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  1. #41
    Marauder girtsn's Avatar
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  2. #42
    Marauder girtsn's Avatar
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  3. #43
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    Quote Originally Posted by Captain Jack View Post
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    Part of me agrees that the tiering system needs an overhaul, but the devil's advocate asks "what about those who have already invested hundreds of thousands into tier costs?"
    Are we supposed to just say "sucks to suck" and expect those people to eat a huge loss while the rapid tiering of other items deflates the value of their heavy investment?
    not really, having a fixed tier cost for any item at any level with same tier materials and quantity whould just contribute to raise items value not deprice them. The cheapest tiering it the more the raise in value of the t0 of that weap, contributing to make any player feel safer when its about to get on a new investment but increasing value and will to partecipate to events to gain a t0 one.

    I heard many times people saying tiering is too costly, i better sell the tokens let others buy the item an wait after they tier it up and resell cheaper than it initial cost due to a ragequit.

    this would raise low level tier item value and do not affect high level tiered items at all, but at same time will raise drastically tier 0 high level item value such as all prizes they give out with events or with loot.

    just my opinion.
    Atm if i want to buy an adj resto i dont save any more as long as i can have a divine chip with the bonus mission, but buying a t8-10 items will make me save billions of peds as long as i pay it like a tier 1. make tier costs cheaper and fixed for any items no matter which one it is and ull value every items instead, as well as decomplexing something that doesnt need to be complex and also giving a more stable value to the tier materials helping market. Its a win win for everybody as long as the guy who has the high tier likes it in the moment of using the items but hates it in the moment of selling it.

  4. #44
    Marauder girtsn's Avatar
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  5. #45
    We can't get multipliers on tiering, right?

    One change i'd like to see is tier upgrade always returning the percentage shown.
    if it shows 15% material return on a 6 ped tier upgrade, then 90 pec of materials should be returned, not just a single blazaar fragment...

  6. #46
    Mutated mastermesh's Avatar
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    well...

    Quote Originally Posted by Captain Jack View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Part of me agrees that the tiering system needs an overhaul, but the devil's advocate asks "what about those who have already invested hundreds of thousands into tier costs?"
    Are we supposed to just say "sucks to suck" and expect those people to eat a huge loss while the rapid tiering of other items deflates the value of their heavy investment?
    Quote Originally Posted by GeorgeSkywalker View Post
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    release notes here
    http://account.entropiauniverse.com/...5440/index.xml


    Entropia Universe 11.4.0 Release Notes
    New Features and Major Updates

    New Version of Tier Upgrade System

    Today we release a new version of the Tier upgrade system. It is made to improve the overall balance. The focus has been on the balance between limited and unlimited items.

    * Removed the requirement of a secondary item when tiering an unlimted item.
    * Modified the TT costs for recipes to reflect the changes and keep the balance of the items.
    * A tiering attempt will always succeed when a tiering attempt is possible and when you have the ingredients.
    * Implemented that, besides the major tier step, each tiering attempt can result in an additional minor tier increase. As a maximum 0.4 levels can be raised in one attempt, for example, from 0.9 to 1.3. The increase rate is related to your skill; higher skill means higher chances of additional tiering levels.
    * Introduced a feature that enables you to salvage some of the ingredients. The salvage rate is related to your skill; higher skill means higher chances of salvaging more ingredients.
    * Changed the value per amount of the items pile of “gemstones” to be able to use them more dynamically in recipes.
    Note: If you had any piles of "gemstones" in your Inventory before this release, the total value of the piles is still the same.


    Due to these updates, the amount of piles needed for non-tiering blueprints is also changed, but the total PED value is still the same.
    New Mindforce Chips
    Just be glad you don't have to risk that second item and that every attempt will work... yes, cost does suck, but on the other hand, at least you will get a new tier level on the item you tier up as it will work 100% of the time.... if you ask them to change it, they may go back to the old way or some variation of the old way... lower the cost but increase the risk of item loss? Be careful what you wish for when it comes to Mindark.

    That having been said, Mindark might be nice if they would make the tier increase costs give more benefit than it currently does... so instead of just getting a new slot to drop in an enhancer, they could make it so that each tier level adds in other buffs to the item that got tiered up... making each tier level essentially a 'new item' when it comes to benefits from that item.

    tier system is somewhat similar to old Diablo II slot system... but with that system you had 'rune words' you could spell out with which items you put in in certain order to get added benefits... something like that wasn't possible in Entropia when tier system first came out, but now that they've buffified the virtual universe, it may be possible to go back and redo it to make it possible? Maybe add in a new 'rune' type system on top of the tier system we got now that uses similar type slots, etc... and gives out special combination buffs similar to what some armor sets do now... maybe even create sets of weapons + certain armors to combine to get better buffs, etc... The 'skill requirement' thing on armor isn't here yet, promised quite a while back... something similar to this added in when that comes in could essentially give Entropia a whole new 'generational' type spin just as L items did when they were added, etc.
    Last edited by mastermesh; 12-28-2018 at 11:23.

  7. #47
    Marauder girtsn's Avatar
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    bump it up right now
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  8. #48
    Marauder girtsn's Avatar
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    bump it up right now
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    for chosens high efficiency stuff & looter skills work longterm - and others can go f... themselves. as usual

  9. #49
    Marauder girtsn's Avatar
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    bump it up right now
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  10. #50
    Marauder girtsn's Avatar
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    bump it up right now
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