Question: losing losing losing.. until when??

ntelinatsos

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Stelios AKALYPTOS ntelinatsos
hi, it's been 3-4 weeks that i lose everyday in everything i do (hunting, mining, crafting)..

i didn't complain, i kept playing hoping to get something big..

so far, i got nothing..


today i just logged, i bought 70 spleen oil and went to craft some gizmo viii comps..

was hoping to get something good but i stopped crafting after done 14 clicks..

the result is in the screen below


14 clicks cost 86.8ped (6.2ped/click).. as you see in the screen i got back 40.94ped (47% loot return)..

i left the game after this result..

i was planning to play hours and recycle a lot peds, like i do every day.. but MA is so greedy and they want to take all our peds too early

is that the game you want, MA??

well, maybe i keep playing until today and in the early future but one day i'll get pissed and i'll sell out all my items, i'll withdraw all the peds i have and i'll tell you to fuck off!!

(to these smartass that will start telling me that 14 clicks aren't enough and i should do more and blablabla... don't even get in the moil to type in my thread, i don't need "suggestions" on how to lose even more peds.. i have experience of 10 years and i'm pretty good on doing that by myself)

note for MA: we know that you changed crafting and mining system to worst. we told you to keep it as it was, but it seems you don't care about our opinion. you are too greedy to get all our peds and split them with your new customers (only new players get big "lucky" hofs in the last month)

note for everyone: my thread was mistakenly moved to the crafting section. That made most ppl think that i was complaining about the crafting result, something that it's totally wrong. I made this thread to complain about my personal loot in general. The result from crafting in the screen was just what "overflowed the glass"
 
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agreed, the successes are still quite volatile, i just had a run earlier where the first 14 clicks went like this:
1xfail
2xsuccess
1xnear success
10xsuccess

there's too much success clustering going on in my opinion.

more stable success rate with way less clustering would be neat.

As it goes for returns, ever since they've made their recent changes i've jumped back to 95% return by getting global or hof on bigger craft or indoor mining after i fell behind 95% return by a couple hundred ped on small crafts. Which is quite awesome and i like it a lot. I just hope that it's intented to work that way and not just a statistical fluke.
 
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Have they made it the same way as hunting? Which is what the community was calling for actually ever since the dev notes where the numbers were published. Long-term averages are said to have improved, but volatility increased so it takes a bigger bankroll to get there.
 
Have they made it the same way as hunting? Which is what the community was calling for actually ever since the dev notes where the numbers were published. Long-term averages are said to have improved, but volatility increased so it takes a bigger bankroll to get there.

the hunting volatility got decreased in december, at the same time the crafting/mining volatility got increased.
The crafting/mining change a few weeks back decreased the crafting/mining volatility, glady.
 
Have they made it the same way as hunting? Which is what the community was calling for actually ever since the dev notes where the numbers were published. Long-term averages are said to have improved, but volatility increased so it takes a bigger bankroll to get there.

that's just a big lie to make us spend more.. you get like 80% return on hunting and MA tell you that if you hunt more, you'll get better return.. you hunt more and you end up losing even more peds..

don't trust MA, they are just big liars!!

also, after you end up losing 2-3k peds in a day, then you see someone with total loot in Entropialife 12k peds, getting a 5k hof in a small mob..
 
i told u stell... one bad period for me is 20k - ...payback will come :p
 
i told u stell... one bad period for me is 20k - ...payback will come :p

well, i don't have 20k extra peds to lose hoping to get a big hof back, also some ppl never got that "payback", they only end up losing these 20k peds
 
When it gets to the point when you start wondering ”what is the point if I’ll just keep losing”. I believe when close or at breaking point, MA usually grant a HOF or you take a break and come back in a week or two to get a welcome back Hof.
There have also been some success in the past to make a thread about it then suddenly see loot improve.

But taking a break is the best and safest option, for both the mind and wallet.
 
well, i don't have 20k extra peds to lose hoping to get a big hof back, also some ppl never got that "payback", they only end up losing these 20k peds

thats because they dont play for markup when cycle at 95% return every 10k peds u lose 500 ;p

im trying always to have some mu to cover the bad period
 
i told u stell... one bad period for me is 20k - ...payback will come :p

You killed me in Ashi while I was mining like twenty times... Change it and payback will come for you :cool: maybe...

Recommendation for stell, It is really frustrating to continuously lose in every profesion but you should take a pause from game. After that, think twice what you really want to do, what is the best thing to do right now because it seems to me like you are just trying everything right now without any goal or planning. The way how you play it right now is not sustainable.
 
that's just a big lie to make us spend more.. you get like 80% return on hunting and MA tell you that if you hunt more, you'll get better return.. you hunt more and you end up losing even more peds..
I also couldn't confirm these numbers even on over 100k puny kills, which makes me not want to step it up again for the time being. Just meant to point out that OP's report seems to indicate the same applies to crafting now, and the community remarked since 2.0 that professions other than hunting were behind. If it's for better of for worse...
 
are you getting same results on 100 QR level I and II blueprints?
 
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(sorry double post)... (darn forum lag)
 
32 logged hunting runs, 1 run was over 100% tt return:

Run #(L) Weapon Start TT(L) Weapon End TT(L) Paid Markup(L) Decay with MUTotal TT SpentTotal TT ReturnReturn %
2937,544,16122,11%40,760318851,260318881,65103,57%


It took me 29 runs with those costs in order to get over 100% TT return (for that 1 hunt!), which puts me at a total of these returns:
Overall %:80,55%


My avarage TT return rate:
Avarage returns:88,65%

I am using ArMatrix BC-45 which I purchase at 122-123% and no more. I am using Dante with this weapon in the 32 runs mentioned above.

I've been at a constant loss since I can't remember when in regards of hunting, no matter what I seem to try I end up with the same results of between 80-89% tt return and then I come to 1 hunt with 101-103% TT return.

There is no way for me to sell the loot at a MU which will get me close to 100% return, I have tried hunting for MU and that has not worked for me either (troopers)



I would love to talk to some one in game regarding my setup and what I can do to reach the magic 100% return after MU.


It might be worth mentioning until I know what to do, what to change, I am having a pause from EU.. it simply ain't fun going out with runs like this:
Run #(L) Weapon Start TT(L) Weapon End TT(L) Paid Markup(L) Decay with MUTotal TT SpentTotal TT ReturnReturn %
259536,25122%71,7396251161,6596251059,1291,17%
269547,75123,16%58,19311097,55311076,1698,05%
278424,64123,16%73,1077761152,987776104990,98%
289537,54122,11%56,7323061124,432306796,7870,86%
2937,544,16122,11%40,760318851,260318881,65103,57%




EDIT:

Noticed my Avarage returns didn't quite add up!

Change:
Some boxes were missed in the formula...

Avarage of all the runs are:
Avarage returns:86,28%


This is just an avg of the combined runs, some are much lower some are all the way to 103% tt return (1 short run...)
 
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well, i don't have 20k extra peds to lose hoping to get a big hof back, also some ppl never got that "payback", they only end up losing these 20k peds

Just a small adjustment :p

also most ppl never got that "payback", they only end up losing these 20k peds
 
No one likes to hear this but...

small runs in any of the professions can be quite bad.

The analogy I'll use is you can't have 100 ped and go hunt dasps and expect an ath. (sure it could happen, but the reality is??)
 
No one likes to hear this but...

small runs in any of the professions can be quite bad.

The analogy I'll use is you can't have 100 ped and go hunt dasps and expect an ath. (sure it could happen, but the reality is??)

"(to these smartass that will start telling me that 14 clicks aren't enough and i should do more and blablabla... don't even get in the moil to type in my thread, i don't need "suggestions" on how to lose even more peds.. i have experience of 10 years and i'm pretty good on doing that by myself)"

i have already typed this in my main post, so i don't need to give an additional answer..
 
hi, it's been 3-4 weeks that i lose everyday in everything i do (hunting, mining, crafting)..

i didn't complain, i kept playing hoping to get something big..

so far, i got nothing..


[Hands up] Me too. :( Crossed your fingers and hope for the best.
 
I guess player base have different expectations, some want to have consistent results even on small kill/click count, others want thrills - MA is being literally teared apart with conflicting expectations. Sliding in any way too much and MA have retention problems. I'm wondering if they could have the best of both words: create some casual BPs/mobs with stable 90%+ returns and some hard-core thrills BPs/mobs with high volatility for HOF chasers. I think MA mentioned reducing volatility on small mobs to help retention in one of their finacial reports - seems like they can control volatility on mob basis or maybe HP range.
 
I guess player base have different expectations, some want to have consistent results even on small kill/click count, others want thrills - MA is being literally teared apart with conflicting expectations.

Do they?
Quantity - rather low volatility
Condition - rather high volatility

Outdoor mining - rather low volatility
Indoor mining - rather high volatility

They sort of already solved that issue for crafting/mining =)
 
Do they?
Quantity - rather low volatility
Condition - rather high volatility

Outdoor mining - rather low volatility
Indoor mining - rather high volatility

They sort of already solved that issue for crafting/mining =)

I don't think quantity crafting will get you consistently at 90%+ right now after 10 clicks. You are right that these mechanism exist for crafting/mining but i'm saying make low volatility setting less volatile. And we still have hunting unsolved except for lower HP mobs being more stable from what ppl report.
 
I don't think quantity crafting will get you consistently at 90%+ right now after 10 clicks. You are right that these mechanism exist for crafting/mining but i'm saying make low volatility setting less volatile.

I see.
For bigger crafts, like amps and clothes that cost 15-100 PED a click, it would indeed be neat to hit the 90+% rather quickly, on small stuff like BSM it's okay if it takes a couple hundred clicks.

And we still have hunting unsolved except for lower HP mobs being more stable from what ppl report.

yeah, makes me wonder if they can make it based on maturity, like low maturity = low volatility and high maturity = high volatility. But that may raise the issue, that low volatility players won't get access to high maturity mobs drops ^^
 
You asked for Fanboi flames, here you go.

Until you stop playing like a loser. OMG; MA changed something again! OMG; why don't I always win, OMG; the sky is falling! Etc., etc., etc.

Are you happy now? ;)

Seriously, nothing has changed for the 11 years I've been playing when comes to the comments you make. Most people are reacting to their results vs. their expectations; guess which half of that pair is the real problem.*

MA does not care about you, or me, or anyone else - they have to look at the game and the economy as a whole. I am quite sure they don't begin to have the time to give a rat's ass about whether you or I get good or bad loot. This entire universe will continue to piss you off for as long as you think it's all about you.

The fact is that EU would have failed long ago if all they did was listen to what individual players want and expect. They control the Universe and steer it towards long term viability as they try to address collective concerns. We inhabit this dynamic universe and have to adapt to changes. One of those adaptations is to quit, and MA won't care if you do, because - all together now - "It's not about you."


Peace, Miles


* If you answered "results", I can't help you.
 
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i have experience of 10 years and i'm pretty good on doing that by myself

i have already typed this in my main post, so i don't need to give an additional answer..

10 years of experience but still doesn't understand how things work....as far as i know (passed down from my mentor as well as the numerous tests i have done myself) is that crafting has always required a large bankroll to handle the swings and a high number of clicks to get a decent return. Nothing has really changed since then in that regard.

I see.
For bigger crafts, like amps and clothes that cost 15-100 PED a click, it would indeed be neat to hit the 90+% rather quickly, on small stuff like BSM it's okay if it takes a couple hundred clicks.

Sounds to me like your bankroll is the issue. You are okay with small stuff because it does not cost you much, but to someone who only has 100 ped, that BSM would be the same as spending 1000 ped on a bigger craft. So why are smaller ones okay and not larger crafts? Bring this over to hunting and thats like saying, if you go kill Sand king, you should be getting instant 90+% but kerbs are okay to have high swings and low returns. That's not how the game has ever worked.

I get that having a high bankroll is an issue as its actual $$, but it is your choice to go clicking those bigger crafts. There are plenty of other things you can craft that do not cost as much and have some MU that you can either use to build your skills or build your bankroll. You just have to spend some time looking for those opportunites.
 
Sounds to me like your bankroll is the issue. You are okay with small stuff because it does not cost you much, but to someone who only has 100 ped, that BSM would be the same as spending 1000 ped on a bigger craft. So why are smaller ones okay and not larger crafts? Bring this over to hunting and thats like saying, if you go kill Sand king, you should be getting instant 90+% but kerbs are okay to have high swings and low returns. That's not how the game has ever worked.

compare units sold of small stuff with units sold of large stuff.
Would you craft 350+ units (~1000 clicks) of an item that sells 0,5 times per day in average in a single run?
 
compare units sold of small stuff with units sold of large stuff.
Would you craft 350+ units (~1000 clicks) of an item that sells 0,5 times per day in average in a single run?

If i had the bankroll to do other things while waiting for these to sell, then yes i would. Find something else to craft in the mean time or look for something that sells more often...heres a hint, ArMatrix weapons sell well and people buy them alot.
 
If i had the bankroll to do other things while waiting for these to sell, then yes i would.

Even if i had the bankroll, i still wouldn't do it, sure it may reduce the risk of running into bad return, yet it significantly increases of MU getting fucked up in the mean time and it still ending up in being as bad as doing low click runs...

it just shifts from risk of bad return to risk of bad MU.
 
Even if i had the bankroll, i still wouldn't do it, sure it may reduce the risk of running into bad return, yet it significantly increases of MU getting fucked up in the mean time and it still ending up in being as bad as doing low click runs...

it just shifts from risk of bad return to risk of bad MU.

Yet you have no problem of doing low amounts of clicks and getting bad returns. Seriously going by all the posts you have done, I really suggest you take a step back and reconsider crafting as a profession or relook into what you are crafting. Perhaps look for a mentor who specialising in crafting to help you out. Come back into it with a fresh perspective and look again into what you should craft. Otherwise it is just misinformation you are feeding around the forum.
 
Yet you have no problem of doing low amounts of clicks and getting bad returns. Seriously going by all the posts you have done

those posts mainly where during the time when crafting was totally broken and even higher click runs (like 2k clicks) could end in terrible returns and even the good runs were bad. An issue MA has addressed by now, so let the past rest, thx.

Also, take a look at the market situation and evaluation as well as returns instead of small mindedly just focussing only on the return aspect.

P.S.: if you want to go down the ad hominem road, the road works both ways ;)
 
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