First of all I would like to say that the "player retention" problem is certainly not due to the camera system, and I hope you are well aware of that.
All the things you've done recently seems to make EU looks like all others games...
But EU is not like other games, and it should not be.
It is a RCE, the clientele is not the same as for most MMOs and will never be.
But well.. new camera system, why not..
At first sight it look pretty good.
Some changes are nice.
But some others are not.
The first 2 things I noticed while watching the videos are of an æsthetic nature.
First, about the hit/dmg messages on mob and on avatar's health bar, why did you change the fonts to use an ugly one ? Angular, no rounding..
The one that is currently ingame looks much better IMO.
Second, why do the loot no longer appear at the edge of the screen?
they are misaligned from the edge.
It's probably not disturbing for people who use large screens and high resolutions, but it can be for all others.
if you did it to free the message center icon, why not put the loot just below instead ?
Then there is alot I wonder about new system, next target ect.. but will think about it first before post here.
I think some things will not works here, and seeing how you test it, on a 3 mobs spawn, you will not find out that way.
What about respawn when you are in the middle of 50 mobs ?
what about the people hunting in first person view, aiming at one mob, when some respawn right behind ?
And when they don't have the armor you have there..
Next target on left mouse button ?? what ?..
Again, I will think about it before telling and asking here, but for sure, you should really add the maximum of new stuff here
only as options.
Most of us are getting old, and old people don't like to change their routines and habits..
Oh, and I'm afraid you forgot the thing you should have done 10 years ago maybe..
And so evrything else will be useless.
PLEASE FIX THE HIT BOX OF ALL MOB
System: Failed to move within interaction range.
System: Failed to move within interaction range.
System: Failed to move within interaction range.
System: Failed to move within interaction range.