girtsn
Slayer
- Joined
- Dec 7, 2005
- Posts
- 8,688
- Location
- Belgium
- Society
- Freelancer
- Avatar Name
- Girts Smilgs Niedra
Dear MA,
wanted to post this in the dev corner but seems it is closed for new threads
1. with the current state of the game, aren't tier costs of higher level items except some top event winner dps just out of balance? e.g.
--> v2 -->
is this what you meant with v2 - new weapons that would offer endless possibilities?
shouln't it be aligned with today's reality of item prices iso 2007 item prices?
2. some tier components are quite N/A like mentioned here and reflected in the component prices
* tier 3, 7, 8 components
* opals
just an idea for tier enhancer and gem etc. availability - maybe those could drop from all the mayhem's as there are usually instances 1-10 or 1-5 they could drop needed tiering components 1-10 as well
this could create also a tiering mayhem during the events not only chipout + other types of mayhems
better than crapnel anyway
3. also fap tier slowness is crazy, my modfap has been sitting @ t5.5 for like 1/2 year using it daily
P.S.
this is by a one of the finest tier junkies who spent ~50k tiering just in the last 3 months - but even I have a limit comparing arso chip 3 to 4...
wanted to post this in the dev corner but seems it is closed for new threads
1. with the current state of the game, aren't tier costs of higher level items except some top event winner dps just out of balance? e.g.
- imk2 tier costs to t10 were and are considered extremely high @ 64k peds tt, probably ~ 95k peds incl. MU - only one person ingame was dedicated enough / earning enough so far to push it all the way in all these years tiering was available for it
- modfap used to be one of the most expensive pre v2 more so than imk2 but seeing that nobody rushes to buy the FEN equivalent for ~90k or less, what's the hope of anyone tiering it up at that cost?
- the high level armor tier costs are just utterly unreasonable when parts are expensive already and then multiplied with 7
--> v2 -->
- all newer weapons seem to give crazy stats and then even crazier high tier costs way more than than the previous generation
- arso chip 4 is 10x the tier costs of arso chip 3, I remember there was a fix for arso chip 3 after people complained about its tier costs being crazy - suppose arso chip 4 again same formula applied?
is this what you meant with v2 - new weapons that would offer endless possibilities?
shouln't it be aligned with today's reality of item prices iso 2007 item prices?
2. some tier components are quite N/A like mentioned here and reflected in the component prices
* tier 3, 7, 8 components
* opals
just an idea for tier enhancer and gem etc. availability - maybe those could drop from all the mayhem's as there are usually instances 1-10 or 1-5 they could drop needed tiering components 1-10 as well
this could create also a tiering mayhem during the events not only chipout + other types of mayhems
better than crapnel anyway
3. also fap tier slowness is crazy, my modfap has been sitting @ t5.5 for like 1/2 year using it daily
P.S.
this is by a one of the finest tier junkies who spent ~50k tiering just in the last 3 months - but even I have a limit comparing arso chip 3 to 4...
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