MA even said higher skills, weapons, and armour are just higher level money deposits...

Nissa

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https://www.planetcalypsoforum.com/...otes-13-Loot-2-0-Statistics&highlight=returns
Developer Notes #13 - Loot 2.0 Statistics

The MindArk design team has been closely monitoring the impact of Loot 2.0, recently implemented in Version Update 15.15. We have also been following the many interesting and valuable discussions on community forums and thought it would be helpful to those discussions to share some hunting return statistics.

Net return for all hunting activity since VU 15.15: 94.71%
Net return for hunters cycling at least 100,000 PED since VU 15.15: 97.29%
Net return for hunters cycling at least 10,000 PED since VU 15.15: 94.79%
Net return for accounts created in 2017, cycling at least 100 PED since VU 15.15: 94.87%
Net return for accounts created in 2017: 93.47%

These return rates are very close to MindArk’s targets for Loot 2.0, and indicate that the changes implemented are working as intended. Of course, we will continue to monitor, tweak and improve moving forward.
Do tell how skills, armor or weapons change what Ma said above? level 0 or level 200... How do you get more than 98% TT EVER? Other than MU...
 
MA still need to make money...skills should not allow you to get higher than 98% TT....skills should allow you to get more items with MU. Loot 1.0 is gone, learn to adapt.
 
The one most important thing to remember: the house always wins!

If you want to profit longterm it's not about how much you loot, it's about what you loot.
 
The one most important thing to remember: the house always wins!

If you want to profit longterm it's not about how much you loot, it's about what you loot.


Loot ESI, u mean?
 
https://www.planetcalypsoforum.com/...otes-13-Loot-2-0-Statistics&highlight=returns

Do tell how skills, armor or weapons change what Ma said above? level 0 or level 200... How do you get more than 98% TT EVER? Other than MU...

They actually say how you get higher if you actually pay attention to the trend they provided prior to the looter skills.
Read between the lines and do the link the dots.
Also they have provided an average return per certain category of hunters, they never said ALL OF THEM got the amount of % which means some of them are lower some are higher than the provided %.Besides that the statistics provided was prior to the looter skills.This game is too easy and some make it so complicated.
 
Sell out and you will be set free! You cant lose if you dont play. This 2.0 rewards newbies and top guns so averages go sweat or go home! :laugh:
 
Do tell how skills, armor or weapons change what Ma said above? level 0 or level 200... How do you get more than 98% TT EVER? Other than MU...

uhhh, by being lucky and getting a hof? :scratch2:


There was a poll not so long ago, "should ubers be getting a guaranteed 100%+ tt return?".
No, they should't. Unless they get lucky and get hof of course

That means, what is the essence then of your question?
You simply wont get a guaranteed 100%+ tt anymore.
Which is good.

Now, use your brains and knowledge to get that extra 2%+ to make up for the losses. :D
 
https://www.planetcalypsoforum.com/...otes-13-Loot-2-0-Statistics&highlight=returns

Do tell how skills, armor or weapons change what Ma said above? level 0 or level 200... How do you get more than 98% TT EVER? Other than MU...

Are you kidding me? The return % for hunting is already skewed way more than it should be towards the "ubers" for Eu to be a fair game imho. They're already raking most of the high MU item and the top prizes in most events (Enigma, look another way), so why also give them so much more of the loot pool... I've put in, say $1000 and 150-200 hours and still only get 94 % return. If I had sat my ass down in a casino, there'd be no change to winning odds for me vs the hustler. This is not meant as a complaint - I don't mind pay the EU tax for having a good time - just saying. Oh, and like messi points out - MA provided AVERAGE numbers. That means someone IS getting 100 % and upward in return.

EU's an entertainment/brain draining addiction machine. It's just fair that everyone pays their bit to keep it running. If you want to earn money, get an honest job :eyecrazy:
 
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How do you get more than 98% TT EVER? Other than MU...

No one should be able to break even with TT return. But higher skills and the ability to use bigger gear opens up wider range of mobs, so you can easier adapt to MU fluctuations.
 
I keep reading about MU and ppl wanting more MU better MU et.c well what happens if every one suddently starts getting it!? probably there would be inflation and the MU would drop to 0 again. catch 22 :wise:
 
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I keep reading about MU and ppl wanting more MU better MU et.c well what happens if every one suddently starts getting it!? probably there would be inflation and the MU would drop to 0 again. catch 22 :wise:

People expect to get 180%MU from Kerberos ... the MU it’s out there , it exist , you just need to know where to go and how to take it. Ah and btw in some places you need to grind to get something out and you just also need some gear , maybe a fap a armor.
Some just shoot 44 ped per week and yell about MU... pathetic
 
Something has drastically changed since introduction of loot skills. Now, most of my runs are -10% to -20% in terms of tt return. Also, i do have lots of consecutive loss runs before i hit one which i break even.

Since 01/01/2018 until loot skills came out (27/03/2018) i've lost 6061.79 Peds after cycling 304194.38 peds which was ~2% tt loss. After that until now my losses are much higher. Lost 18535.86 peds after cycling 227223.24 peds which is ~8.16% tt loss. Return changes are significant and very noticeable. Although if i hit something over 10k peds soon ill be back on track again. Overall results are not bad in terms of % but it starts to be a lot on peds, at least for me, -24597.65 peds this year.

Wondering from some time what can i do to change this or if it will ever to change. Im a bit stuck and loosing confidence everyday.
 
Something has drastically changed since introduction of loot skills. Now, most of my runs are -10% to -20% in terms of tt return. Also, i do have lots of consecutive loss runs before i hit one which i break even.

Since 01/01/2018 until loot skills came out (27/03/2018) i've lost 6061.79 Peds after cycling 304194.38 peds which was ~2% tt loss. After that until now my losses are much higher. Lost 18535.86 peds after cycling 227223.24 peds which is ~8.16% tt loss. Return changes are significant and very noticeable. Although if i hit something over 10k peds soon ill be back on track again. Overall results are not bad in terms of % but it starts to be a lot on peds, at least for me, -24597.65 peds this year.

Wondering from some time what can i do to change this or if it will ever to change. Im a bit stuck and loosing confidence everyday.

almost my exact returns since looter prof added.
 
I keep reading about MU and ppl wanting more MU better MU et.c well what happens if every one suddently starts getting it!? probably there would be inflation and the MU would drop to 0 again. catch 22 :wise:

Its easy and its not new, it already happen several times in EU and it repeats and repeats.

Example:
There was a time when Foul Bones sold for ~300%, if some new player asked what to hunt to make profit, the answer was, go for fouls, the 300% MU on the bones is really good.
Many read it and lots of hunters went for the fouls, price on foul bones crashed.
Solution, leave fouls alone look for something else, well after the foul there was good MU on Argos, when it dropped much more Iron than these days and Iron was around 135% that days, good MU, most runs break even after MU, untill the Iron price crashed.
And so on, you just need to look around to find out what mob to hunt, what ore to mine, what item to craft to get the MU.
Ant then there was the generic components for a while.
After that it was the output amplifers.
After that it was ....
to be continued
Once you know what is your profit maker, do it as long as it makes you a profit.
If to many jump the boat the MU crashes, look around go for something else that gives you MU.

There is no general blueprint about which mob makes you always profit after MU, its a constant learning, observing and finding the right mob at the right times. (I am not talking about HoFs here).

It works the same way as it did ten years ago, its just a little harder these days, as the crafting HoF gamblers have their Explo BP these days, that didn´t exist 10 years ago.
Its still possible, and its still easyest way to get it in mining, harder in hunting, and crafting well try it, pay for fee to learn it.

At the end its always some waves, there is times of high demand and low supply (good MU), and times of high supply and low demand (bad MU).
 
Every game is a house game. The total TT-loot in EU will always be less than the total TT-burn or the game would not exist. What makes EU a game of skill is that a combination of knowledge, equipment, and avatar development allows players to earn greater returns and find greater MU (or not).

The most important skill has no number. It is your personal knowledge gained from your individual experience. No one knows everything anymore - there are now far too many places and items and events and so on for anyone to know it all. We can't just become Ubers, but we can learn things that they don't know, or can't be bothered with.

Learning things that most don't know is what leads you to find your own opportunities, and your own MU. If you're just doing what 'everyone else' is doing, you'll never learn anything different, or win the MU battle.

The biggest losers are the crowd chasers. Be out in front, or find an new direction.


Peace, Miles
 
always the same old stories.. short term results. Go there and get spleen got there and get tier compenet "x" go there and get animal hide, go there and output, go there and get shit. I guess everyone who plays this game for a long time know all of that. That is something which is time based. It works today but maybe it doesn't tomorrow. Why dont we get loot discussion to a level which is you cant always have tt profit but you can at least play the game without loosing hundreds of peds every day? Whats the point of cycling or have loot events (like MA official said that was the way to do it) if you get 10 to 20 percent loss every run?
Another thing i think we have the need to talk about is about return percentage where 5% loss is ok for a casual player but on a long run can be A LOT. I cycled about 500k peds this year already, not much but it's something to give an idea of how loot works and lost 2k+USD already. Can you imagine how much can loose a player who cycles this amount of peds every month? Even 3% can be huge amount of dollars lost. I am almost maxed but whats the point on get maxed and use high guns/kill bigger mobs? what do expect? 5-10% loss? In my case we are talking about ~400 UDS lost every month, almost 5000 USD year. Seems a lot to me. Can't imagine how much can loose someone who plays at higher lvl.
 
The one most important thing to remember: the house always wins!

If you want to profit longterm it's not about how much you loot, it's about what you loot.
Why would any loot have MU? Explain in detail mark up?
 
They actually say how you get higher if you actually pay attention to the trend they provided prior to the looter skills.
Read between the lines and do the link the dots.
Also they have provided an average return per certain category of hunters, they never said ALL OF THEM got the amount of % which means some of them are lower some are higher than the provided %.Besides that the statistics provided was prior to the looter skills.This game is too easy and some make it so complicated.
You mean milking new players by making them deposit before they quit when they realize they funded your MU.
 
uhhh, by being lucky and getting a hof? :scratch2:


There was a poll not so long ago, "should ubers be getting a guaranteed 100%+ tt return?".
No, they should't. Unless they get lucky and get hof of course

That means, what is the essence then of your question?
You simply wont get a guaranteed 100%+ tt anymore.
Which is good.

Now, use your brains and knowledge to get that extra 2%+ to make up for the losses. :D
The only way you make up losses is by taking money from naive new players... That's why Eu never has taken off...
 
Are you kidding me? The return % for hunting is already skewed way more than it should be towards the "ubers" for Eu to be a fair game imho. They're already raking most of the high MU item and the top prizes in most events (Enigma, look another way), so why also give them so much more of the loot pool... I've put in, say $1000 and 150-200 hours and still only get 94 % return. If I had sat my ass down in a casino, there'd be no change to winning odds for me vs the hustler. This is not meant as a complaint - I don't mind pay the EU tax for having a good time - just saying. Oh, and like messi points out - MA provided AVERAGE numbers. That means someone IS getting 100 % and upward in return.

EU's an entertainment/brain draining addiction machine. It's just fair that everyone pays their bit to keep it running. If you want to earn money, get an honest job :eyecrazy:
:lolup: What Lava said!
 
No one should be able to break even with TT return. But higher skills and the ability to use bigger gear opens up wider range of mobs, so you can easier adapt to MU fluctuations.
Are you sure? Seems all the new player logs suggest they make more when they are new players...
 
The only way you make up losses is by taking money from naive new players... That's why Eu never has taken off...

Well those who paying MU to me, is not naive new players.

Its mainly experienced players (crafters) that pay MU on resources they need to produce items, which can be sold to experienced hunters/miners, that use this items.
Well some may just gamble with these resources aswell, but imho they know what they do and why they do it that way.

I am fairly sure its not the new naive players who buy crafting resources at MU 120-300%.

Where I see most new players is at Icarus, doing gauntlet, hunting puny.
Then they switch to boreas or the sweater LAs, because their mentors told them its better there (maybe).
You see them killing Kerbs and whatever, some go to Corinth doing the missions there and the Adj Bukins mission.
Thats what new players do!
Rarly new players go directly into mining, nor do they start with crafting, so I have nothing to sell to them.

The MU I collect comes from experienced players that know what to do, why to do it!
Do you really think new players buy Output Amplifiers, and the things to craft Tir 6-10 enhancers ?
Do you really think new players buy Ruga, Dianthus, Tridenite, Zander or even Gold?
Do you really think new players buy ESIs ?
Do you really think new players buy L mining gear they haven´t skill for?
Do you really think new players buy the big mining amps?
Do you really think new players buy crafted components?
Do you really think new players buy Liver, Spleen, Kidney or Brain?

Most MU is not paid by new players, trust me.
Some of it maybe, for the low level L guns. Why not, but thats not my business.
I have that occationally to sell but mainly its stackables that cover my losses.

Its just wrong, that experienced players cover their loss on the back of new players.
Most experienced players no matter if hunter/crafter/miner, have not much to sell to new players.
The higher level you get and the better you made your homework, the less you have to sell to new players.
 
Well those who paying MU to me, is not naive new players.

Its mainly experienced players (crafters) that pay MU on resources they need to produce items, which can be sold to experienced hunters/miners, that use this items.
Well some may just gamble with these resources aswell, but imho they know what they do and why they do it that way.

I am fairly sure its not the new naive players who buy crafting resources at MU 120-300%.

Where I see most new players is at Icarus, doing gauntlet, hunting puny.
Then they switch to boreas or the sweater LAs, because their mentors told them its better there (maybe).
You see them killing Kerbs and whatever, some go to Corinth doing the missions there and the Adj Bukins mission.
Thats what new players do!
Rarly new players go directly into mining, nor do they start with crafting, so I have nothing to sell to them.

The MU I collect comes from experienced players that know what to do, why to do it!
Do you really think new players buy Output Amplifiers, and the things to craft Tir 6-10 enhancers ?
Do you really think new players buy Ruga, Dianthus, Tridenite, Zander or even Gold?
Do you really think new players buy ESIs ?
Do you really think new players buy L mining gear they haven´t skill for?
Do you really think new players buy the big mining amps?
Do you really think new players buy crafted components?
Do you really think new players buy Liver, Spleen, Kidney or Brain?

Most MU is not paid by new players, trust me.
Some of it maybe, for the low level L guns. Why not, but thats not my business.
I have that occationally to sell but mainly its stackables that cover my losses.

Its just wrong, that experienced players cover their loss on the back of new players.
Most experienced players no matter if hunter/crafter/miner, have not much to sell to new players.
The higher level you get and the better you made your homework, the less you have to sell to new players.
Do what? Are you seriously listening to yourself? Most MU is not paid by new players? This is impossible? otherwise MindArk and planet partners would be bankrupt. Just what? Long term crafters pay MU because they know they can make more MU off ignorant new players that think they be rich... Please do tell how it works otherwise? why do you think Eu has never taken off mainstream? Crafters know new players and HOF gamblers will gladly pay WAY more than any item is worth... Come on man, you now this..
 
Do what? Are you seriously listening to yourself? Most MU is not paid by new players? This is impossible? otherwise MindArk and planet partners would be bankrupt. Just what? Long term crafters pay MU because they know they can make more MU off ignorant new players that think they be rich... Please do tell how it works otherwise? why do you think Eu has never taken off mainstream? Crafters know new players and HOF gamblers will gladly pay WAY more than any item is worth... Come on man, you now this..

So you tried the game, failed miserably, now you're trying to explain how things really are underneath the hood :wtg:
A sharp disciple can see through this horseshit really clear.

Everyone pays MU to generate more MU. Spoiler, the higher you aim, the more MU you pay and generate.
When you are NEW you pay for nothing. You only start adding to your card/assets when you see some potential, or fun. But people buy the packs, ammo or boxes. Crafters have nothing to sell to new players, unless these new players had really bad mentors and go for full Perseus against mighty kerberoses.
There are people here that could buy a car if they would sell all their avatar sets of clothes... There are many ways to play this game, pick the one that suits you best. You want to make money here? Work for it and stop asking for complete guides on how to. Many people, in spite of the appearance, don't understand the game even if they think they know it all and think that their way to play it it's the only possible/logical way. Full retard modes all over the place.... just do your shit and stop hating
 
The only way you make up losses is by taking money from naive new players... That's why Eu never has taken off...

EU never has taken off? :scratch2:

What have I been playing the past 13 years?
 
Why would any loot have MU? Explain in detail mark up?

What don't you understand?

Again, where do you think MU comes from.... new naive players thinking they be rich...

Wrong!

The only way you make up losses is by taking money from naive new players... That's why Eu never has taken off...

Wrong!

Are you sure? Seems all the new player logs suggest they make more when they are new players...

You have actual data or is just your gutfeeling? Or based on tracker and the few logs that are on the forum?
 
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