To click or not to click? The veteran new player experience

boring_player

Banned Duplicate Account
Banned
Joined
Nov 12, 2018
Posts
80
WoW, GW2, Lineage 2, Eve, Warframe and many other... when I was young Ultima and even some Metin. I guess I can consider myself a MMO veteran.

Inspired by family member I was checking out MMO I have merely read about once or twice on some MMO related websites. What was the most interesting for me at the beginning was of course the real cash economy aspect, what absolutely stunned me was the info that 15 years old MMO is not available on Steam or any other similar platform. Yes, I know it's a niche but Steam is full of indie, niche projects. I am curious why this community is so hermetic - the advertisement is very little or none-existent. What I know for sure - game that has been around for 15 year must have that something in it. Something I needed to check. But let's move to the game itself, here are some of my very first impressions after about 100h in-game:

Technology & Gameplay

It seems that game is running on CryEngine2 but does not use it's full potential. Engine is old when it comes to comparison with other engines but it's good and can still look pretty nice. Just look at Crysis - it can still look beautiful and for now I see zero reasons why EU does not look like that. Graphics are crucial part of the gaming experience (although it's not the most important imho). Entropia looks simply bad and outdated. Graphics look like taken from 2006 indie/student unfinished project. In plus I can only say that pets are looking sweet and nice although they seem to me pretty useless.
crysis.jpg


When it comes to more gameplay related technological aspects, I can only cry, unfortunately. When I first heard that EU has both melee and ranged weapons I was happy because melee is my favorite combat style and to be honest I was expecting something similar to Warframe melee combat. The experience was truly disappointing. Shooting was more or less fine and met my expectations but in general combat can be only described as a point-and-click on a mob and then wait until HP bar goes to zero. It's not dynamic, not fun at all - I could just say straightforward that combat related activities are boring as hell. It's as interesting as standing in queue outside to cinema during rain to watch The Emoji movie. Again, it all looks like designed by part-time employees or interns/students who did not have enough time/resources to finish their job. Again, I cannot believe this game has been developed for 15 years. It looks more like 15 weeks or so.

What's in plus for EU gameplay is mining. I cannot remember how many times I was tearing my shirt apart in front of my commuter when I was playing futuristic MMO with ships/laser guns/robots but when I had to mine some minerals developers where handing me a pickaxe... and forced me to mine things manually... Really? The mechanics of mining in EU are truly unique and interesting. Scanning the ground for minerals, claim markers, extractors, refining, various resources types are something I demand when playing futuristic MMO. Stop the pickaxe bullshit when you design sci-fi MMO - be like Entropia!

Crafting - well I tried some basic crafting, did couple of thousand attempts on some components, ammo and even tried to craft some weapons. But should it be really called crafting? It felt more like school party 1 USD ticket lottery. Unfortunately, collecting ingredients and then standing in front of some machine waiting for the outcome - again, point-and-click and then wait. No fun, no idea behind this mechanic. Only the QR idea was a bit interesting but nothing new, nothing that could hook me up for a longer than couple of hours. It's also outrageous that this activity can be done entirely afk. That's not the spirit, that's not gaming.

Bugs - my God, how many of them. Sometimes it felt like alpha version. I cannot remember how many times I stuck in the mountain, wall or under the teleport (teleport stuck seems to be unique for Next Island though). There are plenty of bugs in combat area, I could swear that those mobs had 100% of their health when I was killing them but I was not able to loot them because "Loot cannot be claimed because it belongs to someone else" Who is that "someone else"? I thought I just killed that mob. Many times my attempt to shoot some mob "Failed" for no clear reason but the mob was still able to hit me or even kill me. I could not kill the mob even if I shot it straight between the eyes because my shooting "Failed" or mob simply becomes "Unreachable".

I could write the whole article about poor view distance, graphic bugs, extremely poor AI, poor vehicle driving experience, massive lags, ninja spawns, poor descriptions and dialogues, poorly designed and bugged quests. Most of the bugs could be fixed in no-time and deployed with one single hotfix. EU is for sure not a complete product. When playing Entropia, it was kinda Fallout 76 experience. And again, it's been 15 years...

Avatar Development

Skill tree - nothing will go beyond the skill tree in Path of Exile in which I spent so much time. EU does not look bad when it comes to skills/professions. There seems to be three major professions and some other like beauty or sweat gatherer. Everyone will find something interesting here. There are also professions that do not have skill-bar and can be entirely discovered by you because game gives you here some opportunities. It was fun for me to play as a trader, re-sell some goods or just fool around as a taxi driver giving some players a ride from Icarus to Atlantis.

Game offers various possibilities to make your avatar look unique and fancy. Some clothes, armors, beauty services - everyone want to have good looking avatar. The avatar creation process seems to offer minimum standards, there is basically nothing to comment here. It's hard to make your ava look good when graphics are prehistoric.

Community

Community seems to be mature (well, game is allowed from age 16 up I guess) and most players are friendly. There is possibility to join some society or create you own but that's all. Societies cannot own a land and share any profits. They can only do team-hunts, participate events or do some missions.
What seemed strange to me, some people offered me some *free* skills but required to bring some items first *empty skill implant* or just asked me to borrow them some money. There are always scammers in every community but here we are speaking about real money and it makes thing a bit more complicated. Those players should be banned asap and all scams investigated.

Economy

EU seems to be a monopolist here, it is only released and maintained MMO which has fixed rate between US dollar and in-game currency Project Entropia Dollar. This experience is unique and makes EU special. Every item released in game has real value, including skills. Item prices can vary, they are subject to supply/demand economy mechanism. Items have additional value (reffered as TT+ X PED) or just use Markup mechanism. Prices are entirely created by players but it seems to me that economy should be more stimulated by developers.

The chain seems to be simple, hunters and miners acquire materials, crafters create the items which can be used by everyone. Money flows, price are alive and change over time. Players can own Lands and tax the activities there or buy Deeds and participate in the revenue of an entire planet. There could be many ways in which in-game economy could be better. It seems to me that most crafters are focused on Explosive ammo crafting and some acquired items during hunting/mining seems to be useless, so are blueprints related to them but the economy experience here seems to be very unique.

Theoretically, Entropia is free to play although without any PED's on your card the experience is very limited. You can gather some free items like sweat, fruits or dung but collecting them is time consuming and not very profitable. To make the most of Entropia, depositing seem to be only option. Price to play is entirely up to you. You can hunt low level mobs, go for low stakes and survive month on 35 USD or deposit 500 USD, go for extreme mining and loose it all during one gaming session.
Discussions about return-to-player rates are very intensive. In long term, most of players should be around 95% return although many claim that this amount is hard to achieve. Also, similarities to online casinos are widely discussed. Technically, EU is a MMO game with real cash economy, but when it comes to gaming experience, especially crafting, it can feel a little like slot machine playing. Some claim, that it does not matter what gear you use, what skills you have, what is your cost to play per hour - in long term you will always end up with your 90-95% return.

Most of MMO's require no more that 30USD/month to experience all aspects and have access to all stuff that it offers. Entropia is different - to experience it fully, sometimes you must be ready to put a serious amount of money. Some players claim that they don't pay, they invest.

New Player Experience - Summary

Entropia Community is a mystery box to me. They seem to accept bad-looking game full of bugs, boring gameplay and extremely slow development in exchange for 'casino-thrill' experience and participation in real cash economy in a 3D world. The golden swirls and 'you have just won something' sounds give some pleasure and nice adrenaline shot, which by the way, can be very addictive.
New Player will experience huge world, many planets, mostly pretty empty as the playerbase is low - but stable. Couple of thousand players will dig stuff, kill mobs and craft items at the same time creating the only so far real cash in-game economy with item value related to value of US dollar.
New player experience is a bit chaotic, there is plenty of room for improvements, especially in the area of explanation how economy works and what game offers in the long run.

Inflow of new players, if there is any, will stay low as long as advertisement does not exist. There is no marketing, it looks like devs don't want their game to be played by more than 10-12k active players. Most of new players, including me, will play for 50-100 hours and leave. Reasons were described in this article. In my opinion, real cash experience is not worth the struggle. And yes, except mining, all the gaming experience was a struggle, a true and real pain in the ass.

In total, I would rate Entropia Universe 3,5/10 - for following reasons:

Pluses
- Unique Real Cash experience - as long as you loose acceptable amount of money you can have some fun knowing that all you items an possible wins have real value - trading them with other players is also fun.
- Mining - in my opinion design of mining is fine, better than in other MMO's, you can mine on low stakes or go full retard and use level 13 amp on asteroid.
- Community, as I said is a mystery box but people are mature and most of them are kind and helpful.

Minuses
- This game is in alpha/beta stage - full of bugs (some of them seem to cost real money), old looking and in many aspects very inconsistent. Community try to cooperate with devs here but devs are extremely slow or do not deliver at all. It seems that they have no idea what to do with their product. I cannot believe that it has been 15 years in development.
- Can be very addictive - we are talking real money here and some activities in game are closely related to Casino-way-of-playing in my opinion, especially crafting.
- Gameplay is badly designed, in long term all activities can become very boring/repetitive.
- Low playerbase - mostly due to chaotic new player experience and no advertisement at all. I'm afraid that in current state most new players will leave the game pretty fast. Devs must work harder to make player retention better.

Hope this article will help devs to make this gaming experience better because the whole project is unique and has huge potential.

Regards,
Boring_player
 
Last edited:
Great summary of the game, however you are wrong on a few things but very few things!

I give your article 8.5/10 :D
 
nice article.
 
Great summary of the game, however you are wrong on a few things but very few things!

I give your article 8.5/10 :D

Well, thanks. It's obvious I haven't had a chance to experience all the aspects of the game, I will never reach end-game here but from what I can see, the difference between new player expeience and end-game stuff is amount of money you put to kill mob/craft item/dig deeper.

Some games are easy to learn and hard to master like Herthstone, some are hard to learn and very hard to master like Eve. EU is just hard to accept in the current state and the struggle is real. Project has huge potential but it looks like devs stopped the development like 10 years ago and are busy counting all the PED's community is throwing at them for this sweet casino-thrill experience. Even if some in-game skills are involved here, the winning/loosing mostly relies on some simple loot distribution mechanism and I guess I would not feel any progress skilling up from level 50 laser pistoleer to level 1000 laser pistoler. I would say that after level 50-60-70 further skilling is pointless. It's just for your satisfaction/competition with other avas.
 
Very well said. I would suggest to read this article to every new player, before investing more time and money in this game. :)

Also what are your thoughts on strongboxes and MA banning them in Sweden only?
 
Very well said. I would suggest to read this article to every new player, before investing more time and money in this game. :)

Also what are your thoughts on strongboxes and MA banning them in Sweden only?

As a gamer I consider all lootboxes very dangerous for (especially young) community and game balance, Star Wars Battlefront II is best example here - lootboxes basically ruined this game.
I see no problem in non-aggresive microtransactions that are not pay-to-win - best examples here are Warframe and Path of Exile. I have spent fine amount of money on some fancy skins for Warframe and PoE. Those games imho are good enough to pay some for it - devs just deserve it. Business model developed here is well balanced and brings good profits for devs. Things you can buy for real money are only cosmetics/skins or fancy tools which does not grant you advantage over other players.

Since EU is real cash economy and your playstyle mostly depends on the amount of money you are willing to pay, it is hard to say that pay to win exist here. EU is a different mindset. What is dangerous about Lootboxes is that it can be very addictive. I bought myself about 10 Strongboxes in EU, found only some pills, ammo and one pet but I know that some rewards can be very rewarding and this push people toward gambling/addict impulsive-buying. In my opinion lootboxes should be banned worldwide or at least developer should inform players what are the chances of wining particular items.

It's good that Sweden has banned Lootboxes, I hope that other countries will do the same. There are many ways in which developers can make money on their products. Business model based on lootboxes selling is very controversial but gamers community I guess is slowly waking up and they punish developers who do those thingh (Check EA stock value after Battlefront release ;) )
 
Last edited:
Very well said. I would suggest to read this article to every new player, before investing more time and money in this game. :)

Also what are your thoughts on strongboxes and MA banning them in Sweden only?

Wha...!!!??? seriously. gees you would think singapore would have been first on that BullSheet BandWagon. And WTFF? I suppose they still let them buy keys tho - this game is f00cking ODD.
 
very well written. people can agree or disagree, and so could mindark, but they don't comment such posts because of their improved communication standards. oh, and this really hit the nail:

devs are extremely slow or do not deliver at all

and i think i understood now what's meant by saying that opinions are like assholes ... lol

:dunce:
 
Not bad writing.

About graphic...
EU looks pretty neat if played not on safe mode or low settings. Now may i ask, u realise how big is EU? Now imagine MA upgrade graphic to level what engine can provide,to max level. How big will be download then? 2-3 terrabytes or more?? Do we want it? I personally dont.
 
This is probably one of the best summaries about EU i have read so far.
Your entire article and analysis is a MUST READ for Henrik Nel, the new CEO of MindArk PE AB.
If he hasnt pointed out the problems of the company and its product yet, he can find it all here.

you happened to stumble over a unique game concept here, a diamond buried in the muck of MMOs.
also you wonder about the reason for the many points on your Minus list.

the reason is simple:
Entropia Universe is an uncut diamond, which could shine brilliant, if MindArk would put the effort in it to polish its product.

the problem within is: MindArk and Jan Welter Timkrans, the founder and biggest shareholder, who stopped investing way too early on a miserable small scale a decade ago and only drains the company ever since. he could be billionaire by now. but he decided to remain on a miserable niveau.
so the company never left the state of the backyard workshop they started with.

Entropia would need a take-over by a professional company, which would roll out the full potential of the unique game concept.
In the gameindustry's gigantic multibillion market i see the potential of this unique game concept in a 3-digit million, if not billion range, if it was played out professionally.
Instead MindArk always stumbles along the edge of bankruptcy, because they are caught in a vicious circle of not investing in developement&bugfixing, zero serious advertizing, low player generation, low profit/loss and miserable management decisions.

instead of scaling up they waste their small resources in catastrophic side projects, far off their core competence (none of them ever paid off), always claiming/hoping this would be the next big coup.
 
Last edited:
It is a good summary of the game we have here, but i want to make small comment from my point of view;

You can't really compare this game to other games like Warframe you mentioned. This game is not about the combat itself, this game is about the RCE system. With that i mean that you constantly are learning, need to keep your eyes open, adapt to the situation and seek for opportunities. This is what this game is different from any other game i played. For me the fun is in figuring out what and how to progress, understand the economy and constantly learning and adapting to the situation as it evolves.

Entropia Universe is an uncut diamond, which could shine brilliant, if MindArk would put the effort in it to polish its product.

I do agree with the post Orion made, and i think the quote above says it all. The question is, do they know they have this huge diamond in their hand already?
 
It is a good summary of the game we have here, but i want to make small comment from my point of view;

You can't really compare this game to other games like Warframe you mentioned. This game is not about the combat itself, this game is about the RCE system. With that i mean that you constantly are learning, need to keep your eyes open, adapt to the situation and seek for opportunities. This is what this game is different from any other game i played. For me the fun is in figuring out what and how to progress, understand the economy and constantly learning and adapting to the situation as it evolves.


I do agree with the post Orion made, and i think the quote above says it all. The question is, do they know they have this huge diamond in their hand already?


Completely agree :wise:
 
Great work.
Been playing for fifteen years and can only agree with most of what you said.

Tho it has once been one of the most beautiful online games !

Hopefully MA staff and CEO will read and learn from it. Somehow.

You should share this on other gaming websites. This is a real good advertisement at some point.

Thanks for the read.

One question only :

Do you still play ?
 
Last edited:
Cudos for a massive effort to depict in words the undepictable world of Entropia.
 
It is a good summary of the game we have here, but i want to make small comment from my point of view;

You can't really compare this game to other games like Warframe you mentioned. This game is not about the combat itself, this game is about the RCE system. With that i mean that you constantly are learning, need to keep your eyes open, adapt to the situation and seek for opportunities. This is what this game is different from any other game i played. For me the fun is in figuring out what and how to progress, understand the economy and constantly learning and adapting to the situation as it evolves.

very well said! You hit the nail on the head there!

speaking for myself, the RCE aspect of the game is the sole reason I started playing project entropia.
It's also the sole reason I'm still here since 2005.
No other game could hold my attention for longer than 5 years at most.

Most of what OP says is indeed true.

The entire game is crap compared to other top notch games.
But who cares.
I'm from the commodore 64 generation. I'm used to crap.

But, this crap "game" isn't actually a game.
It's a way of life.
It's about something, namely, hard cash (and possibilities) ! So, there's actually something at stake here.


And that's what make's it worthwhile....for me at least....most of the time....
 
Very nice article, it has a lot of truth. It is difficult to understand why EU get managed on this way. I have think about it a lot of time and get to the result that is not possible to get the right informations. Mindark keeps the secrets for himself and give us player just the information the think is nessesary.

For me the graphic is not nessesary, i just play on low. With my Computer i coud play it on the High resolution but i dont want, i like the low graphic setting. This game has few Elements that i like very much and i can not find in other games.

- Ultima Online feeling (you do something and you get the up the skill)
- Everything is worth something in real money
- unique things are unique or rar
- the other players behave, act and come over like real people (negative as positive)
- Anytime to get back my money i have deposit
- the game is cheap to play

I work as a Media Designer and Artist in real world, after work from time to time i enjoy hearing audiobooks and music and playing entropia or iam in Team speak with other people i now and talk with them and relax (the play other games).

Most of time i make Iron quests and kill very cheap mobs and i like it. Maybee in the future i have the skills for it i hunt bigger mobs, but for now it is ok, i have my entertainment for little money.

It is not worthwhile to worry so much. Games are not a substitute for life but serve entertainment.

Unfortunately, I see many people, including a lot of young people with a list of what an online game must have (live replacement). I now that as a Player we want our game get updates, get fixed and better, but EU is in this point special, the Devs are special too.

Maybe we should just play the game or the part we like and not worry so much, but maybe that's just how I see it. Well that's just my opinion and I respect all the others of course.
 
Very nice summery!
 
Not bad writing.

About graphic...
EU looks pretty neat if played not on safe mode or low settings. Now may i ask, u realise how big is EU? Now imagine MA upgrade graphic to level what engine can provide,to max level. How big will be download then? 2-3 terrabytes or more?? Do we want it? I personally dont.

There is no problem to make the look much better, without getting a lot more space the game need. If i mine around all the landscapes, i see a lot bad thing, have to due with bad leveldesign, like objects don't fit the floor, or waterfalls in the air. I dont want mention all i saw, it would be a longer list. The bad thing, you can report such issues, but noting will hapen. So it don't need a new engine, or more high resolution textures. It needs a bit more love in gamedesign/Leveldesign, and it will look pretty nice. There are a lot places, where i can see the love of a leveledesigner, and it looks nice there. But other places looks realy much noobish.
 
OP has really summarised his initial look at EU.

Excellent for a short time player to achieve such an insight into the game.

A group of people such as OP and reasonable finances could possibly turn EU into probably one of the best games ever.

I am a long term player and still log on quiet a few times a week.

Why I am not sure, addiction, the 'Casino' aspect. If I really look at it I would probably delete it.

Most of the aspects that drew me to the game 12 or so years ago comradeship Goals skilling WoF have changed, gone or evolved so much that I find it too boring to even look for new things. I log on grind away for a few hours on Mayhem's etc just so I can chill out from daily routines.

Sadly I do not hardly contact any of my old EU friends and have very little interaction. My wife usually logs on with me. We get a few swirlies say yippee and that is it :)

I know this is all my fault however the interest is waned.

Changed Mayem strategies , singular grinding missions and a lot of other one on one projects have reduced the interaction with other players unless one makes an all out effort it is just easier to go out and play by yourself or with a few close friends.

I will still log on, as I said it is a brake away from real life and to sum it up, the Lure of an All Time High:laugh::laugh:
 
Dears, thank you for all your feedback - it's good to know that someone appreciates my work. Let's make this thread a convenient way for MindArk to gather some thoughts and ideas how to improve new player experience. I will share some more thoughts about the game but from other perspective. As soon as my new thread goes through the Moderator office (idk why my new posts must undergo Moderator check - previously if I remember correctly I was able to post my first thread and responses to it without any Moderator influence).

Article is ready and I hope you will find it informative and it will animate productive discussion and will benefit both MindArk and player community.
 
Last edited:
Back
Top