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  1. #1
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    Tataio spitfire misho
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    How much skill do i have to get, to break even on crafting runs?

    Hi, i know its a question everyone ask.
    But i have dropped all hunting in entropia to focus all on my crafting skills. i repair on a mothership 2-6 hours a day with rk-5 and sometime rk-20. And i take a break from repairing to fly to monria for the Daily crafting mission where i get 0.75 ped in enginnering, and then fly back to the mothership.

    What i have in skills Points:

    Vehicle Repairing: 4454
    Enginnering: 4189
    Vehicle Technology: 3064
    Blueprint comp: 2803
    Mechanics: 2432
    Electronics: 2329
    Manufacture mechanical Equipment: 1168


    So my question is, how much skill Points do i have to get, to be a full time crafter? without lossing peds with mu? "my intresst is not to make peds and withdraw, its just to keep on the level i can break even or make a few peds to invest in next lvl crafting"


    I am thinking about crafting componets that other crafters need, like basic filters, simple conductors and metal platting and so on.

    And i know the thing about lowering the mu on the crafting items and max the mu on the things i try to sell.
    but it would be nice to buy things at mu to help other players out "keeping the game alive".


    I know i need to spend like 6 months to 2 years doing the rutine i am doing now with repairing and doing the Daily mission on monria. but it would be nice to know that someday, i can enjoy the Life of a crafter


    p.s Go easy on me, its one of my first serius threads here in the forum, so have mercy :')

    Regard Tataio
    Last edited by Tataio; 01-15-2019 at 09:45.

  2. #2
    skills no matter, u always will have 33% of success...

  3. #3
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    Leeloo Leeloo Mountain
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    Skills DO matter !!!

    But also :

    High QR Bp's
    Buy your resources as cheap as possible
    Craft only things that sell with a nice MU and have high sales number
    Count with averages, not a few single runs

    Every BP you craft is an investment first but will payback later.
    Do not craft if you do not have a minimum of 81% SR on that BP, the higher % the better
    Last edited by LeelooM; 01-15-2019 at 10:14.
    Colorer lvl 33 - Texturer lvl 31
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  4. #4
    Slayer Svarog's Avatar
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    When you are fully maxed on the bp and have it at QR 100 you have 95% non-fails on (L) and SIB bps and 90% on non-sib ones, and about 40% of real successes. Can't get any better than that and obviously can't break even on tt return in the long run, only on markup.

  5. #5
    chase MU and u break even easy

  6. #6
    Slayer GoNi's Avatar
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    20-25k clicks to get a BP from QR0 to QR100, if you dont invest in already high QR BPs, thats the part you need to go through.
    What Savrog said about the success rate nails it down.

    So go for MU, buy resources as cheap as possible and craft for highest MUs.
    Break even or profits come only from MU!

  7. #7
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    Tataio spitfire misho
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    Thanks for all the answears.

    Yes i know a bit of crafting, put alot of ped in to it.

    All the Blueprints that i will use will be on 100 qr, nothing under that.


    Like i said, i know that i should buy the crafting componets/ore/and enmatters as Close i can to the tt value and sale the finished produkt for as much MU as possible.

    The question is when can i be able to Craft "not blindly Crafting and thinking i can profit on tt value on everything" the standard componets without lossing when i sell the things with mu"ofcource i will sell at the optimal mu".
    And here i mean like 20k clicks, not dreaming of 100click run and thinking that it will be happy moments everytime.

    Break even for me is when i sell my things at mu, still having a pec over. i am not dreamer that Think i migical will get Everything delivered to me. that would make the game boring and not fair.

    So, i know that skill maters, but where do the skills pay of in crafting? from the skill Points view of things. should i aim to get 6000 Points in enginering? or 20000 skillpoints in enginnering?
    and what my other skills should be too.


    From what i can look at, my mainly skill gains is in Mechanics and Electionics "get that from reparing" so the crafting later in Life "i dont know when" should be focused on Mechanics and Electronics crafting when i have high skills that can carry my Craft.

    i mean, i know that, i will possible use repair kits for 10000ped to get to were i Think i may go, to do good in crafting, and were it will pay of.

    But i dont really know where the goal is, and how high i need to climb.

    So if a person that have reached that lvl of crafting, i really would houmble ask as to, when do i get to the Point i can relay on my skills to save me from losses? "i mean from losses that include the Mu calcualted in the mix."

    I know that many factors play in to calculation, but i am looking for the skill Points of view.

    Thank u all so far for investing time to answear me

  8. #8
    Mutated mastermesh's Avatar
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    How long will it take to find a list of buyers that you can support and a list of suppliers that can get you ingredients at a decent price? Crafting is all about supply and demand.

  9. #9
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    Thats true indeed.

  10. #10
    Old Alpha Detritus's Avatar
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    Crafting is not really my thing, so take this for what it's worth, but I don't really see the point of skilling up before you start. You don't go waste a bunch of time and money at a firing range before hunting, you start hunting small mobs and work your way up. There's BPs you can craft right from the start that have good MU. Skill up by doing the thing you want to do. You won't get BP drops and globals from repairing motherships.
    Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it. - Terry Pratchett

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