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  1. #11
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    Quote Originally Posted by Jhereg View Post
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    It isn't useless, but it no longer gives any advantage over other players in shared loot by inflating DPP.
    So:
    example 1: no buffs
    input: 1000ped cost
    1000 damage done
    96% loot return = 960 ped loot

    example 2: with 5% FB
    input: 1000ped cost
    1050 damage done (thanks to the buff)
    96% loot return on input: 960 ped loot


    This makes all rings, pills, scopes, sights, useless
    What's even worse, if you pay for temporary buffs like pills, or have decay on scopes/sights, you are at disadvantage because you spend more ???


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  2. #12
    Elite wizz's Avatar
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    Quote Originally Posted by Naomi View Post
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    does this mean that FB and increase crit has become useless?

    as I understand it, input = ammo + decay
    dmg = damage dealt


    I don't understand why MA would do this. It basically makes all scopes, rings and pills totally useless?
    yup, the socialists won!

    All shall be equal. no matter what.

  3. #13
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    Quote Originally Posted by Naomi View Post
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    So:
    example 1: no buffs
    input: 1000ped cost
    1000 damage done
    96% loot return = 960 ped loot

    example 2: with 5% FB
    input: 1000ped cost
    1050 damage done (thanks to the buff)
    96% loot return on input: 960 ped loot

    This makes all rings, pills, scopes, sights, useless
    What's even worse, if you pay for temporary buffs like pills, or have decay on scopes/sights, you are at disadvantage because you spend more ???
    Yes this is basically right. Loot composition still depends dpp from what I understand, and it decreases your overall cost to hunt. And of course buffs are necessary to compete in mayhem.

    Not useless, but not an oversized effect on other players.
    IGN: Feng Huan SecretAznMan Zho

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  4. #14
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    Quote Originally Posted by wizz View Post
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    yup, the socialists won!

    All shall be equal. no matter what.
    Look up tragedy of the commons.
    IGN: Feng Huan SecretAznMan Zho

    Check out my stream! https://www.twitch.tv/lootdemon

  5. #15
    Marauder
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    Quote Originally Posted by Hoost View Post
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    Fluske

    if we both pay 10 peds to kill a mob (cost to kill 20 peds ) why should u receive more loot??
    player a spends 10ped and does 750 damage.

    player b spends 10ped and does 1250 damage due to better skills, knowledge and equipment (some of which will be via markup items) so he should get a larger share.


    Player A will now have more to complain about due to even less markup because player B is no longer buying their items for high markup.

  6. #16
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    Quote Originally Posted by slither View Post
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    player a spends 10ped and does 750 damage.

    player b spends 10ped and does 1250 damage due to better skills, knowledge and equipment (some of which will be via markup items) so he should get a larger share.


    Player A will now have more to complain about due to even less markup because player B is no longer buying their items for high markup.
    In solo hunting, player a and player b would get the same tt loot back in the current system. So shared loot should not be different.
    IGN: Feng Huan SecretAznMan Zho

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  7. #17
    Elite wizz's Avatar
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    Quote Originally Posted by Jhereg View Post
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    Look up tragedy of the commons.
    just did, and to many things against that to derail this thread with.

  8. #18
    Elite Naomi's Avatar
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    Quote Originally Posted by Jhereg View Post
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    In solo hunting, player a and player b would get the same tt loot back in the current system. So shared loot should not be different.
    your statement is not correct. Player a and player be would NOT get the same tt loot back, because faster killing often results in a different loot.


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  9. #19
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    Quote Originally Posted by Naomi View Post
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    your statement is not correct. Player a and player be would NOT get the same tt loot back, because faster killing often results in a different loot.
    EDIT: Okay I think I see what you mean.

    Yes, lower cost mean quicker time to average over time. But average tt value will be same for large samples of mobs killed, assuming efficiency parameter is the same.
    IGN: Feng Huan SecretAznMan Zho

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  10. #20
    Prowler Evey's Avatar
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    Quote Originally Posted by Hoost View Post
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    Fluske

    if we both pay 10 peds to kill a mob (cost to kill 20 peds ) why should u receive more loot??
    It's not 10 peds each, it's 10 ped ammo + 10 ped opalo vs 10 ped ammo + 100k ped imk2 in some situations. But it is what it is. It's dynamic

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