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  1. #11
    Slayer GoNi's Avatar
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    Quote Originally Posted by trance View Post
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    As a game dev, i would say NO is not so easy as you think.
    ...
    So, this dont mean i don't like this idea of using 2 items at once, but it needs to be good planed and done, and how i told, maybe not so easy as most think, to implement left hand tools/weapons/shields etc.
    Totally agree, that would be a serious update, with a lot work involved.

  2. #12
    Quote Originally Posted by Franki Fenix View Post
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    another idea: buffs in the shield: evade, dodge... and tiering too, ok...
    and they should come with aggro gained +x% and aggro loss upon taking hits -y%.

    example:
    high level shield +100% aggro gained, you shoot with 50 damage but gain aggro worth 100 damage shot.
    high level shield -75% aggro loss, without shield a 100 damage hit taken results in 100 aggro points lost, with shield 25 aggro points lost.

    Would be cool for team hunting with a tank , healer, DDs setup

  3. #13
    Elite wizz's Avatar
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    I want mindforce armour!

    to be able to cast a temp armour buff.
    That would make mindforce complete.

    Sorcerers don't wear armour! They cast armour spells!
    wi

  4. #14
    Stalker Sub-Zero's Avatar
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    Quote Originally Posted by Franki Fenix View Post
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    Use weapon with a hand, and shield with another hand

    In this case, avatar could use both hands with two diferent items.... more programing....


    yeah!!!! another idea at both hands: twin pistols, twin blades or twin knifes... multiply x2 the shooting speed...

    Don't forget bulletime.

  5. #15
    Mutated mastermesh's Avatar
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    Make it look like a dollar bill... upgraded a twenty, etc. always envisioned illustrations of this game in dreams with avatars fighting with money literally...

  6. #16
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    Shields have their uses I suppose...

  7. #17
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    Quote Originally Posted by wizz View Post
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    I want mindforce armour!

    to be able to cast a temp armour buff.
    That would make mindforce complete.
    Would like this implemented as well.

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