Captain Jack
Elite
- Joined
- Dec 28, 2010
- Posts
- 3,733
- Society
- Endgame
Hey all,
In light of the recent sales of high level avatars, the open and public attempts to purchase avatars using this forum, and the apparent overabundance of skills available ingame, I think this topic should be revisited.
The last thread I saw regarding a new method of Empty Skill Implants suggested that they be added to the trade terminal. I think this would be too drastic a change and would significantly harm the economy.
Instead, I propose two new series of Empty Skill Implants be implemented into the game.
"Weak" Empty Skill Implant (L) would function exactly like a normal Empty Skill Implant (L), except that rather than losing 10% of the skills extracted, you would lose 30% of the skills extracted.
"Flimsy" Empty Skill Implant (L) would function exactly as stated above, but you would lose 50% of the skills extracted.
I propose these be introduced into the game by releasing them at the same drop frequency of current Empty Skill Implant (L)s, while maintaining the same drop rate of Empty Skill Implants. This would triple the overall supply of empty skill implants with potentially only a moderate drop in value of the original implant.
This would benefit the economy by giving cheaper alternatives to traditional skill implants, allowing certain skills (basically any skill below 1100%) to be worth chipping out again. Conversely, this would also make it worth it for people to chip skills in, as the weak and flimsy ESIs would be significantly cheaper.
The downside would be competition with normal ESIs would cause a drop in the market value of regular ESIs, but I believe the market would balance itself sufficiently and the overall markup return would remain relatively the same.
In light of the recent sales of high level avatars, the open and public attempts to purchase avatars using this forum, and the apparent overabundance of skills available ingame, I think this topic should be revisited.
The last thread I saw regarding a new method of Empty Skill Implants suggested that they be added to the trade terminal. I think this would be too drastic a change and would significantly harm the economy.
Instead, I propose two new series of Empty Skill Implants be implemented into the game.
"Weak" Empty Skill Implant (L) would function exactly like a normal Empty Skill Implant (L), except that rather than losing 10% of the skills extracted, you would lose 30% of the skills extracted.
"Flimsy" Empty Skill Implant (L) would function exactly as stated above, but you would lose 50% of the skills extracted.
I propose these be introduced into the game by releasing them at the same drop frequency of current Empty Skill Implant (L)s, while maintaining the same drop rate of Empty Skill Implants. This would triple the overall supply of empty skill implants with potentially only a moderate drop in value of the original implant.
This would benefit the economy by giving cheaper alternatives to traditional skill implants, allowing certain skills (basically any skill below 1100%) to be worth chipping out again. Conversely, this would also make it worth it for people to chip skills in, as the weak and flimsy ESIs would be significantly cheaper.
The downside would be competition with normal ESIs would cause a drop in the market value of regular ESIs, but I believe the market would balance itself sufficiently and the overall markup return would remain relatively the same.
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