- Joined
- Jul 8, 2009
- Posts
- 1,797
- Location
- Sweden
- Avatar Name
- Formerly "Darkaruki Dorkaruki Kakiro"
1. The announcement says DevaStim FEN Edition gives 15% increased critical damage, it gives 60%
2. The announcement makes no mention that NutriStim FEN Edition's Increased Regeneration still exceeds the Action cap for Increased Regeneration (as do NutriStim 15mg and NutriStim 10mg) does this mean there are plans to increase this cap???
3. The announcement also says SB-10 FEN Edition has 68.42APM, but it has 72APM in-game
4. The announcement also says BP-20 FEN Edition has 68.03APM, but it has 72APM in-game
5. The announcement also says LR-40 FEN Edition has 43.23APM, but it has 48APM in-game
6. The announcement also says BC-120 FEN Edition has 54.01APM, but it has 60APM in-game
7. The announcement says Arso IV FEN Edition (L) and UL have "11.25s Cooldown" which means 5.33APM as opposed to the 5APM listed in-game, which is fine I guess even though it's a noteworthy difference with small numbers like this, it might be worth noting that talking about the APM as a "Cooldown" doesn't make a lot of sense for players, who will be looking at APM. It might be a good idea also to move Arsonistic Chip IV FEN Edition to Weapons as opposed to Misc.
Important notes:
Apart from that there are the known issues, FEN Tokens being unauctionable is extremely critical and is worthy of an emergency server reset honestly, I can't understand the logic behind this being delayed.
In regards to the incorrect deterioration values for Adj/Mod fap FEN Edition are the ones in the announcement correct and the ones in-game wrong? This could really use some elaboration.
Slightly separate but also very related issue, I also think MA should pretty strongly reconsider a lot of these hidden in decimal value things in the case of all weapons, at the very least when it comes to APM, because it was never present in any older items and adds a lot of weird unnecessary confusion because you just have to know to know. (ex: 68.42APM..? why?)
2. The announcement makes no mention that NutriStim FEN Edition's Increased Regeneration still exceeds the Action cap for Increased Regeneration (as do NutriStim 15mg and NutriStim 10mg) does this mean there are plans to increase this cap???
3. The announcement also says SB-10 FEN Edition has 68.42APM, but it has 72APM in-game
4. The announcement also says BP-20 FEN Edition has 68.03APM, but it has 72APM in-game
5. The announcement also says LR-40 FEN Edition has 43.23APM, but it has 48APM in-game
6. The announcement also says BC-120 FEN Edition has 54.01APM, but it has 60APM in-game
7. The announcement says Arso IV FEN Edition (L) and UL have "11.25s Cooldown" which means 5.33APM as opposed to the 5APM listed in-game, which is fine I guess even though it's a noteworthy difference with small numbers like this, it might be worth noting that talking about the APM as a "Cooldown" doesn't make a lot of sense for players, who will be looking at APM. It might be a good idea also to move Arsonistic Chip IV FEN Edition to Weapons as opposed to Misc.
Important notes:
Apart from that there are the known issues, FEN Tokens being unauctionable is extremely critical and is worthy of an emergency server reset honestly, I can't understand the logic behind this being delayed.
In regards to the incorrect deterioration values for Adj/Mod fap FEN Edition are the ones in the announcement correct and the ones in-game wrong? This could really use some elaboration.
Slightly separate but also very related issue, I also think MA should pretty strongly reconsider a lot of these hidden in decimal value things in the case of all weapons, at the very least when it comes to APM, because it was never present in any older items and adds a lot of weird unnecessary confusion because you just have to know to know. (ex: 68.42APM..? why?)
Last edited: