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  1. #11
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    sasha sale stormy
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    No point to complain here, vote with your wallet !!!!

  2. #12
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    I took a "break" when loot 2.0 came out. I think they need to go back to the type of economy that was a fun circle. The one that rewarded you for being good at something, that made you interact with others. The one where PLAYERS ran there own small business'es in game. i.e regular hunters and miners working out deals with one another. Back when I first started, I made (L) guns. After doing it for awhile I had hunters contact me and I would sell directly to them for a discount but I had regular, reliable buyers for my goods. I would in turn buy mats from them at a discount. Friendships were made. It was a fun time. AND the start up cost was very small

    The last time I played it seemed more like tt and contests with fewer small business opportunities. Unless ofc you drop 20k-50k on a land area.

    Mind ark if any of you read this, my best advise is focus on helping players run small business'es inside your game universe that require low start up costs.

    Space is a good example. Instead of the players running transportation services we have a mess.

    Empower your smaller players that don't have or want to drop 20+k and you will see Entropia grow again.

    My Two Cents,
    Grandmaster Dreamryder Mage

  3. #13
    I get the feeling NEVERDIE is one of the only people putting time and effort to improve Entropia. He had a great idea with his teleport tokens. That would have created a boom in taxi jobs , crafting vehicles , and material MU to make them. But everyone just bashed it. Now he is working on his teleport token dream but in a different game. We basicly bit the only hand feeding us.

    Maybe we can find a happy medium. Remove the EP prints. And add the teleport tokens. But maybe make some teleporters free and others a premium that requires a token. Like all the Mall ones and other places with shops could remain free. Not to hinder the already almost non existant foot traffic...

    I started playing in the days when you had to walk to Neas. The challenge was exciting. Does anyone else remember how players even made PED walking people like guides to NEA's ?

    Entropia lacks fun free missions to do when your out of PED. Exploring the game on foot used to be a mission...

    I like the change of removing the space landing fee. That should help improve the economy on the other planets. It's a sign of hopefully more good to things to come.

  4. #14
    You like the removal of the space landing fee... but you still think ND's teleport token idea was a great idea......

  5. #15
    Marauder GoNi's Avatar
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    Quote Originally Posted by @Leland View Post
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    I started playing in the days when you had to walk to Neas. The challenge was exciting. Does anyone else remember how players even made PED walking people like guides to NEA's ?

    Entropia lacks fun free missions to do when your out of PED. Exploring the game on foot used to be a mission...
    Its true, it was challanging doing all the TP runs, some have been really hard to get, but walking/running does not consume oil/ME, so everybody lazy today flying to the new TPs, helps the economy by consuming oil.
    I know its very marginal but its at least a little of this resource used.

  6. #16
    Marauder GoNi's Avatar
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    Quote Originally Posted by SquirrellyWrath View Post
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    You like the removal of the space landing fee... but you still think ND's teleport token idea was a great idea......
    Well this TP tokens could be a good idea if it is used for interplanetary Teleporters.

    Sure this TPs should be expencive, so that MS owners and Taxi Quads still have their oportunity to offer their service.

    Some surely would use an interplanetary TP, even if it costs 30 PEDs or more.

  7. #17
    Quote Originally Posted by SquirrellyWrath View Post
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    You like the removal of the space landing fee... but you still think ND's teleport token idea was a great idea......

    yes I agree it does sound conflicting. I'll try and explain.

    I think the main difference being with the planet landing fee there was no cheaper slower option that people low on ped could do. So in no way was it creating jobs for the economy. Instead it just hindered people from ever exporing space and other planets.

    With the planet telelport coins you do get a choice. Players that are low on ped can just walk , or take a vehicle / taxi. Creating more jobs for the economy. And crafting L vehicles to use as taxi's increases the MU on materail for miners and hunters. Its a bit slower the cheap way. But it doesnt prevent exploring like the planet fee did.

  8. #18
    Marauder GoNi's Avatar
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    Quote Originally Posted by @Leland View Post
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    yes I agree it does sound conflicting. I'll try and explain.

    I think the main difference being with the planet landing fee there was no cheaper slower option that people low on ped could do. So in no way was it creating jobs for the economy. Instead it just hindered people from ever exporing space and other planets.

    With the planet telelport coins you do get a choice. Players that are low on ped can just walk , or take a vehicle / taxi. Creating more jobs for the economy. And crafting L vehicles to use as taxi's increases the MU on materail for miners and hunters. Its a bit slower the cheap way. But it doesnt prevent exploring like the planet fee did.
    What would it really mean?

    I logged out yesterday at Icarus, as I met there with one of my disciples shortly befor I logged out.
    Today I log in still at Icarus, want to hunt spiders to farm some more Plat Tokens.
    Now I have the options to fly 30min from Icarus to Takuta, or pay whatever amount of PED to use the TP.
    As I am fairly low budget and dont want to waste PED I choose to fly 30min, instead hunting 30min, and you think that is good.
    My gametime is limited because I have an RL, so out of my 2 hours playtime and my low budget, I can hunt now 1hr instead 2 hrs, because I want to go back to Icarus befor logging out to meet my disciple at Icarus again today, without wasting PED for an expencive TP.

    And you really think that is a good idea ?

    TP fee hinders players to spent money on activitys.
    Everyone who choose to fly to save the TP fee, results in much less income for MA, as they make money from decay mainly that comes from hunting.

    IMHO leave the TPs completely free, so that hunters/miners can reach their goals as fast as possible and start spending real money on their activies.
    1 dropped probe with a big ass finder and a big ass amp from a miner that is a NRF make MA more money than your TP fees!
    A hunter going for big mobs with big guns can spent 1000 PED in 30mins, so let him hunt this 30mins and not fly from lets say PA to Takuta half an hour.

    Donīt think that the fees collected from a pay to TP compensate the lost turnover from those who prefer flying for many hours a week, instead doing real activities.

    If you switch mobs fairly often (daily missions), it will become costly to use pay TPs, I surely wouldnīt do it to much, what will result in less missions done, less hunting activity, therefor less crafting activity (I cycle most my loots in crafting!).

    Its a two edged sword, and the chance that it will have an negative effect on economy is as big as it may have an positive effect to economy, same can be said about MAs income from it. It can also be a shot in their own leg.

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