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View Poll Results: New Pet Features - Which ones do you like?

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  • Picks up Fruits & Stones

    26 43.33%
  • Shows Harvestable Wood

    13 21.67%
  • Turns off mob aggro

    10 16.67%
  • Changes Global/HOF animation

    7 11.67%
  • Buffs Tools that have no Enhancer slots

    7 11.67%
  • Increases weight you can carry in Inventory

    30 50.00%
  • Buffs Coloring/Texturing skills

    8 13.33%
  • Increases Structural Integrity of vehicles

    4 6.67%
  • Buff Team members' Concentration

    7 11.67%
  • Buffs Team members' Range on weapons

    8 13.33%
  • Buff Team members' Health

    18 30.00%
  • Reduce running speed of mobs

    10 16.67%
  • Shines light at night & in the dark

    15 25.00%
  • Advertises for you

    10 16.67%
  • Absorbs Area of Effect damage

    16 26.67%
  • Reduces weapon Efficiency

    3 5.00%
  • Buffs Engineering

    6 10.00%
  • Pets you can mount & ride

    40 66.67%
Multiple Choice Poll.
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  1. #11
    Elite Haruto Rat's Avatar
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    Quote Originally Posted by Geo View Post
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    Have not used a decoy in many years. Was not aware it was broken. If it is broken, it would have to be fixed in order for a pet to function as a decoy anyway.

    edit:
    Not sure how a pet decoy would be undercutting? There would be costs and MU associated with a pet using this ability? while a decoy and dispenser you can pick up from any trade terminal.
    There would have to be level limitations to what a pet can distract based on its level similar to the decoy profession and would have to be an activated ability with a cost per use through nutrio bar consumption?
    If I throw a zero+ value at a mob and receive zero return, then the cost of the action is:

    zero+/zero = +infinity

    Anything that provides any return at a finite cost would be undercutting.

    (It's been tested that the value of decoys is not returned in loot)
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  2. #12
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    Quote Originally Posted by trance View Post
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    I would like to have a pet as mining digger, or as healer. Could be made with a pet tool like pet mining extractor and pet fap. Both tools are craftable.

    Now, I like that idea!

    Same for riding, needs to have saddle and dishes. Also craftable.
    Quote Originally Posted by Legends View Post
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    Thanks! You know this is a multiple choice Poll right? You can pick as many of them as you like, there's no limit!

    Cheers o/

    Legends
    Ohhhhh...

    You have to admit, there are so many great ideas in this thread, the possibilities to do so much more with pets are mind boggling. ( and exciting ones )


  3. #13
    Guardian Geo's Avatar
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    Quote Originally Posted by Haruto Rat View Post
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    (It's been tested that the value of decoys is not returned in loot)
    Absolutely. You raise a good point. Decoy cost and tool decay should be calculated into the returns. But if a decoy distracts multiple mobs, the allocation of loot may be hard to determine which mob has the loot or if it would be based on number of times a mob attacks a decoy for its % of the return from the decoy?
    But if you quickly kill and loot the first mob while others are left to hit the decoy till it disappears, what % of the decoy return would the first mob pay out?

    edit:
    I suppose there would have to be a calculated number of hits a mob can do to a decoy for maximum payout return? So that each mob would stack a return % per hit until the decoy cost is covered in the loot with any remaining balance paid out on the last mob killed that attacked the decoy?
    Last edited by Geo; 01-30-2019 at 20:23.

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  4. #14
    Stalker San's Avatar
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    Many nice ideas. I'd throw in these, so they don't get buried:

    http://www.planetcalypsoforum.com/fo...=1#post3575452 (#76-81)

    http://www.planetcalypsoforum.com/fo...=1#post3614232 (#17-21)

    Pretty please, could we also have a tiny increase of the allowed length for pet names, 16 characters with spaces allowed would be cool.

    Sure, some of these are more involved than others to get them programmed, and there are other priorities. One thing I'd consider important though is making up for the betrayal of stable investors by making paid buffs actually worth getting again.
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  5. #15
    The mobs with 5m autoloot are pretty useless. At least 50% of the mobs die too far away (when they are right in front of you) and you have to move forward for the autoloot to work. Could start with this.

    Then you could further the buffs at higher levels.
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  6. #16
    Guardian osten's Avatar
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    It should drop dung I guess.. not common but specie dependant.. And I dont mind if it makes a.. eh.. "sound" when it does :p

  7. #17
    Stalker Captain Jack's Avatar
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    I like your initiative. I hope that MA does improve the taming system, and that pets become significantly more useful.
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  8. #18
    Alpha Vi Bitfury's Avatar
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    Hi, just too many to choose from as one option is not enough and my answer is to try and implement some how all of them for EU's new future Pet system 2.5/3.0.

  9. #19
    Dominant Legends's Avatar
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    Quote Originally Posted by Vi Bitfury View Post
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    Hi, just too many to choose from as one option is not enough and my answer is to try and implement some how all of them for EU's new future Pet system 2.5/3.0.
    Hi Vi, this is a multiple choice poll, you can pick many of them, you can even pick all of them if you want

  10. #20
    Stalker Aeris_is_back's Avatar
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    The pet feature I most want is the option to must other players pet sounds.
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