San
Elite
- Joined
- Aug 5, 2007
- Posts
- 3,118
- Location
- That freaking cold place (in RL)
- Society
- OldTimers
- Avatar Name
- Sandal San Tolk
Consider the following points in the order mentioned:
1. Revisit the developer notes giving the overall return percentages which seemed to prove that playing this game has indeed become cheaper as was said to be the aim of this development.
2. Many keep complaining that their own experience doesn't match these numbers, even that their losses are worse than before. Some voices say that volatility has increased, which means a higher bankroll is needed to arrive at stable results. Not all players are able or willing to increase their bankroll, though.
3. Falling and insufficient markups get bemoaned since a long time and that "MA ought to do something about them". But the market is entirely in players' hands, MA's means of influence are only indirect.
4. Whichever way this apparent conflict between theory and practice turns, lower results are calling for higher markups to compensate. Higher markups also help the saleability of smaller stacks against fees, which is another point of contention esp. for lower-budget players.
These points are like interlocking gears: Both higher volatility and/or lower returns must lead to higher markups to restore balance. The gear was shifted, now players just have to hop on the bus. MA operates the gearbox, players operate themselves. Gravity doesn't pull them, but common awareness which needs to develop. The ball is in our park now.
If this works and was foreseen and therefore the move intentional, I'd say it was very smart. Higher average investment per player serves their bottom line, better sales ours. I'm not entirely sure yet, please discuss or point out flaws. Restricted information was always a feature of this game, it's up to the players to find out how the system works.
1. Revisit the developer notes giving the overall return percentages which seemed to prove that playing this game has indeed become cheaper as was said to be the aim of this development.
2. Many keep complaining that their own experience doesn't match these numbers, even that their losses are worse than before. Some voices say that volatility has increased, which means a higher bankroll is needed to arrive at stable results. Not all players are able or willing to increase their bankroll, though.
3. Falling and insufficient markups get bemoaned since a long time and that "MA ought to do something about them". But the market is entirely in players' hands, MA's means of influence are only indirect.
4. Whichever way this apparent conflict between theory and practice turns, lower results are calling for higher markups to compensate. Higher markups also help the saleability of smaller stacks against fees, which is another point of contention esp. for lower-budget players.
These points are like interlocking gears: Both higher volatility and/or lower returns must lead to higher markups to restore balance. The gear was shifted, now players just have to hop on the bus. MA operates the gearbox, players operate themselves. Gravity doesn't pull them, but common awareness which needs to develop. The ball is in our park now.
If this works and was foreseen and therefore the move intentional, I'd say it was very smart. Higher average investment per player serves their bottom line, better sales ours. I'm not entirely sure yet, please discuss or point out flaws. Restricted information was always a feature of this game, it's up to the players to find out how the system works.