Suggestion: about land grabs

ntelinatsos

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Stelios AKALYPTOS ntelinatsos
Hi, i guess you know that the tax system in land areas from the land grab events, totally sucks.

Old inactive (or active) members take the most tax when the new active members takes only 0.0% tax (this tax increase periodically by 0.1% each time).
So, people have to make new (pvp) soc just cause they want to fight in land grabs and old active hunting socs aren't willing to fight cause of the above tax system.

Don't you think that this is a problem??

Most socs never participated in the land grabs, not cause they think they have no chances to win, but cause they know that even if they win, most tax will go to the members that either wasn't there to fight, either they are inactives..

So, if you want to make land grab events accessible to all socs and not to pvp socs only, here's my suggestions..

suggestion 1:

part 1: Make a system, that will record any players that fight in the certain land, and when a soc win the land, members in this soc that fought in this land will get equal split from the tax.

for example, 10 members in soc X appears and fight in the land area A. soc X win this land. each soc members from these 10 that fought, gets 10% of the tax from the land area A.

part 2: Tax system gives timeframe of 3 days to the soc leader (or to vice-leaders too) to make any adjustment to the tax system. in these three days, they could add any members -that wasn't and didn't fight in this land area- to the tax split (so, a certain members that wasn't in this land area, but they was in other land areas that they couldn't win, will get equal tax with other members that was).
After 3 days. the members that are in the tax system start getting tax from the land area (including the tax from the first three days that they didn't get)

for example, member A and B fight with the soc X for the land area 1, but in the end they lose. next week, soc X win the land area 2 but the member A and B didn't fight this time. The soc leader add member A and B to the tax system and they get equal tax from land area 2.

suggestion 2:

Give the soc leader the ability to choose wich member will get tax or no after each land grab for the certain land area that they just won (equal tax for each member)

suggestion 3:

Add a tax list in each soc. The leader and the vice-leaders could add or remove soc members from this list (like we do in the guest list on our vehicles).

Every member in the tax list get equal tax from the land areas. Also you can give the option to the leader to adjusted the rate of tax, that each member in the list will get.

well, that's my three suggestions about the land grab events. but also you need to change something that apply in all these suggestions too.

you need to remove suspended members from socs. if the leader or vice-leader want to kick someone out of the soc, these members should get kicked and not stay as suspended members and leech the tax from the actually active members that fight for the soc.

thanks for reading, stelios..

(keep your comments in a good manner, no pvp dramma please)
 
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i agree, the current system needs an overhaul.
not participating must not be rewarded!

societies need to have the ability to limit tax revenues to society members who have actually partaken in the landgrab or at least to secure the lion's share to them.

i would recommend a default setting of 100% revenues distributed to partakers only, according to Share Loot: Damage Done.
every participant may have his percentual damage done displayed (like in events, re-usable technics and codings!).
additionally every participant can optionally lower his percentage to donate free distribution points which may be redistributed by the soc leader.
for example to reward soc members who may have not fought, but who buys fertilizer with it.
settings may be changed once a week or so to react on changes.

this way it would be possibile to distribute a certain share among SOME or ALL soc members.

beneficiaries may keep their allocation, but must not be protected from kicking.
 
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When I was leader of Ck shadows, we held some land because we helped Ck get some land too. The situation as described by stelios applied to us as well. You couldnt kick inactives, they would become suspended and linger in the list forever. Later after we split up from Ck shadows, we took the old name Odysseus Unbound Again. But the suspended stayed suspended. Later our leader died in real live, and I was asked to lead again. One of the reasons to migrate to the Ministry was to finally be rid of all these suspended players

So I am all for changing these dumb settings
 
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Yep, as Orion said:
a default setting of 100% revenues distributed to partakers only, according to Share Loot: Damage Done.

I hate Socialism. If you want to share you can always do that outside the system.
 
i would recommend a default setting of 100% revenues distributed to partakers only, according to Share Loot: Damage Done.

in the start, i though a tax split according to dmg done too but this might affect the way of how the players pking (focus to do more dmg instead of kill enemies). this would end up in more soc drama instead of solving problems.

imagine someone using a big rocket lancer just to do more dmg instead of focus to kill one player with his pvp range or melee weapon, also some members might focus on just destroying vehicles instead of trying to kill players, etc..
 
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Bring back the old Landgrab system. It was much more fun, also for ppl how not joined it.
 
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Indeed. It's complete crap for 2018 gaming standards. It would be nice to have a society where you can include your friends even if they're not looking to do PKing too. Otherwise it just becomes unbalanced and new members will get nothing or never get to the same tax % as the original members.

I'd also suggest giving a share to societies that help out, similar to healer loot. Get some more involvement and incentives.

The ancient fort system could use an overhaul as well.
 
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