Captain Jack
Elite
- Joined
- Dec 28, 2010
- Posts
- 3,733
- Society
- Endgame
Description: Niche melee weapon with high efficiency and currently unknown damage per PEC.
Level requirement to use: 60
Base DPS: 98.8 (MindArk analysis, max unamped)
Actual DPS with Trauma X FEN Edition amp: 93.8
Base Efficiency: 88.1 (likely ~87 with trauma X FEN Edition)
Attacks/minute: 46
Max damage/swing: 128.1 (176.1 with Trauma X FEN Edition)
Range: 6.6m
Special abilities: Lifesteal amps enable tanking of larger mobs than otherwise would be possible.
Seller asking price: 89K PED for weapon + amp.
Comparison #1:
ArMatrix LP-70 FEN Edition (+Hyp204 or Mayhem Beta)
Level Requirement to use: 70
Base DPS: 93.3
Base efficiency: 92.2%
Range: 28.6m
Estimated sale price: 70K without amp.
Comparative analysis 1: The Combat Mace + Trauma X FEN has +5 DPS over the LP-70 + Hypercharged, but -4 DPS below the LP-70 + Mayhem Beta (L) amp.
While the DPS difference in relatively negligible on paper, the range becomes a significant factor in calculating the actual DPS delivered in grinding or events over time. The distinct lack of range characteristic of melee weapons results in the necessity to continuously shift between weapons, or gather crowds of mobs to take full advantage of the DPS while using a ranged weapon allows an operator to align their next intended target behind their immediately engaged target. This typically results in a substantial actual DPS delivered over time using the ranged weapon vs melee.
Efficiency difference will be approximately 4%, resulting in a probable 0.28% lower return with the Combat Mace vs the LP-70.
A final significant difference is in the consumption of universal ammo. In a Mayhem event, shrapnel comprises over 95% of the loot. Since the LP-70 can consume Universal Ammo, it is possible to recapture the additional 1% bonus from Shrapnel.
Conclusion: The LP-70 will result in approximately 1.23% higher TT return over time, as well as a significantly higher kill rate than the Combat Mace VI.
Comparison #2: Genesis Power Claw Mk.6 FEN Edition + Improved Melee Trauma VI amp
Level requirement to use: 42
Base DPS: 89.3 (MindArk analysis, max unamped)
Actual DPS with Trauma VI Improved: 90.2
Base Efficiency: 85.4 (84.3 with Imp Trauma VI)
Attacks/minute: 87
Max damage/swing: 61.5 (176.1 with Trauma X FEN Edition)
Range: 4m
Special abilities: Lifesteal amps enable tanking of larger mobs than otherwise would be possible.
Seller's asking price: 32K PED
Comparative Analysis #2: Fully amped, the Combat Mace has just shy of 4 DPS over the Power Claw. The primary advantage of the club is reduction in consumption of lifesteal amps, while the drawback is a significantly higher instance of overkill. The Power Claw also has a remarkably low profession level to use, enabling a significant player population to have access to this weapon. One notable factor is the difference in efficiency equating to approximately a 0.28% difference in TT returns in favor of the mace. Neither weapon can consume universal ammo, so there is no benefit toward one or the other.
Other thoughts are welcome.
Level requirement to use: 60
Base DPS: 98.8 (MindArk analysis, max unamped)
Actual DPS with Trauma X FEN Edition amp: 93.8
Base Efficiency: 88.1 (likely ~87 with trauma X FEN Edition)
Attacks/minute: 46
Max damage/swing: 128.1 (176.1 with Trauma X FEN Edition)
Range: 6.6m
Special abilities: Lifesteal amps enable tanking of larger mobs than otherwise would be possible.
Seller asking price: 89K PED for weapon + amp.
Comparison #1:
ArMatrix LP-70 FEN Edition (+Hyp204 or Mayhem Beta)
Level Requirement to use: 70
Base DPS: 93.3
Base efficiency: 92.2%
Range: 28.6m
Estimated sale price: 70K without amp.
Comparative analysis 1: The Combat Mace + Trauma X FEN has +5 DPS over the LP-70 + Hypercharged, but -4 DPS below the LP-70 + Mayhem Beta (L) amp.
While the DPS difference in relatively negligible on paper, the range becomes a significant factor in calculating the actual DPS delivered in grinding or events over time. The distinct lack of range characteristic of melee weapons results in the necessity to continuously shift between weapons, or gather crowds of mobs to take full advantage of the DPS while using a ranged weapon allows an operator to align their next intended target behind their immediately engaged target. This typically results in a substantial actual DPS delivered over time using the ranged weapon vs melee.
Efficiency difference will be approximately 4%, resulting in a probable 0.28% lower return with the Combat Mace vs the LP-70.
A final significant difference is in the consumption of universal ammo. In a Mayhem event, shrapnel comprises over 95% of the loot. Since the LP-70 can consume Universal Ammo, it is possible to recapture the additional 1% bonus from Shrapnel.
Conclusion: The LP-70 will result in approximately 1.23% higher TT return over time, as well as a significantly higher kill rate than the Combat Mace VI.
Comparison #2: Genesis Power Claw Mk.6 FEN Edition + Improved Melee Trauma VI amp
Level requirement to use: 42
Base DPS: 89.3 (MindArk analysis, max unamped)
Actual DPS with Trauma VI Improved: 90.2
Base Efficiency: 85.4 (84.3 with Imp Trauma VI)
Attacks/minute: 87
Max damage/swing: 61.5 (176.1 with Trauma X FEN Edition)
Range: 4m
Special abilities: Lifesteal amps enable tanking of larger mobs than otherwise would be possible.
Seller's asking price: 32K PED
Comparative Analysis #2: Fully amped, the Combat Mace has just shy of 4 DPS over the Power Claw. The primary advantage of the club is reduction in consumption of lifesteal amps, while the drawback is a significantly higher instance of overkill. The Power Claw also has a remarkably low profession level to use, enabling a significant player population to have access to this weapon. One notable factor is the difference in efficiency equating to approximately a 0.28% difference in TT returns in favor of the mace. Neither weapon can consume universal ammo, so there is no benefit toward one or the other.
Other thoughts are welcome.