You may be one of the few who do not attack me directly to change the direction of the topic. I think I attacked you a bit too much, influenced by the other comments.
My apologies, best of luck in the game!
Our perception of reality is based on many things. It is based on what we observe, what we are taught, and by what we think. It is also based on our emotions. Although they would likely not admit it, even the most analytical people in this game base their theories somewhat on emotion.
Your first post relays heavy emotion, therefor you got the response you did.
You received some good advice. "Experiment, try to duplicate your theories, try different scenarios on how to use or break those theories."
Let us assume that your theory is 100% correct. Players can come in and 'steal' your loot pool by quickly killing mobs near you as un-economically as possible.
Is this an exploit? Or is it a dick move by someone who has figured out the looting mechanics?
By definition everything we do to increase our own advantage is an 'exploit'. I 'exploit' the strength of my armor to allow me more dps because I spend less healing. I 'exploit' the power of my amp by using a high rate of attack dagger vs. somoene who uses a more powerful but slower sword. I 'exploit' the markup of rare resources by targeting them when I mine instead of just lyst and oil. etc.... the list goes on and on how we each 'exploit' the mechanics of the game.
If you instead define 'exploit' to mean breaking the rules of the game however, non of those are wrong, they are infact the way the game was intended to be played.
No one in this thread has sided with the people you accuse of 'exploiting', everyone can agree they are being dicks.
However with this narrow definition of the term 'exploit' it would appear they are playing within the rules of the game.
All of that is based on your theory being 100% accurate.
We can assume that the people doing this believe it is true, otherwise why would they exhibit such odd behavior?
Many do not believe the theory is true however, which is why you are questioned.
If it is true, why can you not duplicate it? have you tried with friends to duplicate this? What happened?
In the old loot system I did some minor experimenting, and others did experimenting as well, some published and some not published. What do you accomplish by insulting players who have played and experimented in the game for over a decade? You are no better than them, just as they are no better than you. However they have experienced a lot of this game, and have seen a lot of things both odd and common throughout the years.
I tested and proved to my self (in the old system) I could get more loot per mob using an uneco setup, but there were limits and it was not worth my time or energy to test further. I used a rookie level gun with a dante amp attached to it and killed a low hp but very fast regen creature. I would damage it and let it mostly regen, damage it more and let it mostly regen and repeat until I killed and looted it. Always more loot than if I just killed it quickly and efficiently with an eco setup.
Even that however was not a full test, and I could only form ideas from, but no set rules. Was it from overamping? was it from overkilling? was it from extra regen? What % was the loot capped at? etc....
What have you tested? what have you decided has changed between the old loot system and the new? How have you verified your tests?
Mindark changed the system. They changed it so that individual players would have more steady returns. They gave statements explaining how it would work and their explanations made us all doubt them and ourselves all the more.
What do we know about this system?
1. It changed.
2. It is supposed to be more individually based.
3. they made a statement about loot pools.
What can we assume?
1. They will never payout more than they bring in.
2. We will never be happy with how it affects us.
I do not care what you believe, and for the most part I do not believe it matters what I believe.
The only part of your story that interests me is that the people doing this believe that being a dick can be profitable to them, and they do it so blatantly.
In many places you do not have to be successful in committing a crime, you will be punished for attempting to commit the crime.
No one has attacked you or tried to change the subject, we are only trying to understand what that subject is, your post is not very clear.
Our perception of reality is based on many things. It is based on what we observe, what we are taught, and by what we think. It is also based on our emotions. Although they would likely not admit it, even the most analytical people in this game base their theories somewhat on emotion.
Your first post relays heavy emotion, therefor you got the response you did.
You received some good advice. "Experiment, try to duplicate your theories, try different scenarios on how to use or break those theories."
Let us assume that your theory is 100% correct. Players can come in and 'steal' your loot pool by quickly killing mobs near you as un-economically as possible.
Is this an exploit? Or is it a dick move by someone who has figured out the looting mechanics?
By definition everything we do to increase our own advantage is an 'exploit'. I 'exploit' the strength of my armor to allow me more dps because I spend less healing. I 'exploit' the power of my amp by using a high rate of attack dagger vs. somoene who uses a more powerful but slower sword. I 'exploit' the markup of rare resources by targeting them when I mine instead of just lyst and oil. etc.... the list goes on and on how we each 'exploit' the mechanics of the game.
If you instead define 'exploit' to mean breaking the rules of the game however, non of those are wrong, they are infact the way the game was intended to be played.
No one in this thread has sided with the people you accuse of 'exploiting', everyone can agree they are being dicks.
However with this narrow definition of the term 'exploit' it would appear they are playing within the rules of the game.
All of that is based on your theory being 100% accurate.
We can assume that the people doing this believe it is true, otherwise why would they exhibit such odd behavior?
Many do not believe the theory is true however, which is why you are questioned.
If it is true, why can you not duplicate it? have you tried with friends to duplicate this? What happened?
In the old loot system I did some minor experimenting, and others did experimenting as well, some published and some not published. What do you accomplish by insulting players who have played and experimented in the game for over a decade? You are no better than them, just as they are no better than you. However they have experienced a lot of this game, and have seen a lot of things both odd and common throughout the years.
I tested and proved to my self (in the old system) I could get more loot per mob using an uneco setup, but there were limits and it was not worth my time or energy to test further. I used a rookie level gun with a dante amp attached to it and killed a low hp but very fast regen creature. I would damage it and let it mostly regen, damage it more and let it mostly regen and repeat until I killed and looted it. Always more loot than if I just killed it quickly and efficiently with an eco setup.
Even that however was not a full test, and I could only form ideas from, but no set rules. Was it from overamping? was it from overkilling? was it from extra regen? What % was the loot capped at? etc....
What have you tested? what have you decided has changed between the old loot system and the new? How have you verified your tests?
Mindark changed the system. They changed it so that individual players would have more steady returns. They gave statements explaining how it would work and their explanations made us all doubt them and ourselves all the more.
What do we know about this system?
1. It changed.
2. It is supposed to be more individually based.
3. they made a statement about loot pools.
What can we assume?
1. They will never payout more than they bring in.
2. We will never be happy with how it affects us.
I do not care what you believe, and for the most part I do not believe it matters what I believe.
The only part of your story that interests me is that the people doing this believe that being a dick can be profitable to them, and they do it so blatantly.
In many places you do not have to be successful in committing a crime, you will be punished for attempting to commit the crime.
I tested and proved to my self (in the old system) I could get more loot per mob using an uneco setup, but there were limits and it was not worth my time or energy to test further. I used a rookie level gun with a dante amp attached to it and killed a low hp but very fast regen creature. I would damage it and let it mostly regen, damage it more and let it mostly regen and repeat until I killed and looted it. Always more loot than if I just killed it quickly and efficiently with an eco setup.