mastermesh
Mutated
- Joined
- Apr 21, 2007
- Posts
- 16,461
- Location
- Auction room somewhere...
- Society
- Freelancer
- Avatar Name
- Maria Mesh
There was a suggestion recently to sibify old school stuff.
Instead, I'd like to suggest an option to not sibify old school stuff, but to allow for old school non-sib stuff to be 'upgraded' via 'buffification.' That way players would have two basic paths to take... either choose the sib path or the buffy path. Make each old school weapon, tool, armor, etc. able to increase in various buffs as you upgrade it through a variety of upgrade steps...
This would be something besides the tier levels, that you could use to make the item more useful.
Just as rings have their various 'levels' of buffs, i.e. adjusted, improved, augmented, perfected, etc., each non-sib or old school item in game should be able to be 'upgraded' through these different levels, with new passive buffs being added to each, and the buffs should be 'something new' that isn't readily available in other forms of buffs, such as with the pets.
Tier levels should stick around after each buff improvement if possible... so items become 'better' as you upgrade them, not worse.
It also could be interesting to mix and match this with some of the newer Mindark initiatives... perhaps you can buy 'upgrade crystals' using deep token or win them in loot boxes in compets that you can then transfer over to entropia in addition to the regular old movement of pets in to the game... If some other 'Mindark game' gets created other than compets in the future, you could do more of that type of thing, sort of as a ways to allow folks to 'mine,' or at least try out the other games...
Of course for those that just wanted to play Entropia, you'd have to put methods of upgrade in game as well... perhaps some of the less than useful blueprints that exist in game now (maybe from old component I book, etc.) could be used as ingredients for the upgrades of this nature.
The upgrade options that exist currently could stay in place as alternative upgrade paths to the new options.
Added a thread about this idea over at compet forum... http://forum.competgame.com/viewtopic.php?f=17&t=21773&sid=12592d6be90cb30efb84d2d6cb5504d7
Suggestion there would be to allow mythic shards to move over. In compet shards are used to craft trinkets, which is basically buffed items for pets to wear similar to rings in entropia, so it would be along same idea and theme...
Instead, I'd like to suggest an option to not sibify old school stuff, but to allow for old school non-sib stuff to be 'upgraded' via 'buffification.' That way players would have two basic paths to take... either choose the sib path or the buffy path. Make each old school weapon, tool, armor, etc. able to increase in various buffs as you upgrade it through a variety of upgrade steps...
This would be something besides the tier levels, that you could use to make the item more useful.
Just as rings have their various 'levels' of buffs, i.e. adjusted, improved, augmented, perfected, etc., each non-sib or old school item in game should be able to be 'upgraded' through these different levels, with new passive buffs being added to each, and the buffs should be 'something new' that isn't readily available in other forms of buffs, such as with the pets.
Tier levels should stick around after each buff improvement if possible... so items become 'better' as you upgrade them, not worse.
It also could be interesting to mix and match this with some of the newer Mindark initiatives... perhaps you can buy 'upgrade crystals' using deep token or win them in loot boxes in compets that you can then transfer over to entropia in addition to the regular old movement of pets in to the game... If some other 'Mindark game' gets created other than compets in the future, you could do more of that type of thing, sort of as a ways to allow folks to 'mine,' or at least try out the other games...
Of course for those that just wanted to play Entropia, you'd have to put methods of upgrade in game as well... perhaps some of the less than useful blueprints that exist in game now (maybe from old component I book, etc.) could be used as ingredients for the upgrades of this nature.
The upgrade options that exist currently could stay in place as alternative upgrade paths to the new options.
Added a thread about this idea over at compet forum... http://forum.competgame.com/viewtopic.php?f=17&t=21773&sid=12592d6be90cb30efb84d2d6cb5504d7
Suggestion there would be to allow mythic shards to move over. In compet shards are used to craft trinkets, which is basically buffed items for pets to wear similar to rings in entropia, so it would be along same idea and theme...
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