Suggestion: Calypso, the center or EU

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Whether we like it or not, Calypso is the center of the US for many reasons: It is the first planet, it belongs to MA, it is the largest and with the greatest variety of mobs ...

What I see is that their position is not correct on the star map: except RT and Cyrene, which fall nearby, travel to Arkadia becomes heavy, and NI or toulan, two beautiful planets, the distance is excessive, which without doubt is in the depopulation they suffer, in addition to the negligence of their owners and the little help that MA gives their PP.

The solution I think would be a new distribution of the star map, placing Calypso in the center of the US, so that it would be equidistant from the rest of the planets ... a great help that would favor travel and trade even more ...

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What do you think?
 
Its a nice and simple idea. 1 vote from me :wtg:
 
Personally, I like the idea.

I agree with the idea that it would encourage travel as well, my thoughts would be Space services would not like it, as more people would attempt to just fly the short distance themselves.
 
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interesting idea, BUT ONLY if it's a full circle like the Ark moon is now, and can be entered AND EXITED from any side... for instance. Map each sector in the main map to different exit locations in the safe zone.... so if you take off from any of the malls, you'd end up on different sides of the planet.... you wouldn't always land directly at PA mall coming in either...

could even map out 'safe zone paths' to each planet from the center... so zone isn't just a small area, but an entire path. Maybe paths to center are safe, non pvp, but paths around outer edges aren't or something? Want to shortcut from Toulan to any other planet than Calypso and you are risking being lootable, etc.


Whatever you do, don't re-add the planet entry fee!... Perhaps go one better and lower the decay fraction that thrusters take...

Could also add in planet to planet tp for any tp chips but make it cost a bit more to do planet to planet hop than it does to do regular hops. Never made much since that a 'wormhole' cannot go from one planet to the next...

This idea could be extended in to the whole story idea... and how each planet is connected storywise... You know how, like in Star Trek mythology you have the different zones, alpha, delta, gamma, etc. You could extend that idea in this game somewhat...



extending the idea so that Deep space out past each planet follows the story further in to that planet's mythological/theme base, etc. Go out past Arkadia heads in to Oratan Space Empire, Go past Monria and you'll be in Cthulu themed asteroids, Head past Rocktropia and you'll get some interesting and odd Music themed asteroids... Could even track that part of the map to 'known' space that ultimately leads to places like the Mars colony mentioned in the History of Calypso, etc.

http://www.entropiaplanets.com/wiki/The_History_of_Calypso


Orbital hotels around Earth became very popular resorts. A permanent station, half way to the moon, was constructed to allow shuttle traffic to a permanent base on the moon. A larger space station was later constructed in orbit around Mars to prepare the planet for colonization and it didn't take long before both the moon and Mars became the most populated new settlements away from Earth. Space cruising adventures, hotel resorts on both the moon and Mars became vacation franchises. These space resorts combined scientific research with corporate excavations for new resources, and the construction of these mines and refineries pushed the development of new space age technology forward. All this advanced technology would help Man adapt to the new environments and allow him to expand his horizons even further. Mankind had taken the final step into space.

Even though signal transmissions had become instant within the solar system the physical means of travel was still quite primitive. Fusion Engines could take space vessels to the colony on Mars in a few months
 
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Yes very good idea..Thumbs up !! :cool:
 
Personally, I like the idea.

I agree with the idea that it would encourage travel as well, my thoughts would be Space services would not like it, as more people would attempt to just fly the short distance themselves.

well, but the trip Cyrene-Toulan, or Arkadia-Rocktropia is very long, even with the modificaion, so, space services are necesary yet...

anyway, the MS today... its use is for skilling or kill mobs, i dont see another use...

by the way... im reading all the answers... amazing the imagination of the EU community.... if MA wants listen us, EU could be not the best game, EU could be THE GAME....
 
Awesome Idea,,, if your looking to crash the MU of the items you mine and hunt for... lets do it...

Besides it will only encourage more people into space... has my support....
 
Awesome Idea,,, if your looking to crash the MU of the items you mine and hunt for... lets do it...

Besides it will only encourage more people into space... has my support....

I was already expecting pirates to come cry here :laugh:

If Calypso is the center of the map, players will have 360º freedom of movement, instead of the small arc that it is now. Pirates will be pissed because it is no longer like shooting fish in a barrel. :laugh:
 
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I was already expecting pirates to come cry here :laugh:

If Calypso is the center of the map, players will have 360º of freedom of movement, instead of the small arc that it is now. Pirates will be pissed because it is no longer like shooting fish in a barrel. :laugh:

don't know if you have noticed or not... probably not since your not a space person.. but we have given up on caly in the most part so... not sure how you take what I have said as a cry... all I was saying is its likely to cause a crash in the MU... I would be happy to see more people in space... and this would do that...
 
don't know if you have noticed or not... probably not since your not a space person.. but we have given up on caly in the most part so... not sure how you take what I have said as a cry... all I was saying is its likely to cause a crash in the MU... I would be happy to see more people in space... and this would do that...

Please share why you think it would cause a crash on MU. Because what i only see is potential for players to move around faster.

Edit: Your negative rep is like gold to me.

Edit 2: Im not a "space person" indeed. Im on the other side, you know, the productive one. I hunt and mine and the PEDs i lose go to other people's HOFs. So i cycle PEDs and boost the game economy. You on the other side, just steal from people trying to play the game.
 
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Please share why you think it would cause a crash on MU. Because what i only see is potential for players to move around faster.

Edit: Your negative rep is like gold to me.

Edit 2: Im not a "space person" indeed. Im on the other side, you know, the productive one. I hunt and mine and the PEDs i lose go to other people's HOFs. So i cycle PEDs and boost the game economy. You on the other side, just steal from people trying to play the game.

LOL... you have no idea of my activities in game... and they vary widely... you my friend have the assumption that we sit somewhere 24/7 with out moving... your wrong :)

Why would anyone pay more for something if there is no risk involved in getting it... why not get it themselves? hell lets just get a Trade Terminal that sells all items that we need...
 
The simplest solution to this is to allow the map to wrap. This can be solved just in code without having to physically rearrange space.
 
I like it but I fear it might be complicated to rewrite...it takes a long time for even the smallest rewrite...this might take years
 
What do you think?

I think this needs to be done for several reasons, which include:

1) Saving on fuel
2) Give the pirates more to do (although I'd prefer them to take up base jumping ;) )
 
Nah. Earth is the most 'successful' planet in the solar system, but it still revolves around the sun. ;)

I'd rather see the sun in the middle, creating a Donut-shaped space around it. The biggest problem with the map of space is that it's 2-D, and not how things are arranged.

Peace, Miles
 
This would help immensely still think the actual size of space needs to be reduced. Also need iron missions in space new mobs and for lootable PvP only zones like on planet with special mobs and perhaps mining. Most of space should be not PvP. This would get players in space hunting and on other planets. Then the PvP zones with special space mobs and missions for the ones that seek high risk adventure.
 
While I agree Calypso is the dominant planet in the Universe at present, this is not a solution but will perpetuate it.

Just because Caly was the first planet, just because it is MA owned does not make this right or necessary.

The other planets are run by planet partners. (well or badly is not the issue here), that MA does not treat them as true partners is I feel bad for EU.
If the other planets are to develop or recover from the doldrums they need to trade, and not just with Caly, but with each other.
At present we have silly things like if I need resources from RT for crafting on Ark, it can be cheaper to go to Caly rather than RT, buy them and transport them.. that's nuts. If the layout of the planets were a true circle all distances would be equal and therefore give everyone a level playing field as regards trade routes. Calypso would still dominate due to size, population and humans being creatures of habit, but at least it would be fairer.

Also if (and yeh I said IF) MA ever update space, add missions, mining etc then maybe something in the middle, but make it a neutral trade hub, with taxes shared to all planets according to population size, or corporate investment or ....

the hub should then have 360degree entry and 360 exit not single point. If MA cant do true random spawns within a safe zone around the hub, how about say sixteen or so cardinal points and spawn is random as to which one is used, but can move safely in the zone close to the hub.

This would then also open the opportunity for space specific trades, crafting, ores etc
add a few more space mob varieties and locations, make space skills relevant and useful, and we may even one day achieve a 'Universe'
 
This would be a great thing to happen along with 360 degree planet entry and exit.
 
If we are not getting rid of space travel altogether, then yes.. I like this idea!!
It will make space travel a lot less painful.
 
I think most people would love this. Thinking of people that go to all the planets to do daily's

IMO the economy would be spread more also

For warps? Wouldn't caly be in the way if going from any planet to the opposite of the universe?
If so you might need to pay for 2 warps :p

For mining ... cause I hardly hunt

What I do now ...
I take my quad from caly and fly to Cyrene - when finished to Ark - then mostly to RT or straight back to Caly.
When in a very good mood and feel like a week of mining vacation I fly to Cyrene - Ark - NI -(RT) - Caly
Never been to Toulan nor the Moon and I'm not thinking of doing that (as the way it is now)
Monria... to many mobs for me to mine there
Toulan .... only (very small) part of the economy is the skins for textures.
Moon ... not paying 5% taxes on same things I can get without the taxes.
RT .... here again no economy (except for a few ores/enm)

For transporting stuff it doesn't matter for me where Caly is, cause I stack up resources (on all planets I mine) and use AH transport.
Still the safest way, only when I come back from FOMA I use the TP for 7 ped
Why I go mining on FOMA cause its also indoor + taxes? Almost no mobs and I can do some mission mining.
 
Whether we like it or not, Calypso is the center of the US for many reasons: It is the first planet, it belongs to MA, it is the largest and with the greatest variety of mobs ...

What I see is that their position is not correct on the star map: except RT and Cyrene, which fall nearby, travel to Arkadia becomes heavy, and NI or toulan, two beautiful planets, the distance is excessive, which without doubt is in the depopulation they suffer, in addition to the negligence of their owners and the little help that MA gives their PP.

The solution I think would be a new distribution of the star map, placing Calypso in the center of the US, so that it would be equidistant from the rest of the planets ... a great help that would favor travel and trade even more ...

attachment.php


What do you think?

I think you have an interesting idea. But Why not they just make the map like real space? Like there is a sun and the planets go around the sun like in real life? Our map now doesn't even simulate or show like a real star system.

I'd like to see a big white mass (sun) on one side of the map, then all the planets strung out from them kinda like it would be in real life.

But space is still new, as it develops more MA will make it better I'm sure.
 
I feel is better to simulate "endless" space by making toroidal map (and no more "you stucked in deep space", just fly out on opposite side of map)
 
While I agree Calypso is the dominant planet in the Universe at present, this is not a solution but will perpetuate it.

Just because Caly was the first planet, just because it is MA owned does not make this right or necessary.

The other planets are run by planet partners. (well or badly is not the issue here), that MA does not treat them as true partners is I feel bad for EU.
If the other planets are to develop or recover from the doldrums they need to trade, and not just with Caly, but with each other.
At present we have silly things like if I need resources from RT for crafting on Ark, it can be cheaper to go to Caly rather than RT, buy them and transport them.. that's nuts. If the layout of the planets were a true circle all distances would be equal and therefore give everyone a level playing field as regards trade routes. Calypso would still dominate due to size, population and humans being creatures of habit, but at least it would be fairer.

Also if (and yeh I said IF) MA ever update space, add missions, mining etc then maybe something in the middle, but make it a neutral trade hub, with taxes shared to all planets according to population size, or corporate investment or ....

the hub should then have 360degree entry and 360 exit not single point. If MA cant do true random spawns within a safe zone around the hub, how about say sixteen or so cardinal points and spawn is random as to which one is used, but can move safely in the zone close to the hub.

This would then also open the opportunity for space specific trades, crafting, ores etc
add a few more space mob varieties and locations, make space skills relevant and useful, and we may even one day achieve a 'Universe'

I'm with Granny on this one. We need a neutral hub with equal accessibility to all planets.
 
Wonderful idea!!

oh, but wait... it's logical and makes sense... so might as well forget that.:dunce:
 
If they do make this change, move the hunting grounds out in to deeper space side of each planet...
 
I tried to avoid comment in this thread but can't handle it (as usual lol).
some facts:
1. If I'm recalling right space system made from third party and not MA, so anything new/change into space mean more expences.
2. There is an area about where you put your ideal position of Caly that covered by the Gordon's Belt (an asteroid swarm). That place it suppose to be a space mining field (like Eve online perhaps). When some thing like that implemented, the distance should must be equal or most of the PP will complain for unfair setup.
3. Most people i know never bothered about distances in space. After all, space mean long distances.
last but not less
4. There are people who made a huge investement in space transportation bussines by what space it is. Any change in planets position should affect these people and will need to be considered very seriously.

Just imagine this setup "a planetary system" with a collapsed star that made a black hole in the middle and you done :)
 
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Nah. Earth is the most 'successful' planet in the solar system, but it still revolves around the sun. ;)

I'd rather see the sun in the middle, creating a Donut-shaped space around it. The biggest problem with the map of space is that it's 2-D, and not how things are arranged.

Peace, Miles

This would be great if say, everything orbited the sun. It would mean a trip to Arkadia at one moment in time could take X (about what it is now) amount of of time, but in a different moment, because the planets have moved more into alignment, it takes R (25% of what it is now) amount of time.

It would also be nice if when you reached the safe non-pvp areas around say FOMA, CP, AM... you were you know... SAFE. As it is right now it's like getting tagged out after you've already crossed Home Plate and sat down in the dugout.
 
I tried to avoid comment in this thread but can't handle it (as usual lol).
some facts:

4. There are people who made a huge investement in space transportation bussines by what space it is. Any change in planets position should affect these people and will need to be considered very seriously.

Just imagine this setup "a planetary system" with a collapsed star that made a black hole in the middle and you done :)

I'm just going to note here, MindArk doesn't give a flying F about how people who've made investments into something getting screwed. All those worthless hangars that really serve no purpose... The people that bought those made investments into space travel and they got screwed.

Look at FOMA, all those people who've invested in shops and apartments, they got screwed when MA allowed a negligent absentee landlord to take it over. I'm sure the dome owners aren't making as much as they could if it hadn't been allowed to turn into skid row. It's like an unpopular casino on the outskirts of Reno. (except the slots in a casino are about 1000x looser than in EU)

When I go to other planets, I don't take anything with me and I don't bring anything back for a couple of reasons.

The other planets' markets suck. Nothing sells, they have nothing I want to buy and I don't feel like risking cargo to asshats to try and move things back and forth. It's not worth waiting 2-3 weeks to make 3 ped in MU over the TT price on a planet I no longer want to be on. So when I leave there, I leave empty handed just like I arrived.

Shortening the travel times and/or non-pvp shipping lanes could drastically improve trade on every planet. The handful of people who invested in warp-capable ships... well, I care about their financial well being as much as they care about mine, which is not at all. More people would benefit from easier transit between the planets than benefit without it.

I can spend, what is it now for a trip to another planet? 15 PED? I can spend 15 PED, and over an hour waiting for a trip... or I can spend 2 PED and a little over a half hour and go in my quad-wing. I can take all the mining amps, tools and weapons I want because they can't be looted. I'm not going to bother with crap stackables that take cycling 4000 PED just to get a stack worth 1 PED TT when I'll need 100X that amount just to get 1 whole ped more profit than TT.


MindArk might do well to start giving a crap about the needs and wants of the larger population. They may want to brush up on their Google-Fu and find out the many reasons why people don't play this game (also those who don't play anymore) and start to remedy those things.
 
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