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  1. #11
    How much skill do i have to get, to break even on crafting runs?

    Answer: Enough to max out the BP on the skill side. QR needs to do the rest for 95 % ROI (i.e QR needs to be 100).

    For UL BPs: Enough skills to max out 90 % ROI. QR not so important here (>40 should do it).


    So, if you want to craft L13 Bps, you need a lot of skills. If you want to focus on L3 Bps, you are probably maxed on the skill side already and need to buy high QR bps.

    Good luck

  2. #12
    Stalker Captain Jack's Avatar
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    Does % success correlate to % ROI?

  3. #13
    Quote Originally Posted by Tataio View Post
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    What i have in skills Points:

    Vehicle Repairing: 4454
    Enginnering: 4189
    Vehicle Technology: 3064
    Blueprint comp: 2803
    Mechanics: 2432
    Electronics: 2329
    Manufacture mechanical Equipment: 1168
    that is plenty of skill to have a lot of options already.

  4. #14
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    Thanks for all the answears.

    But, skill must in some way, make an impact in the tt return or succses rate?

    whats the Point in having skills, is it just to be able to use bigger Blueprints?

    I really want to belive that skills, in the end, do matter, and make better returns and succses rate :/

  5. #15
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    Quote Originally Posted by Alukat123 View Post
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    that is plenty of skill to have a lot of options already.
    Ty, but still want to get better result

  6. #16
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    Quote Originally Posted by Tataio View Post
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    Ty, but still want to get better result
    If you are maxed on BP more skills doesnīt make any more difference in TT returns.
    On the long run you will hit the average return rate with this maxed out BPs.

    More skills is needed to craft higher level BPs, which need more skills to be maxed on it.

    Looking at your skills you can craft all L1+2 BPs as you are already maxed on it (Skill), just need to have max QR, too.

    Just enter the crafting terminal and sort the BPs by CoS, if it is 90% for UL non Sib and 95% for L and Sib you canīt get any better with more skills.

    This 90% or 95% is not TT returns, it is the indicator how many FAILed you will have (10%/5%) on average (long run!).
    The 90%/95% also include all Near Success beside the real success.
    Real success on quantity is somewhere around 40%, and thats it.

    If you know all that, you still will discover that there can be serious bad runs and serious good runs, same as with every other proffession, too.

    On the long run it will average out, but you will never profit vs TT on the long run, except you are extremly lucky.

    What you do now with this knowlede is completely up to you.

    You can craft to offer goods for MU, and try break even after MU (there is option to profit the long run, too) or just gamble vs TT, but here you will fail sooner or later (more likely sooner).
    I know there is lucky Explo IV crafters, who profit from it, but to be honest its damn pure LUCK nothing else!

    If you play EU smart then you donīt need to rely on luck, its all there.
    The needed informations are mostly shared and many give hints how to success in EU, although some of them sound fairly arrogant, fact is they have a point. So better listen to them and think about what this guys are saying and why they say it.
    Bankroll and turnover is an important part, managing that propperly is the way to success.

    GL with your venture, all said here!

  7. #17
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    Question here that while not a direct relation to the OP's thread will still be useful to him if answered correctly.

    For non SIB/L blueprints. I know the max is 90% success on the blueprint. Is there a difference for a blueprint where your skills have it at 90% success with 1 qr and the same blueprint with 100 QR? Will the QR affect returns at all for a blueprint that you have already reached that max success chance via skills alone?

  8. #18
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    OP is stuck thinking that skills still matter. To be fair a lot of people have already answered this in this thread - they don't, unless it is to max a blueprint, once maxed they are irrelevant.

    There you go another person has given the exact same advice. It's just like going back to the perception argument. Some will believe, most won't.

    Either way, i wish you luck with your crafting - one piece of advice, LOG EVERYTHING.

    Rgds

    Ace
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  9. #19
    You can also look in the description of every BP and it will say what lvl you need to be for it..once you reach it skills about that are irrelevant for that BP,only the QR of the bp will increase your returns on it and once you reach QR 100 others already explained the situation..gl

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