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View Poll Results: New Pet Features - Which ones do you like?

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  • Picks up Fruits & Stones

    26 42.62%
  • Shows Harvestable Wood

    13 21.31%
  • Turns off mob aggro

    10 16.39%
  • Changes Global/HOF animation

    7 11.48%
  • Buffs Tools that have no Enhancer slots

    7 11.48%
  • Increases weight you can carry in Inventory

    30 49.18%
  • Buffs Coloring/Texturing skills

    8 13.11%
  • Increases Structural Integrity of vehicles

    4 6.56%
  • Buff Team members' Concentration

    8 13.11%
  • Buffs Team members' Range on weapons

    8 13.11%
  • Buff Team members' Health

    19 31.15%
  • Reduce running speed of mobs

    10 16.39%
  • Shines light at night & in the dark

    15 24.59%
  • Advertises for you

    10 16.39%
  • Absorbs Area of Effect damage

    16 26.23%
  • Reduces weapon Efficiency

    3 4.92%
  • Buffs Engineering

    6 9.84%
  • Pets you can mount & ride

    41 67.21%
Multiple Choice Poll.
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  1. #1
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    New Pet features - Which ones do you like?

    Pets are a pretty common thing among MMOs and other types of video games. Entropia has had them for a very long time and many players have worked hard to increase their taming skills, but taming and pets have really been neglected over the years and since the advent of pills and rings, have seen their usefulness and popularity practically disappear... The result: a wasted opportunity and a whole profession and area of the game that has practically become obsolete irrelevant.

    So lately I've been brainstorming and trying to come up with all kinds of new Pet features that could be developed and implemented to help revitalize that whole area of Entropia. The challenge of course, is to try to come up with effects or buffs that players would use and enjoy, without competing with other items like pills, rings and enhancers for example.

    Here's a list of what I've managed to come up with so far, check off the ones you think are a good idea and that you would like to see implemented somehow. You can choose as many of them as you like, you are not limited to just 1 choice in this poll:

    - A pet that picks up fruits and stones for you - fruit/stone walking made easy
    - A pet that shows harvestable wood - wood harvesting made easy
    - A pet that turns off mob aggro - when you're just trying to get somewhere fast
    - A pet that changes Global & HOF animations - hunters might enjoy those
    - A pet that buffs tools that have no enhancer slots - like refiners, vehicle repairer, colorator/texturizer, ...
    - A pet that allows you to carry more weight in inventory - might be popular for miners and shop owners
    - A pet that buffs your coloring/texturing skills - useful if you have skills in those professions
    - A pet that increases structure integrity of vehicles - could be useful when spawning vehicles to absorb aoe damage
    - A pet that improves team members' concentration (mindforce) - team buffs!
    - A pet that gives team members increased range on weapons - team buffs!
    - A pet that increases team members' health - team buffs!
    - A pet that reduces speed of mobs aggroing you - for kiters and hunters that use taggers (long range rifles)
    - A pet that shines light at night and in the dark - useful in caves and at night
    - A pet that advertises for you - that other players can 'Operate' or that has a longer name string
    - A pet that absorbs aoe damage (at a cost) - useful when hunting Zombie Kong for example
    - A pet that reduces efficiency of your weapon - could be useful in events where the size of your loot matters
    - A pet that buffs your Engineering - for crafters
    - Pets you can mount like in WoW - how about a Berycled you can ride like a horse?

    Now whether MA would add some of these features to the existing pets or introduce new ones I guess would be up to them, but I think it's kind of sad that all these Acceleration and Autoloot pets currently in game have lost all of their appeal since they can so easily be beat by a ring or pill that is cheaper and better to use...

    Feedbacks are most welcome, I'm sure there's lots of great ideas out there, please vote on the ones you like above and let us know what other ideas you have!

    Cheers o/

    Legends

  2. #2
    id prefer if they would remove pets altogether. it failed and the buffs are all crap and not worth it especially with rings offering the same for basically no cost and msot of them cheaper to buy.

  3. #3
    Alpha Legends's Avatar
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    Quote Originally Posted by TheGaijin View Post
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    id prefer if they would remove pets altogether. it failed and the buffs are all crap and not worth it especially with rings offering the same for basically no cost and msot of them cheaper to buy.
    I know quite a few players who have invested a lot of time and money in their taming skills, that really wouldn't be fair to them. I've invested some time, not a ton, but enough that I would feel bad for those that are level 60 or more if MA was to remove pets completely.

    No I think Pets could be made interesting again, the infrastructure is all there, so why would you let it go to waste? I think it would be smarter to just build on it and revitalize Pets rather then kill it.

  4. #4
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    Hmmmm

    All very good ideas.

    You forgot a "Loot Sniffing" pet. ( sniff out the larger loots and globals.)

    So, instead.. I chose 'Pets you can ride.'

  5. #5
    Alpha Legends's Avatar
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    Quote Originally Posted by Thorns Rose View Post
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    All very good ideas.

    You forgot a "Loot Sniffing" pet. ( sniff out the larger loots and globals.)

    So, instead.. I chose 'Pets you can ride.'


    Thanks! You know this is a multiple choice Poll right? You can pick as many of them as you like, there's no limit!

    Cheers o/

    Legends

  6. #6
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    there's room for 100s of ideas. the buffs now are pretty boring, especially since so many pets have the same buffs. while the coveted buff pets are so few. changes required. personally i'd like to see an increased aggro or a decoy effect to distract a mob while you try to kill it - requiring you to heal your pet as it take damage. more auto loot pets.

    i still think the introduction of auto loot pills was the unclassiest thing MA has ever done. (besides siding with pirates and choosing to ignore small time players AUD auction mistakes and letting the bastages sell them in 100 AUD stacks so they can send their kids to college. can't even name the prick here. but karma will doosh it out to them all.) so a pet that you can sic on those aholes would be the BEST pet ingame IMO sigh. or a pet to put in your quad gunners seat to defend against pirates - come on MA this game has potential not just the potential to be lame btw.

    even pet fights would be nice. and no, compet fighting wasn't even a thing, let alone a cool thing.
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  7. #7
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    I like a lot of these ideas. Pets definitely are being under utilized, as it is now, with so many cheaper options for similar effects.

    Pets that can pickup fruit & stones This is cool. But may affect the market and one of the only revenues for new players as it would be the wealthier players being able to support such a pet and able to gather mass amounts.
    (What about pets that randomly drop Common Dung on the ground?)

    Show harvestable trees This wood be huge. They then could harvested the wood, having to consume nutrio bars?

    Drop mob agro briefly This would be great. Similar to using a decoy. Again at the cost of nutrio bars I would assume.

    Reduce mob run speed I like this. But would you not get a similar affect with a decoy pet or even the Run Speed Kanin pet that exists now? There may be situations however where this would be a better choice of action.

    Pet that shines light This is a bright idea. Definitely there are times and places this would be very useful.

    Absorb shared splash damage Why not. I think all pets should be able to do this.

    Ridable Mounted Pets! Yes, yes and yes. This was kind of already hinted at by MA as an idea when they first mentioned pets and the taming system, I think? Something about riding an Atrox into town or off into the sunset?

    Great ideas. There are so many possibilities with expanding on the existing pet system.

    Little off-topic & out of the box:

    A suggestion I have been thinking about. But will share here.
    I think it would be really cool if tamers could 'reprogram' certain bots to assist colonists. Bots could also consume minimal amounts of welding wire rather than nutrio bars? Possibly through the use of an RK repair tool to 'charge' the bot's reserves with welding wire and provide VSE & repair skill gains through the process?
    Only the owner should be able to 'charge' their personal bots.
    This could also maybe expand on what we think pets or companions should be capable of doing?

    Something like;

    Vehicle Repair Bot - Uses minimal welding wire reserves from their 'charge' but would not provide skill gains as you got the gains when you 'charged' the bot with a RK repair tool beforehand.

    Crafting Bot - Uses minimal 'charged' reserves of welding wire per click, reducing the bot's 'charge'. But allows you to craft anytime/anywhere.

    Ad Bot - Uses minimal 'charged' reserves of welding wire per shout while you are online and can set the number of times and frequency. This would have to mimic the player's user name in chat so that people can respond, ignore or report.

    Hunter Bot - Uses welding wire 'charges' as ammo to provide additional dps. Maybe through electric and/or plasma damage?
    Last edited by Geo; 01-30-2019 at 18:47.

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  8. #8
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    Or maybe they could fix decoy dispenser before undercutting it.

    I'm a level 16 (or 18? gotta log in to check) decoy dispenser and I cannot distract an exa young.
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  9. #9
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    Quote Originally Posted by Haruto Rat View Post
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    Or maybe they could fix decoy dispenser before undercutting it.

    I'm a level 16 (or 18? gotta log in to check) decoy dispenser and I cannot distract an exa young.
    Have not used a decoy in many years. Was not aware it was broken. If it is broken, it would have to be fixed in order for a pet to function as a decoy anyway.

    edit:
    Not sure how a pet decoy would be undercutting? There would be costs and MU associated with a pet using this ability? while a decoy and dispenser you can pick up from any trade terminal.
    There would have to be level limitations to what a pet can distract based on its level similar to the decoy profession and would have to be an activated ability with a cost per use through nutrio bar consumption?
    Last edited by Geo; 01-30-2019 at 19:20.

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  10. #10
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    I would like to have a pet as mining digger, or as healer. Could be made with a pet tool like pet mining extractor and pet fap. Both tools are craftable.

    Same for riding, needs to have saddle and dishes. Also craftable.

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