Fix space logout exploit

RL isn't Candyland either go rob some ppl then. Now is end of story ;)

PS. I used this method only once! At my first trip 4-5 years ago and never since...so it's "NOT my way" anyway.

I'm not a pirate in-game, nor a criminal in real world, but neither of these things have anything to do with one another. If I do ever manage to shoot down and loot a pirate, I will rejoice at my in-game theft. What does that make me :confused:

We all know Space is a mess - a lot of major fixes are needed - but for now it's the mess we have. Logout is a part of that mess, and I don't hold it against anyone, one way or the other - but we should expect the correction, not the status quo.

Peace, Miles
 
Last time I checked everyone gets the warning popup as you enter space.. and there's not even a way to disable it. Space is PVP, by design. To suggest it is "theft" is almost as if you're saying space entirely is an exploit, when in fact it's YOU who is exploiting the mechanics of the game that are NOT by design lol.

Most games, you spend some amount of real money on. Is it theft every time you die? People here choose to spend whatever they want, or not. I remember watching a youtube of a dude losing a $9000 ship in Eve online. He knew the risks, and played the game as it's designed. Is that theft?

I mean... too bad there wasn't a logout exploit in Eve right? Could have saved him some serious money.

Nearly every big ship owner in the game offering transport services is USING AN EXPLOIT people. It's really that simple. You can hate that fact if you want, and you can throw all the smoke and salt you want at pirates - but at the end of the day, we are not the ones breaking the TOU.

But hey, whatever.
 
I am not a pirate. But I neg repped half the fuckinn cunts in this thread. Jesus christ. Ingorance is bliss I suppose.

Easy to hate the idea of 'theft' without looking into it to see that it is not I suppose. You ignorant cunts disappoint me so much in humanity, in EU, in everything.

Cheers, thanks for the neg rep simply because I am "INGNORANT" and disagree with your view point.

To respond to your comment...

"The planets are crushed because people sell their shit on caly instead of the planets."

You're right, I will sell my items on Calypso. Why on earth would I stand around on a dead planet and attempt to sell any of my items for days to be low balled by someone who is going to bring it from one planet to another?

Why am I going to post items on AH and pay a fee for them to expire because they are not enough crafters on a planet to purchase my materials?

If I go to another planet, I will hunt and cycle a set amount of ped and pay for a secure warp back to calypso. I can sell the items on calypso for more. I will see a larger return and that includes deducting my warp fee.

Personally, I'm not rich IRL and I'm sorry that I'm not willing to sell items at a lower % on a planet in blind hopes that it will magically fix the world of EU.

I'm sorry, but the planets are not "crush" because people sell their items on Calypso. There are other significant problems that contribute to the lack of popularity on other planets.

Lastly, for myself personally... I was born on Calypso in 05...Calypso is the planet I know best. I know the mobs I like to gamble on, or mobs that I need to hunt for specific loot. At this point in time, I don't have the desire or draw to learn this on other planets, and respectfully that is my right as a player. That same right that allows others to have their own mindset for planets they primary play on. If that is on Caly, Ark, Rock, Cyrene or any of the other planets...Good on them. For myself, until another planet implements something that draws me to the planet I will continue my current play style.
 
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First they need to rethink, and remap space some.


IF log out were removed tomorrow... capital ships capable of warp would be getting shot down right outside the space station... multiple times, just in case...

Since were talking about different planets, with their own unique materials and RPG systems, let me ask what planet would seriously let a bunch of criminals camp their space base to kill and rob travelers? Somehow in an RPG game pirates are allowed to camp planets space stations and not get killed by PVE mobs, or whatever. Pirates should have to behave like pirates in RL did... maybe have an inside guy with good karma (karma system needs work) at the SS feeding them info like direction (x,y,z coords), and the pirates themselves outside in pvp waiting in a line that is spaced just enough to not break sight. Force the pirates to actually pvp, not just cycle 95% unarmed and defenseless travelers that spawn in a tinny zone like fish in a barrel. Yes they entered space, and thus risked it, but your asking for your fish in a barrel asking for just log out to be taken out.



anyway much more then just that one issue that needs addressing... but we've asked MA time and time again to work on space...

they just sell more ships and make more promises to get more money, then once they got the cash they forget about all the promises... mean they got the cash already ya?
 
I thought we'd got over stupid space/pirate bickering by now. Shame.

That aside, it's always been the case that newer (and the newer they are, the worse it is) planets' economies have been crippled from the start because of it being far too easy to transport items in space, which does nothing but concentrate the market on Calypso.

I know some of you think the exact opposite. You're wrong.
 
My thoughts about space. Lootables, Transport, Ships, Cargo missions and Pirates.
Perhaps some were already mentioned, didnt read full 6 pages quickly glansed over them


  • Lootables: Self transport through space, Use Cargo mission system or "sell" via auction
  • Transport: Lootables/cargo mission crates are automaticly moved to ship inventory as lootable cargo upon entry, lootable even if avatar is offline.
  • Ships: All ships should be able to get upgrades on Engine/afterburner (Speed) Armor & shields (Defense) Weapons (Attack) Hull (cargo)
  • Cargo missions: Transport fee paid to instantly transport cargo to another planet. Players that do a cargo mission are rewarded upon completion of delivery of lootable cargo crates to said planet, their value depends on amount transported. Reward is covered by transport fee and 90% ammo/decay spent by players/pirates. Crates have set TT value and do not contain lootables
  • Pirates: Fix speed bug (if still existing) this should level playing field for anyone in space. Afterwards a pirate will need to upgrade his ship to gain an advantage. Any ship could be a potential target because they all could be transporting something of value.

This will lead to more people in space, wich leads to way more possible lootworthy targets, all different configured spaceships. Pirates would have to make a choice if multiple ships in space, possibly leaving a lower armored ship to escape or simply outrun a pirate because of it's configuration and pirates choice of target.

I probably didnt think of an exploit on this yet, but it would be a good start, I think.

Interplanetary TP's are a bad idea imo, space could be really fun for everyone if implemented correctly.
 
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Don't you have 'multi-billion dollar' 1 employee business to run? :D

Something like that or idk, get to lvl35. Or maybe announce you won mayhem on the 1st then, ya know, not win.

Sorry back on topic, this won't save MU.

I did win mayhem what are you talking about.
 
I agree whith OP.

Please fix this, and also make safe zone around planet bigger.
Then it's not simply "wait at same place 24/7 and shoot as soon as someone leave it or approach it"...
And why not add random places to spawn when you leave a planet.

I don't understand people that don't want PvP anymore... :scratch2:

Do you know this was suposed to be a game where players play versus players ?

Why are you so afraid to play versus players ?

And this is not only in PvP, the whole game was suposed to be that way.
Last nice example was complain about shared loot.

People confuse Fairness whith Equality. :wise:

Now, remove PvP and you will finally kill the whole game.
This will become something where you will have to play versus MA only, this is already what is hapening...
And you know what ? The House always win. :yup:

So if you really want a different game, why not stop playing this one and try another one ?
There is plenty whithout PvP.
And according to the game you want, I suggest to simply go in a casino and put your money in a slot machine..

So MA please make the PvP great again ! :wtg:
In space and on land also (make Toxic Zones more attractives).

200px-PvP_zone_1_sign.jpg


Let players fight players ! :boxer:
 
I saw micjack advertising his channel so I watched for a while. Some of the highlights: micjack discovers medstims




Full vid:
- it starts at 1:01 - watch it, it's really fun, also, tutorial on how to avoid being looted while going to CP / FOMA

spoiler
tDwk967.png
 
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/tldr

... no that would suck, you stupid pirates just want more chance at loot. And while that is true... I can assure you that this thought/point existed long before I started pirating...

please MA - pirating is so expensive /sarc
 
watch it, it's really fun

Indeed the part whith Messi is fun :laugh:

So why you asked to turn off PvP in space ?
You don't want to miss that fun right ?.. :rolleyes:


On the other side I see that these people use "nearby" in FL.
I knew this was fixed in PvP zone, so it was obvious to me that it should be fixed in whole space also..
Apparently it was not so obvious for MA.. :scratch2:
 
You're not supposed to be able to heal while you're a floater so that's an exploit of an oversight on MA's part.
 
I fully realize writing this that many people will immediately disagree and probably even flame this post, mainly since it is coming from a pirate's point of view. However, I ask that you think about it objectively.

In my opinion... the single most crucial thing for MA to do to both "fix" some of the significant problems with this game today, and simultaneously stimulate the economy is one single action: fix the logout exploit in space.

Why do I call this an exploit? Because MA has called it an exploit themselves, and has stated approximately 8 months ago that they planned to solve this in an upcoming VU. For those that don't know, essentially you get on a big ship warp, log out your avatar, and therefore all of your stackables are for the most part safe. Most of the "professional" transport services operating today will instruct all of their passengers to do this, even going so far as running external webchats etc. to tell their passengers when they can log back on. So, plain and simple this is an unintended exploit, and I'm sorry if that statement offends you but it's true. With that out of the way....

It's no secret that MU (markup) is in a complete and total dismal state of failure right now. Most things do not have any markup to speak of, and it wasn't always that way. In fact, MU is one of the ONLY ways average players can hope to at least sometimes turn a profit or at least do better. It's also one of the only elements in the game that cannot be controlled by the algorithms and programming, read: an edge for human players. And, this is why people are selling off crafting skills, etc etc etc. MU is a vital part of the game, and right now it's dying off into obscurity.

Think about also, the premise of the game. Planet partners... different environments with different resources. Think about the past visions (promises actually) of space missions, transport missions, hangars, etc. all of which never took place. I think part of the reason for that, is there is almost no point right now to do that.

So what am I talking about? I'm strongly suggesting that "correcting" the logout exploit will stimulate the economy, auto-correct markup issues in several domains, and add more depth to the game than is currently available. Why?

If this happens, all of a sudden all of the fleets and space transport services (and their passengers) will have to think differently about things. Realistically, they would have to hire protection. Meaning, they will have to charge more (and already should be actually... but that's another point). Meaning, moving things becomes more expensive for everyone and exponentially riskier. Meaning, when I go to sell my goods on another planet, I have to charge more than I do currently. I can also sweeten the deal and almost set the price if I'm one of the few moving alternative ingots to caly for example. Also, not everyone who is moving stuff today will continue to do it.

This means traders can charge and pay more, and it also means your average joe hunting or mining can sell their small stacks for more MU because of the few who are moving it in space in large quantities.

This opens up "jobs" in space, even more than today and adds the possibility of an actual universe where different activities on different planets actually matter and become possible.

So I realize a lot of people will immediately go - no that would suck, you stupid pirates just want more chance at loot. And while that is true... I can assure you that this thought/point existed long before I started pirating and in fact the failure of MA to fix this is the main reason I chose to do this instead of something else like moving passengers around.

Personally, I won't hold my breath. I believe if MA had any intention of actually doing this we would have seen it already.

More than likely we'll all keep doing the same thing we are now, which is playing a fragmented game with fragmented storylines, only moving planets when we feel like doing something different and looking at different pixels and getting there through broken space with virtually no point other than a longggggggggg hallway we have to walk down to get somewhere else. Then we can TT all our stuff, or try and sell it for 101%:wtg::wtg::wtg:

Cheers.

They already fixed pvp4 and land grabs... dream on ! ;)
 
MA gave up on separate planet economies before ark was even introduced.

They purposefully added "universal" materials to planet blueprints that do not drop on that planet, and added "universal" materials to planet drops that are not used on that planet.

Then they introduced instant transmission auction bullshit so that caly items can be spread far and wide for just a few peds, while "universal" materials cost an arm and a leg to transport over auction.

Don't give me this bullshit that PPs are supposed to be separate when MA themselves fucked them up in the first place.

Put in universal paid TPs, let the people travel where they want. You have an obligation now MA that you have removed any pretense that PPs are all independent now that caly is officially back under your corporate logo.

Put in the promised space missions that WE HAVE BEEN PAYING FOR FOR THE LAST 2+ YEARS.



WHERE HAS THE AUCTION TRANSPORT FEES GONE MA?????? WHAT DID YOU DO WITH THE PEDS YOU STOLE!! :mad:
 
Indeed the part whith Messi is fun :laugh:

So why you asked to turn off PvP in space ?
You don't want to miss that fun right ?.. :rolleyes:


On the other side I see that these people use "nearby" in FL.
I knew this was fixed in PvP zone, so it was obvious to me that it should be fixed in whole space also..
Apparently it was not so obvious for MA.. :scratch2:

that doesnt work all the time. ive been shot down from a pirate while watching the nearby list and nothing was shown. didnt carry anything but was weird. the pirate himself didnt know why so either he was a liar who found an exploit or it was a bug in a bug.
 
WHERE HAS THE AUCTION TRANSPORT FEES GONE MA?????? WHAT DID YOU DO WITH THE PEDS YOU STOLE!! :mad:

lol i suspect the revenue from that is below the compet revenue and thats why they dont bother to bring their space missions into life, simply no substainable source of peds to make it happen :D
 
that doesnt work all the time. ive been shot down from a pirate while watching the nearby list and nothing was shown. didnt carry anything but was weird. the pirate himself didnt know why so either he was a liar who found an exploit or it was a bug in a bug.

That's not bug, MA disabled "nearby" in PvP zones.
But in space, players (the one you call "pirate" :)) wait at border of the zone, so they are not in PvP zone.

Since every player that wants to go in space have to go through this non-PvP zone, pirates can see them whith the "nearby" thing... :rolleyes:

That's why I think MA should disable this in whole space, and also make the safe zone bigger.
 
That's not bug, MA disabled "nearby" in PvP zones.
But in space, players (the one you call "pirate" :)) wait at border of the zone, so they are not in PvP zone.

Since every player that wants to go in space have to go through this non-PvP zone, pirates can see them whith the "nearby" thing... :rolleyes:

That's why I think MA should disable this in whole space, and also make the safe zone bigger.

i know this. i watch the nearby list before i leave the safe zone. that means i should be able to see them when they are not in it. but that wasnt the case.
 
I fully realize writing this that many people will immediately disagree
Correct.

...and probably even flame this post, mainly since it is coming from a pirate's point of view.
Not necessarily, it reads like a sincere attempt at reasoning which deserves a proper response.

However, I ask that you think about it objectively.
That's impossible. Everybody is subjective and everything not strictly mathematically derived is subject to opinion.

I realize that development of Space is in limbo, yet its current state is not to prevail forever. While they admitted that protecting oneself by logging out is technically an exploit, they also know that disabling it will have the consequence that people become even more hostile to going there as they already are. They don't know how to solve it yet and neither do we, as the opposing interests are irreconcilable. They probably once thought that the tug of war up there would become a fun element of the game, but since real money is on the table, it has become so only for a minority while the majority remains anal-retentive about their loots. And the least successful way of changing people is by calling them stupid. Deal with it.
 
i know this. i watch the nearby list before i leave the safe zone. that means i should be able to see them when they are not in it. but that wasnt the case.

Well I don't know then.

Anyway this should be disabled in whole space, it breaks realism and so the fun.

It's like radar in toxic zones.. :computer:
 
MA gave up on separate planet economies before ark was even introduced.

They purposefully added "universal" materials to planet blueprints that do not drop on that planet, and added "universal" materials to planet drops that are not used on that planet.

Then they introduced instant transmission auction bullshit so that caly items can be spread far and wide for just a few peds, while "universal" materials cost an arm and a leg to transport over auction.

Don't give me this bullshit that PPs are supposed to be separate when MA themselves fucked them up in the first place.

Put in universal paid TPs, let the people travel where they want. You have an obligation now MA that you have removed any pretense that PPs are all independent now that caly is officially back under your corporate logo.

Put in the promised space missions that WE HAVE BEEN PAYING FOR FOR THE LAST 2+ YEARS.



WHERE HAS THE AUCTION TRANSPORT FEES GONE MA?????? WHAT DID YOU DO WITH THE PEDS YOU STOLE!! :mad:

Whoa! First, thanks for the neg rep being a pirate - but my quad flies the 'Honorable' flag.

I started to go point by point, but your glass just seems to have a big hole in the bottom of it. Doesn't seem like much fun, and nothing I write is gonna change your mind...

Peace, Miles
 
Pirates and pirate apologists, please see here:


Space had potential, but MA has used it for nothing but yet another quick cash grab. The overall impact of space has been negative to the game. So many noobs go out into space and get robbed. So many scammers and exploiters have made bank off the backs of what should have been the next generation of EU players.
 
also make safe zone around planet bigger.
Then it's not simply "wait at same place 24/7 and shoot as soon as someone leave it or approach it"...
And why not add random places to spawn when you leave a planet.

This 100%. Most pirates just wait in safety till they see a target and then move out. No risk at all because empty pockets.... Thats no pirates, thats pussies.

Make the risk equal first, then think about changes.
 
Summary:

We all agree space needs an update!

I don´t want to discuss about pirating at all. Everybody got his subjective opinon about it.
Fact: Pirating exists, it was implemented intentially by MA, so live with it.

On topic:

Would removing the logout exploit help the economy?

My view:
No, as interplanetary traders would simply shift from MS transports to auction transports, which would lower their profit margin by a few %, but would not impact MU more than around 1%. Even less.
Transporting a stack of 1000 PED via auction is less than 1%. So if there is a difference of lets say 5% from one planet to another, the trader still would make a profit of 4% if he use auction transport that cost him 1%.
The change would be positive for MA, more transport fees, bad for MS less passangers.
Small stacks wouldn´t be transported, just because transport fee on that would kill out the profit.
Interplanetary traders would need a bigger bankroll, to collect stacks around 1000 PED each to make it profitable via auction transport.
Maybe it would have small impact on other planets, more auctions off Caly, but it wouldn´t impact the prices at Caly by more than 1%. So overall MU wouldn´t drastically increase.

I can be wrong, but for me it looks like it wouldn´t change much.

A general update on space, maybe could have an huge impact on the game (transport missions f.e.).
Just removing the logout exploit (and have to agree here with the pirates, it is an exploit, as MA already stated it is one), wouldn´t have that much impact.

Those using the logout exploit, just should be happy that MA refuses to take steps against them (banhammer), as long they haven´t found a solution how to fix space issues.
 
If you think fixing this "exploit" would make things better (and not worse), you need a serious reality check.

I wonder if that fact that you're a pirate has anything to do with the fact that you think this ridiculous suggestion is a good idea? :)

I am agree with you :yay:
 
... So many noobs go out into space and get robbed...

Choose your words better...

People simply play a game where there is some PvP zones, then they choose to go in a lootable zone by themself whith loot, and get looted. :wise:

If you play poker and loose some money, then you go to the police to tell them someone stole money from you ?.. :rolleyes:
 
This 100%. Most pirates just wait in safety till they see a target and then move out. No risk at all because empty pockets.... Thats no pirates, thats pussies.

Make the risk equal first, then think about changes.

And by the way, pirate's life must be boring as hell.. :computer:
Waiting there for hours, shooting some people that for 99% don't carry any loot on them.

The ones spending money here are these pirates (exept for ship decay), and if I'm right this money going to "bonus loot pool" (the one makes you get 2 x shrapnel in a single loot when you hunt)
 
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... Would removing the logout exploit help the economy?
My view:
No, ...

I think this would help for alot of points.
And firstable for economy on all others planets.

The fact that auctions are empty there, and that it's very hard to sell and buy stuff, is part of why people don't stay on these planets.

I think more trade on the planet = more people, and more people = more trade.
 
its not exploit

1.
Its not exploit.
MS is home for all on guest list, so if i have stuff on me or not i can sleep there and log in when i want.
2.
As someone write its easy to move stack's with auction fee that's cheaper then MS ticket. 24h delivery 2PED, Instant 6PED.
3.
If space was not dead pirate's would occupy "training" grounds with mobs, not SS for some noobs in sleipnir's.
 
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