mastermesh
Mutated
- Joined
- Apr 21, 2007
- Posts
- 16,461
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- Auction room somewhere...
- Society
- Freelancer
- Avatar Name
- Maria Mesh
I've seen it suggested before but cannot find old thread at the moment... Since Mindark has been making some improvements lately (and if Rocktropia forum is to be believed is working on loot distribution algorithms more), seems like a good time to suggest it again...
Make each planet's loot pools for each profession 'UNIQUE'... in other words remove all the universal loot crap for each profession and make that all specific for Calypso only.... Most of the time when folks go to new planets, it it to explore new themes, ideas, etc. It's not to go there to get more crap you can find on Calypso...
So... remove lyst, etc. from mining loots on all planets except Calypso... make those planets loot in mining contain stuff specific for that planet, which you cannot get on other planets...
make blueprints that get looted in crafting on each planet specific to that planet... no one wants to go spend money crafting on non-Calypso planets to just look the same darn universal bps you find on Calypso... it's annoying... it's frustration... it's why most don't ever leave calypso, at least one small portion of the reason, I suspect... (there's other reasons too)...
make loot for hunting similar... unique to each planet... no one wants to go to a new planet to just keep looting junk you can find all over Calypso...
I suspect that doing something like this may possibly help the economy for each planet just a tad... next balance it out a little, and create new blueprints that actually utilize looted stuff from every planet... give folks a reason to actually go exploring the other planets... you seemed to want them to do that more since you dropped the planetary entry fees... oh, a similar move may be to drop or lower the thruster decay a bit?... or at least make Arkadia's moon work like Monrias where you can tp up to the space station or something similar instead of paying a thruster decay to get out?...
Do think about a balance a bit, but make it all unique... even stuff like stackables used to create pet food, welding wire, etc. could each have a local blueprint that uses local resources instead of the shared stuff. Be creative.
No, I'M NOT SAYING LOWER TT VALUES of any loot anywhere... only re-adjust it so universal stuff stays on calypso, and other stuff on other planets... as for the blueprints on non-Calypso planets that require universal stuff to craft, change the blueprints to use planet specific stuff.
This type of change would make it easier for Mindark to adjust the economy and 'balance' things out likely since the algorithm for what's looting where would probably be a lot more clean instead of the messed up way it is now that's putting a certain percentage of this on that planet, that on that planet over there, etc.
Make each planet's loot pools for each profession 'UNIQUE'... in other words remove all the universal loot crap for each profession and make that all specific for Calypso only.... Most of the time when folks go to new planets, it it to explore new themes, ideas, etc. It's not to go there to get more crap you can find on Calypso...
So... remove lyst, etc. from mining loots on all planets except Calypso... make those planets loot in mining contain stuff specific for that planet, which you cannot get on other planets...
make blueprints that get looted in crafting on each planet specific to that planet... no one wants to go spend money crafting on non-Calypso planets to just look the same darn universal bps you find on Calypso... it's annoying... it's frustration... it's why most don't ever leave calypso, at least one small portion of the reason, I suspect... (there's other reasons too)...
make loot for hunting similar... unique to each planet... no one wants to go to a new planet to just keep looting junk you can find all over Calypso...
I suspect that doing something like this may possibly help the economy for each planet just a tad... next balance it out a little, and create new blueprints that actually utilize looted stuff from every planet... give folks a reason to actually go exploring the other planets... you seemed to want them to do that more since you dropped the planetary entry fees... oh, a similar move may be to drop or lower the thruster decay a bit?... or at least make Arkadia's moon work like Monrias where you can tp up to the space station or something similar instead of paying a thruster decay to get out?...
Do think about a balance a bit, but make it all unique... even stuff like stackables used to create pet food, welding wire, etc. could each have a local blueprint that uses local resources instead of the shared stuff. Be creative.
No, I'M NOT SAYING LOWER TT VALUES of any loot anywhere... only re-adjust it so universal stuff stays on calypso, and other stuff on other planets... as for the blueprints on non-Calypso planets that require universal stuff to craft, change the blueprints to use planet specific stuff.
This type of change would make it easier for Mindark to adjust the economy and 'balance' things out likely since the algorithm for what's looting where would probably be a lot more clean instead of the messed up way it is now that's putting a certain percentage of this on that planet, that on that planet over there, etc.
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