Atrax
Prowler
- Joined
- Jun 3, 2011
- Posts
- 1,138
- Avatar Name
- Mutant Atrax Stalker
I'll try and edit tightly. If you're not interested, go have fun.
The background:
The other day I was running around and to get to the point, I wound up at a revive, receiving loot from a shared mob that I had not shot at, killed by a hunter I had not buffed or healed in any way.
I was wearing Mah'ketta and 6a at the shared bot event at Fort Lahar because I was busy in chat and didn't care to deal with the event mobs. I didn't think much of it at first, and my armor was already partially damaged, so I really have no idea how much TT was consumed while I stood around chatting in a hail of minibot fire.
There was no global or anything so I have no idea who killed what mob or how big the multiplier was to generate loot for me after a few shots from a little droka.
I made a joke in chat about getting loot for standing around, and moved on.
The point of this:
Over the next little while I realized that this had some heavy impact on my own thoughts about healing loot, and also some scanner decay testing that another player had discussed with me. I'm not sure how many other test scenarios or data could be changed by this. A few key points:
Other Thoughts:
Things To Test For:
Why I'm Posting No Data:
Hunter Wanted:
This is basically going to involve me feeding a lot of armor TT and (maybe) some car TT to a bunch of mobs. I need someone that can kill these mid level and high level mobs, perhaps also some low level ones at a slowish pace while TT is measured and whatnot over a period of time. Quickly and within a few moments of the need.
Nothing to stop you hunting mobs in between but we'll probably shoot a few mobs that aren't best suited to you, and whatever else. I wouldn't be providing ammo for this - the interested shooter will be doing 100% of shooting and looting and will be willing to stop after the kill and share details regarding the per-mob loot. You'll have input into the mobs but they'll need to meet some parameters.
I'm GMT - 7 so matching of flexible hours are best, I'm pretty flexible.
If there's interest and especially if someone wants to do the shooting part we can probably get some answers here pretty quickly and the observations will be shared. If nobody really seems interested then I'll just peck at it on my own
If the addition to the TT input on the loot event is noticeable enough, we might also be able to get some information on whether or not a mob "forgets" TT input, and possibly how long it takes.
The background:
The other day I was running around and to get to the point, I wound up at a revive, receiving loot from a shared mob that I had not shot at, killed by a hunter I had not buffed or healed in any way.
I was wearing Mah'ketta and 6a at the shared bot event at Fort Lahar because I was busy in chat and didn't care to deal with the event mobs. I didn't think much of it at first, and my armor was already partially damaged, so I really have no idea how much TT was consumed while I stood around chatting in a hail of minibot fire.
There was no global or anything so I have no idea who killed what mob or how big the multiplier was to generate loot for me after a few shots from a little droka.
I made a joke in chat about getting loot for standing around, and moved on.
The point of this:
Over the next little while I realized that this had some heavy impact on my own thoughts about healing loot, and also some scanner decay testing that another player had discussed with me. I'm not sure how many other test scenarios or data could be changed by this. A few key points:
- This is probably measurable.
- This should be relatively easy to at least prove or disprove with a manageable number of events.
- This would provide another easily controllable way to manage overall TT input into a loot event.
- This has clear implications to test scenarios for things like scanner decay, healer loot, or ???
Other Thoughts:
- This is a clear financial reason for MA to cut any minimum damage or duplicate damage from all armor equations.
You could feed a cloud of rippersnappers 100 ped of UL armor/plate decay and then rocket tens of multi-ped loot events into 1-5 seconds. This might still be possible. Little atrax, the poor things - This may have implications, or be a partial explanation, for "This loot is claimed by another player."
- This can't show that team damage share and shared loot damage share are the same system, but it could show that they aren't.
Things To Test For:
- Repeatable binary proof that (some Armor TT) = (some Loot TT) with no other known inputs.
- Verifiable effect seen in team or shared loot damage share.
- Does overall TT output seem to be added, or split. (maybe the hardest to nail down)
- a) Does a vehicle or other accessory serve as well as a suit of armor as TT input?
b) Does the driver or the owner get the loot? - Can we generate "This loot is claimed by another player".
Why I'm Posting No Data:
- There may be data please let me know of you have relevant info or links to related testing.
- Others may just have thoughts and I'm interested in discussion.
- I may be missing points that are easily tested for.
- ** I could really use a capable/interested hunter. **
Hunter Wanted:
This is basically going to involve me feeding a lot of armor TT and (maybe) some car TT to a bunch of mobs. I need someone that can kill these mid level and high level mobs, perhaps also some low level ones at a slowish pace while TT is measured and whatnot over a period of time. Quickly and within a few moments of the need.
Nothing to stop you hunting mobs in between but we'll probably shoot a few mobs that aren't best suited to you, and whatever else. I wouldn't be providing ammo for this - the interested shooter will be doing 100% of shooting and looting and will be willing to stop after the kill and share details regarding the per-mob loot. You'll have input into the mobs but they'll need to meet some parameters.
I'm GMT - 7 so matching of flexible hours are best, I'm pretty flexible.
If there's interest and especially if someone wants to do the shooting part we can probably get some answers here pretty quickly and the observations will be shared. If nobody really seems interested then I'll just peck at it on my own
If the addition to the TT input on the loot event is noticeable enough, we might also be able to get some information on whether or not a mob "forgets" TT input, and possibly how long it takes.
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