Captain Jack
Elite
- Joined
- Dec 28, 2010
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Put ESI in the tt please MA.
1) This sort of thing happening should be enough reason.
2) The prizes for category 10 vs 9, 8, etc. are incorrectly skewed and unbalanced.
3) Looter skill leads everyone to believe marksmanship and other non-looter skills are worthless.
Thanks
* Sorry to hijack thread but this really makes me sad.
I fully agree. Even if TT ESIs extracted 10% of the skill value instead of 90% it would be fine.
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Are you sure you want TT ESI that is loosing 90% of its value when used?
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Are you sure you want TT ESI that is loosing 90% of its value when used? It would be same, or even worse then it is now. Why? Now you buy 10 ped ESI for ~85 ped and its 9 ped skill when filled up. If it is like you are saying, then you buy 90 ped ESI for 90 ped (as it is TT) and after filling it up you get 9 ped implant. So what the point of TT ESI like that? All the lost tt will be covered by skills buyer and all (100%) of ESI price is gained by MA. So only TT ESI as it is now would change things a lot - people can buy cheap skills, people can sell skills, way more peds for MA from ESI. Only one bad thing - hunters who loot a lot ESI will suffer
I'm pretty sure he was joking on that one. just a bit of frustration.
I did have a little "shut UP dude!" moment though ;d
They should really rework rewards.
Anything below cat3 should not have placement tokens, people should work towards leveling up, not leveling down...
It's so sad how MA does not put any effort into Entropia which pays them bills. A little more effort and new system would be working fine, instead MU on combat skills is fucked and chipping out is more reasonable than playing your cat.
It be nice if they added nontradable UL weapons/armor for lower prices. So you can spend your tokens getting something for yourself, not for trading purposes.
Are you sure you want TT ESI that is loosing 90% of its value when used? It would be same, or even worse then it is now. Why? Now you buy 10 ped ESI for ~85 ped and its 9 ped skill when filled up. If it is like you are saying, then you buy 90 ped ESI for 90 ped (as it is TT) and after filling it up you get 9 ped implant. So what the point of TT ESI like that? All the lost tt will be covered by skills buyer and all (100%) of ESI price is gained by MA. So only TT ESI as it is now would change things a lot - people can buy cheap skills, people can sell skills, way more peds for MA from ESI. Only one bad thing - hunters who loot a lot ESI will suffer
What I mean is something like this....
Rather than 10 points of skills taking 10 PED of ESI, it takes 100 points of skills at the same level to fill 10 PED of ESI. On the recipient's end, they only receive 10 points for that 100 lost on the seller's end. This would reduce the overall number of skills in the game - which I believe is saturated.
I just got back to EU and noticed threads like this? wtf is going on? why?!?
Welcome back to Entropia
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Well, the problem with giving something away for free is that people always look at you with an eye of suspicion. I've had more luck selling skills for 10% than giving them away for free - because any time you give something away for free people assume it's undesirable, and then don't want it.
That's really not what's happening here. Lol I'm sorry there's that wall of text in your thread (sort of) but nobody is scared of your offer, I can't imagine you believe that.
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That's not what's happening here on PCF, but certainly was happening ingame. I stopped advertising because I became inundated with people asking questions.
Hi! I would like to fill a 20ped ESI. How can I contact you ingame? The player registry doesn't find an avatar named "Captain Jack Daniels"?
You can contact me ingame - Ditar Misho Argi.
Welcome back to Entropia
MindArk has developed a system for Mayhem events which isn't perfect, but it is a lot better than it used to be. One of the issues of today's system is that the brackets are based on your profession level. The problem with that is that to break even with the cost of winning one of these events (the rings, pills, weapons, etc) you need to win many in a row. The problem is that if you actively play the game, you skill up much faster than your gear, and if you want to break even with your event costs you must sell out skills in order to maintain the event bracket you were in.
Another major issue is the overcrowding of category 10. Category 10 is kind of the "catch all" for everyone over a certain threshold, and that threshold would have worked just fine 10 years ago - but the fact is today we have some players who are so highly skilled that they so far exceed the entry level of cat 10 that there is no competition between them. The cost to even compete in a way to get a top 10 spot in category 10 is so unreasonably high that you are not likely to ever get your money back unless you place top 3 consistently. To get that top 3 spot consistently you need extremely high skills and top of the line gear. There is simply less competition and the competition is significantly less costly in categories 1-8, and therefor most of us are more comfortable staying there.
For this reason myself and several others began selling out the skills which give the highest contribution to our combat professions (qualities which used to make these skills highly valued). However, the customer base for these skills rapidly dried up as there is very little incentive to reach level 100 anymore (there are weapons comparable to the Imk2 maxed at a much lower level), causing those of us who still had skills to get rid of to offer them up for free.
Well, the problem with giving something away for free is that people always look at you with an eye of suspicion. I've had more luck selling skills for 10% than giving them away for free - because any time you give something away for free people assume it's undesirable, and then don't want it.
After a long time of offering these skills up for free with very few takers, I decided to start incentivizing people to take these skills by subsidizing their ESI costs, and that is where we are today. I'm starting with Marksmanship because it has the highest contribution to both (hit) and (damage) of the skills I need to rid myself of, but when I finally get rid of all of my Marksmanship there are some other skills that will be on the chopping block as well.
I hope that helps you understand where we are today. Good luck and happy HoFing!