game to another "player" choose to pay for something that have no value, it is up to you ! MA is only selling a key for 1 usd that guarantees you items worth 10 ped.

it's called market value! this is player vs player and that's what this game's economy is based on!
Or do you mean that if I buy a game and we sit in the park and play about money, it's the company that sells the game's responsibility ?
 
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If you.. in game to another "player" choose to pay for something that have no value, it is up to you ! MA is only selling a key for 1 usd that guarantees you items worth 10 ped.

it's called market value! this is player vs player and that's what this game's economy is based on!
Or do you mean that if I buy a game and we sit in the park and play about money, it's the company that sells the game's responsibility ?

You are totally correct. Unfortunately, politicians don't think that way once they've set eye on a target. It can't be ignored that we have a problem.

Additionally, this market value is not created outside of the game, instead the conditions for it to become so high are created by the very same company within the same system, and are the main driving force for buying boxes in the first place. And we even want them to! See the constant yelling at them to "fix markups". Opponents will not be convinced by our turning a blind eye to this when it suddenly becomes a burden. I'm afraid I foresee this to have wider consequences than just for strongboxes.
 
About you buy box for 10 ped and when you open you are guaranteed to get 10 ped value of items.
Well I bought strongbox but not all of 10 peds were useful to me.
Part of it was in items that you cant put on market because not tradable, you cant TT because avatar bound and similar (some useless pills) and you cant shoot with them.

Instead buying boxes and risk to get things I don't need I would like to have choice to select and pay items I need.
But then how people would buy rare items?
And would MA set proper or right price on some rare rings?
What would determine items rarity? - like limited time sale, promo sale, flash sale ?
Is not that MA couldn't do it or don't know how to do it.

For example first hangars sale.
People got impression that it was unique sale with limited numbers of hangars so it was considered rare and people were willing to bid and pay more to MA.
But as time run we got second sale, third sale.... hangars everywhere.

So all with gambling addiction do not loose anything
You don buy strongbox but you chose rare ring directly.
Instead to pay another player you pay directly to MA .
Gambling consist in possibility that MA tomorrow sell even more powerful ring or many with similar effect or that game rules and environment change in time to make ring useless.
So everyone get his part of fun.
 
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You don buy strongbox but you chose rare ring directly.
Instead to pay another player you pay directly to MA .

This would be much better and more honest. Initial thought was it would even benefit them directly instead of indirectly. But wait, aren't they collecting a whole lot more money from people buying boxes for a little hope than from an outright sale. Afraid it wouldn't work out to even keep them alive. What to do? Sounds like being caught between a rock and a hard place. The tale of the dead donkey comes to mind.
 
OMG what u are talking about,people ??
Strongbox are gambling or not? Is hunting gambling, is mining gambling in EU ?
Entropia Universe is very different from any other game since it is RCe. Do we really want go down that rabbit hole and start discuss game mechanic of EU. Are main activities gambling? Are box opening addictive or EP IV is ??
Most of us know the answers, I think,but those who dont get the fuk out of EU and stop wasting space in PCF!
 
OMG what u are talking about,people ??
Strongbox are gambling or not? Is hunting gambling, is mining gambling in EU ?
Entropia Universe is very different from any other game since it is RCe. Do we really want go down that rabbit hole and start discuss game mechanic of EU. Are main activities gambling? Are box opening addictive or EP IV is ??
Most of us know the answers, I think,but those who dont get the fuk out of EU and stop wasting space in PCF!
You are missing the point of the discussion. It doesn't matter what we agree upon, what the game is to us and how we understand it. The point is that the legal environment is posing an increasing threat because of the ever-increasing desire to control and tap into any form of exchange of valuables between individuals, whether under the guise of morals, of curbing gambling addiction or for outright tax extortion. If you played for worthless chips all day, they'd leave you alone. But beware if these chips become currency, you'll attract interest.
 
I do agree MindArk is on thin ice because of gambling regulations, but it was like that since beginning of time. Every mob u shoot&loot in game is loot box, just different skin. In the sense MA invented "loot boxes" 15 years ago,the core of this game is based on them :laugh:
What does those new regulations means ?
Nothing!! Or everything !!
If those rules forbids strongboxes in EU,then those same rules forbids whole EU.
U wanna cash out and run,nobody stops u, wanna stay, u are welcome :) But lets stop to pretend the situation is new,it come out of nowhere,stop making all those big ayes "omg is EU gambling site i dint know that, its not my foult,what can I do now?".
We all know what we are doing from first week in game,and MA did know what they are doing too, those Svedes are quite cunning and they prolly have legal answers to "new" regulations.
 
I do agree MindArk is on thin ice because of gambling regulations, but it was like that since beginning of time. Every mob u shoot&loot in game is loot box, just different skin. In the sense MA invented "loot boxes" 15 years ago,the core of this game is based on them :laugh:
What does those new regulations means ?
Nothing!! Or everything !!
If those rules forbids strongboxes in EU,then those same rules forbids whole EU.
U wanna cash out and run,nobody stops u, wanna stay, u are welcome :) But lets stop to pretend the situation is new,it come out of nowhere,stop making all those big ayes "omg is EU gambling site i dint know that, its not my foult,what can I do now?".
We all know what we are doing from first week in game,and MA did know what they are doing too, those Svedes are quite cunning and they prolly have legal answers to "new" regulations.

As San stated, we all know of the casino element in EU, the point is the increasing interest from governments overreacting to the EA fallout. You can't disagree EU strong boxes fall the wrong side of the Dutch ruling (the Belgium one isn't as clear) and it's possible it ends there. UK and the US don't appear to be progressing and the European union seem to be quiet. At this moment I can see Netherlands and Belgium getting strong boxes geoblocked and it continuing as normal.

Or MA just apply for a gambling license and we get a more transparent system with age restrictions and tax free withdrawal
 
Yes, risk is what is required for it to be gambling. Now, where is the risk?

There is a risk involved, the explanation will come with the things which have been spoken after your post, so here:

...
Study into loot boxes - A treasure or a burden?

Some points raised in the study:


  • players pay for boxes
  • rewards are random
  • consumer cannot influence the outcome
  • prizes are transferable
  • prizes can be sold for real money
  • can be addictive
  • integral elements that are similar to slot machines (visual and sound effect)
  • game goods from a loot box could have an effect on how other players in the game value the player
  • in-game goods are always obtained when these loot boxes are opened
  • the loot boxes are part of a game, but can also be played as a game in their own right

Even if lootboxes are not considered all of the above.. "As these loot boxes could nevertheless foster the development of addiction, these games are at odds with the objective of preventing addiction to organised games as much as possible."

Does Entropia check all the boxes?

Payed for Boxes - check
Reward is random - check
Outcome cannot be influenced - check (or at least no viable possibility to do so - yet)
prices are transferable - check, there are SOME in it.
prices can be sold for real money - check, since PED have a direct exchange rate with USD
can be addictive - a given, so check
similar effects to slot machines - check
value perceived by other players - check, rings fall in that category
goods are always inside - check
can be played as a game by itself - check

So, all those parts fall into the relevant category. Which means by definition those will be outlawed under the current writing.
Now, if we even take this further which will be discussed quite soon we can also divide those parts of 'immediately gained value' and 'secondary value'. This would effect universal ammo. Universal ammo can't be sold directly, it is therefore worthless in a real value sense, simply having a perceived value of the players rather then a real one. Shooting mobs with it turns it into an actual value, which in itself is a sort of gambling by definition. You could get a HOF, you could get out with 70% return in TT as well though.
Now the question is: will those secondary effects be discussed by law or not? As soon as any sensible person brings it to court, it'll definitely be, and therefore outlawed as well. This is definitely dangerous for the whole concept of the game as it stands right now, as it implies hunting and mining in general since those systems are tightly knitted with universal ammo at the moment, especially hunting, which can be seen as the major impactor of the game.
It wouldn't pose any sort of problem if the existing systems would be focused around a thriving market instead of the initial gamble of TT return for specific hunts, but that's one thing MA has never actually focused on yet.

All of those systems pose an existing risk for addiction which can be considered 'gambling' by the standards imposed by this, something I've spoken about happening 5 years ago already, now finally arriving. The question isn't if it'll affect Entropia rather then how. This leads to the question how MA will react on those things as their revenue will definitely take a major hit, especially if those systems I've described as 'secondary value' will fall under suspicion easily.
So, there's an easy way for MA to do it and a hard way, both have ups and downs.
The hard way is to fight with the court for every existing system which will dwindle their resources allocated to the game even more because of existing lawsuits, as well as shutting down more and more paths where they can get revenue, that's time intensive, expensive and dangerous for upholding the existing system.
The easy way is to remove every part which involves gambling by definition, which is due time. Meaning fixed TT returns instead of variables for any sort of activity, making the game boring but keeping them out of lawsuits which they would've to deal with and most likely loose. So their choice there is to change the game into a way to make it a thriving market instead of a thriving slot machine, a thing they've shown to be miserable at, so it's unlikely.

As it stands those laws imply not only the removing of loot-boxes, but also further limitations on game mechanics which are in place, actually putting the game into serious trouble should it go through. They've managed to milk the community since ages, and that's slowly coming to an end. I just wonder which way they'll go, disband and say 'ok, it's over', or actually take the effort to lead it to a good system in the future which isn't at the brink of being unlawful as it always was.

If you.. in game to another "player" choose to pay for something that have no value, it is up to you ! MA is only selling a key for 1 usd that guarantees you items worth 10 ped.

it's called market value! this is player vs player and that's what this game's economy is based on!
Or do you mean that if I buy a game and we sit in the park and play about money, it's the company that sells the game's responsibility ?

That's what this law is meant to prevent though, got a skin? Is it worth something in itself? No? Well, it is for another player, or even a large portion of the player-base. That's what those laws are meaning to prevent.
Skin-sales for CS:GO, Sales of randomized loot for real currency like in Battlefront 2, the 'ring-hunting' like in Entropia. All those things count for the same category, so what you're saying has no standing in front of a court, therefore it's false in the context of the law in the respective country. None of those things mentioned have initial value, ALL of them account for market value, that's why it took so long to get the decision out in the first place, otherwise Entropia and MA would still be fine.


I see two sides here right now, one side is reasonable and questions 'is it falling under the current laws or not?" while the other is blinded by emotion and yelling 'No, it isn't! I don't want to hear it if it might be otherwise', which.. sorry to say it bluntly, is a very dumb move. It might ruin your timeframe for chipping out of the worst comes to pass, and actually impede your fun in the future if you're not able to expect some major changes to happen.
If you don't want to look at the facts and implications... that's fine, but don't bother other people with mindless screams, keep them to yourself, they don't further any sort of discussion. As for those actually discussing things:

I'm curious as to how you guys see it going? Optimistic in the direction of 'MA will be able to handle it?' or rather towards 'It'll finally collapse as many have foreseen for so long'?
 
If you.. in game to another "player" choose to pay for something that have no value, it is up to you ! MA is only selling a key for 1 usd that guarantees you items worth 10 ped.

it's called market value! this is player vs player and that's what this game's economy is based on!
Or do you mean that if I buy a game and we sit in the park and play about money, it's the company that sells the game's responsibility ?

Well that's certainly one way to look at it.

With the same logic what if when playing 5-card draw poker for money you had to pay a 3rd party for each of the exchanged cards instead of just getting them for free from the dealer? Is that money spent on those cards still considered part of the gambling?

Personally, I think the semantics of how the money is divided after it leaves your hand is irrelevant when it's all a means to the same end. 15 ped for a box with only a guaranteed 10 ped in value. Whether it's 10 for MA and 5 for another player, 15 for MA, 14 for another player and 1 for MA, 14 for MA and 1 for another player... it's all still 15 ped you had to pay out of pocket towards a single gambling event - a single loot box with only 10 ped in value all in the hopes of getting more than you paid out. Or at least full value for what you paid out. I'm sure anyone that's bought a box from a player also considers the 5 ped they paid for the box when figuring the return after opening it, no?

But yes, people will disagree with this as people have a knack for justifying things in such a way that makes there point of view seem "right" and that's why it will be decided in a court at some point instead of here on the forum. It doesn't matter how we define gambling and whether we feel strongboxes are gambling or not - it's what the people with the power of making the laws think.

The notion of market value and such and the nature of Entropia's real cash economy will definitely make the decision a difficult and interesting one when the time comes - not just for how strongboxes in Entropia are going to be defined but how Entropia itself may end up being defined as this whole "lootbox, online gambling, RCE, and possibly even trading card packs like Magic The Gathering" may be thrown into question over this. I mean where is the line between gambling and a trading card pack style purchase drawn?
 
Well that's certainly one way to look at it.

With the same logic what if when playing 5-card draw poker for money you had to pay a 3rd party for each of the exchanged cards instead of just getting them for free from the dealer? Is that money spent on those cards still considered part of the gambling?

Personally, I think the semantics of how the money is divided after it leaves your hand is irrelevant when it's all a means to the same end. 15 ped for a box with only a guaranteed 10 ped in value. Whether it's 10 for MA and 5 for another player, 15 for MA, 14 for another player and 1 for MA, 14 for MA and 1 for another player... it's all still 15 ped you had to pay out of pocket towards a single gambling event - a single loot box with only 10 ped in value all in the hopes of getting more than you paid out. Or at least full value for what you paid out. I'm sure anyone that's bought a box from a player also considers the 5 ped they paid for the box when figuring the return after opening it, no?

But yes, people will disagree with this as people have a knack for justifying things in such a way that makes there point of view seem "right" and that's why it will be decided in a court at some point instead of here on the forum. It doesn't matter how we define gambling and whether we feel strongboxes are gambling or not - it's what the people with the power of making the laws think.

The notion of market value and such and the nature of Entropia's real cash economy will definitely make the decision a difficult and interesting one when the time comes - not just for how strongboxes in Entropia are going to be defined but how Entropia itself may end up being defined as this whole "lootbox, online gambling, RCE, and possibly even trading card packs like Magic The Gathering" may be thrown into question over this. I mean where is the line between gambling and a trading card pack style purchase drawn?

Yes, especially with MTG I've had the same thought a while ago already. Since the cards inside are always a specific rarity, but possess a different inherent market value based on their 'usefulness', or in this case the relevancy to the amount of possible decks which can be built with it, it could fall under the same conditions.

As it's entirely based upon such a system but by no means something people use as a sort of 'gambling mechanism' usually - even if a very small minority does - it still provides a reasonable claim by the law in this regard.
Since the player-base has failed to interact in a sensible way with publishers to get those problems under control they 'abused' the chance to generate revenue in a large way for a long time, which in retrospect caught the attention of the governments as a lot of money is flowing into this direction.
It's by no means a sensible or even good thing to happen by itself, and while I think specific systems like the one existing in Entropia, or Fifa for instance need to be regulated, games which have an inherent setup build around obtaining a randomized form of loot like in many Trading Card Games shouldn't be affected. So while thinking it is viable to control those things so they don't go out of hand, there also needs to be a clear line as to when it starts to become such a system breaking the rules.
This could be made in the form of a 'volatility check' so to speak. How far the range of 'loss' versus 'win' perceived by the respective market is. In MTG it's a minor loss each time you buy a fresh booster pack, those packs are actually mostly sold either to collectors, or to players which do drafts, which wouldn't even be possible without such a system in place. In EU the outcome of a box is strictly based upon the slim chance of obtaining a high-yield ring though, as well as some of the pills which can't be obtained in any other way, forcing people to pay for the boxes despite them getting forced to generally loose a large part of their investment from universal ammo or 'useless' side-loot. The range is simply by far different. At MTG you get at max ~100 Dollar from a single pack, which is like winning at the lottery, in Entropia it's up to ~5000 Dollar return for roughly the same input. That's a hefty difference.
 
Yes, especially with MTG I've had the same thought a while ago already. Since the cards inside are always a specific rarity, but possess a different inherent market value based on their 'usefulness', or in this case the relevancy to the amount of possible decks which can be built with it, it could fall under the same conditions.

As it's entirely based upon such a system but by no means something people use as a sort of 'gambling mechanism' usually - even if a very small minority does - it still provides a reasonable claim by the law in this regard.
Since the player-base has failed to interact in a sensible way with publishers to get those problems under control they 'abused' the chance to generate revenue in a large way for a long time, which in retrospect caught the attention of the governments as a lot of money is flowing into this direction.
It's by no means a sensible or even good thing to happen by itself, and while I think specific systems like the one existing in Entropia, or Fifa for instance need to be regulated, games which have an inherent setup build around obtaining a randomized form of loot like in many Trading Card Games shouldn't be affected. So while thinking it is viable to control those things so they don't go out of hand, there also needs to be a clear line as to when it starts to become such a system breaking the rules.
This could be made in the form of a 'volatility check' so to speak. How far the range of 'loss' versus 'win' perceived by the respective market is. In MTG it's a minor loss each time you buy a fresh booster pack, those packs are actually mostly sold either to collectors, or to players which do drafts, which wouldn't even be possible without such a system in place. In EU the outcome of a box is strictly based upon the slim chance of obtaining a high-yield ring though, as well as some of the pills which can't be obtained in any other way, forcing people to pay for the boxes despite them getting forced to generally loose a large part of their investment from universal ammo or 'useless' side-loot. The range is simply by far different. At MTG you get at max ~100 Dollar from a single pack, which is like winning at the lottery, in Entropia it's up to ~5000 Dollar return for roughly the same input. That's a hefty difference.

the issue here is no one is being "forced" to buy boxes. I honestly believe this is a millennial attitude. no loot boxes strong boxes or any other chance things are "forced." You are chosing to buy them. full well knowing the outcome is going to be a loss most times.

You bring up MTG as well. a game I am quite familiar with. I read an article once by R&D about MTG and he put a perfect explanation to booster packs/lootboxes/strongboxes/vbucks, whatever you want to call them.

he said for "good" cards to exist you MUST have "bad" cards. and this makes perfect sense. you cant pull a ring every box you open, otherwise the ring would not be considered good. it would be common.

The key here is we are all grown adults. make an informed decision. if you want the box full well knowing that you can incur loss, then buy the box. If you don't like that there is a chance to to lose, simply don't buy the box.

I would also argue that the chances in this game are much higher then say at EA or even magic for that matter. look how small our playerbase is. we are opening far less then in any other game. EA for example probably has over 1 million ppl opening MUT packs (packs of cards in madden) or FIFA. in eu we have around 2500 ppl opening boxes? maybe..
 
When I was growing up collecting baseball cards was a thing. You'd buy packs hoping to collect a set of your favorite team, get the card of a favorite player, or extra cards you could sell or package in a trade.

There was also the chance to get a rare baseball card. Maybe Ken Griffey Jr when he was a rookie. Roger Clemens rookie, or special gold foil cards that were very rare.

I'm not sure how loot boxes of today are different than buying baseball cards were in my day.

I know of guys who would buy boxes of packs on payday in hopes of getting a rare card. They would tear open the packs tossing the commons to the side as soon as they shuffled through them.

Those cards had value. However, you almost never received the price you paid back in value. Common cards were 5¢ to 10¢ each. If you could find a buyer.

You can spin anything as gambling. The issue isn't the action - it's the intention.

Is the person opening the packs (boxes) in hopes of getting something rare or are they just trying to complete a set (get ammo) and spending some spare change is the best way to get it done.
 
When I was growing up collecting baseball cards was a thing. You'd buy packs hoping to collect a set of your favorite team, get the card of a favorite player, or extra cards you could sell or package in a trade.

There was also the chance to get a rare baseball card. Maybe Ken Griffey Jr when he was a rookie. Roger Clemens rookie, or special gold foil cards that were very rare.

I'm not sure how loot boxes of today are different than buying baseball cards were in my day.

I know of guys who would buy boxes of packs on payday in hopes of getting a rare card. They would tear open the packs tossing the commons to the side as soon as they shuffled through them.

Those cards had value. However, you almost never received the price you paid back in value. Common cards were 5¢ to 10¢ each. If you could find a buyer.

You can spin anything as gambling. The issue isn't the action - it's the intention.

Is the person opening the packs (boxes) in hopes of getting something rare or are they just trying to complete a set (get ammo) and spending some spare change is the best way to get it done.

I think the difference is predatory advertising, TCGs and Baseball/Sticker albums are generally collectable games, collecting cards are part of the game. but Lootcrates are generally advertised as a way to get ahead or stand out on the battlefield as a sense of pride and accomplishment. the least resisters/easily led can fall into a the trap of feeling the need of spending to get this.

EUs boxes don't fall into this as most use it as a depositing method. but the way governments are closing in, all lootcrates will be smeared. slightly similar is diesel cars, a few companies bs their figures, the governments come down on all diesels and the diesel market collapses
 
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I legitimately only buy boxes for ammo. If I get fireworks or stims I don't like, I can convert them to ped or ammo depending on which. I've never bought 10 boxes "hoping to hit it big!" No.....never once was buying boxes a gamble, buying boxes always resulted in my intention of purchase. This argument is dumb.
 
I legitimately only buy boxes for ammo. If I get fireworks or stims I don't like, I can convert them to ped or ammo depending on which. I've never bought 10 boxes "hoping to hit it big!" No.....never once was buying boxes a gamble, buying boxes always resulted in my intention of purchase. This argument is dumb.

Great to see someone only viewing it from his position while at the same time taking the experiences from other people as non-relevant... not.
Your argument is literally invalid since you fail to make any sort of point besides 'it wasn't ever for me, so it can't be the same for anyone else, all other opinions are dumb!'.

I think the difference is predatory advertising, TCGs and Baseball/Sticker albums are generally collectable games, collecting cards are part of the game. but Lootcrates are generally advertised as a way to get ahead or stand out on the battlefield as a sense of pride and accomplishment. the least resisters/easily led can fall into a the trap of feeling the need of spending to get this.

EUs boxes don't fall into this as most use it as a depositing method. but the way governments are closing in, all lootcrates will be smeared. slightly similar is diesel cars, a few companies bs their figures, the governments come down on all diesels and the diesel market collapses

Yes, that's probably the reasoning behind it, though I imagine those games probably falling into the spotlight as a measure after that, even if it would be quite dumb to do so.
I can understand why EU boxes will most likely fall into the illegal category with the laws as they are right now, but it needs clear guidelines still as to what is and isn't allowed, at the moment it's a bit vague still, no definite mechanics in the description, only concepts.
 
Great to see someone only viewing it from his position while at the same time taking the experiences from other people as non-relevant... not.
Your argument is literally invalid since you fail to make any sort of point besides 'it wasn't ever for me, so it can't be the same for anyone else, all other opinions are dumb!'.

:lolup::lolup::lolup: That's exactly what I was saying to myself as I read their post previously but couldn't be bothered to respond.
 
I legitimately only buy boxes for ammo. If I get fireworks or stims I don't like, I can convert them to ped or ammo depending on which. I've never bought 10 boxes "hoping to hit it big!" No.....never once was buying boxes a gamble, buying boxes always resulted in my intention of purchase. This argument is dumb.



Speaking of dumb arguments..... :laugh::laugh::laugh::dunce::dunce::dunce:

"Me, myself and I only buy for one reason.. So no one else can possibly use it for gambling"


I only buy alcohol to sterilise my tools at home. So that means it can not be abused by any one in any other way...
 
Wouldnt this game be exempt since basically everything in the game could be considered gambling. I mean creatures are just walking loot boxes. You depo, buy gear and ammo, then kill stuff hoping you get HoFs. How is that any different than loot boxes?
 
and what about loot v2?

It looks like loot v2 has hardly any player influence anymore. Loot v2 is kinda pure gambling. Loot v1 wasnt because that was influencable by playstyle

Mindark is playing dangerous games nowadays.
 
Wouldnt this game be exempt since basically everything in the game could be considered gambling. I mean creatures are just walking loot boxes. You depo, buy gear and ammo, then kill stuff hoping you get HoFs. How is that any different than loot boxes?

Hunting, mining and crafting, even if it's only a small part, require some knowledge of the game but you can open strong boxes without moving and that's where the distinction lies. Although the swirlies for hofs and aths come right out of the playbook for loot boxes, we've all gotten a rush from those and that's the point it encourages us to keep playing.

A random element is present in every game I've played that involves any of those things. Removing it would be a big issue as it would ruin EU and turn it into a mobile game with slightly better graphics.

If MA really need improve their returns then they need to concentrate on EU game content and not just the latest industry fads. Plenty of stuff to fix and upgrade, the animations and graphics are getting old and tired. Even the PP's are moving to other projects because MA aren't putting in enough effort into the core.
 
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