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  1. #21
    Quote Originally Posted by Xen View Post
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    I don't think I've ever had that problem, but I definitely see it in the video, more than once.
    I get it quite a lot.

    Thanks Dennis for having now put something together for us
    While I like the idea of autotool activating, can it be set to not activate on a tagger, for example, where a player might want to tag at range and then wait for closer action on a different weap? Also, if you swap on the fly to a weap with less range, will the avatar begin to run towards the mob field and maybe aggro other mobs by mistake?

    I also like that the new target select considers where the avatar is currently looking and not just distance to a mob. It would be even nicer if there were features such as 'ignore out of range' instead of moving the avatar into range, for the same reasons as above with mob aggravations, but I guess we will find out for ourselves.

    If answers are in the vids (I've only watched the first so far) then this just shows what questions I thought straight away... .

    Thanks again for giving us some peace of mind - and rather unexpectedly on a Saturday as well

  2. #22
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    Quote Originally Posted by Dennis|MindArk View Post
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    Other changes
    • Removed the ability to drag out status bars. This feature caused many unintended issues and problems, and is no longer needed.
    I hope you are sure it is no longer needed, because I think I do need it.


    Obviously you will have tested that you can easily shoot even the smallest & fastest creatures with this new system before doing this - right?


    Microsoft removed the Start button once because it was considered not needed. Dont make the same mistake.

  3. #23
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    I agree with others about the status bar removal, that seems like a backward step. Otherwise, looks pretty good, though no doubt will take some getting used to.

    Being able to switch to scope with a keypress sounds especially good. If that saves me having to keep going in and out on the scroll wheel so much, my tendons (or what I have left of them) will thank you very much.

  4. #24
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    Quote Originally Posted by Mega View Post
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    I hope you are sure it is no longer needed, because I think I do need it.
    We should do a petition with a poll to keep this system.... To show them how many NEED IT.

  5. #25
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    Quote Originally Posted by Mega View Post
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    I hope you are sure it is no longer needed, because I think I do need it.


    Obviously you will have tested that you can shoot even the smallest creatures with this new system before doing this - right?
    I use this a lot when collecting, hope there will be an alternative
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    Quote Originally Posted by krazykat View Post
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    yes, yes, yes so y'all are the hottest skill'in team in the universe....
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  6. #26
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    and and and...

    what about dragging the health bar of a ship? We drag the bars of quads to team target them, or right click and show passengers to see if its pirate. Will this no longer be possible?
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    Quote Originally Posted by krazykat View Post
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    yes, yes, yes so y'all are the hottest skill'in team in the universe....
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  7. #27
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    Quote Originally Posted by Sub-Zero View Post
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    Hopefully they will add an option on teaming of "Leader takes all" to compensate for this "feature" though. Although I kinda remember something like that existing sometime back? I could be wrong.
    Leader takes all, was replaced with Looter takes all because lootable PvP exploit.
    Leader stay save outside PvP, while hunters kill inside lootable PvP, and all loot directly went out of PvP to the leader.
    So going back and enable that exploit again, is not the solution.

    In teams, the members of the team should simply be able to decide who actually loots.
    Really dont want it auto!
    Last edited by Quote|MindArk; 02-03-2019 at 10:30.

  8. #28
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    So many uses for them over the past 15 years...

    Removing them is going to be as popular as a randy dog at a Miss Lovely Legs competition Dennis!

  9. #29
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    Quote Originally Posted by GoNi View Post
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    Leader takes all, was replaced with Looter takes all because lootable PvP exploit.
    Leader stay save outside PvP, while hunters kill inside lootable PvP, and all loot directly went out of PvP to the leader.
    So going back and enable that exploit again, is not the solution.

    In teams, the members of the team should simply be able to decide who actually loots.
    Really dont want it auto!
    I see. Proving yet again MA are just lazy and removes features other than actually bothering to fixing them.

    They could fix it properly by adding a secondary rule to that rule so if team leader is outside pvp, there will be a system message like you get when you are alone in team (similar) i.e team leader is not in pvp zone so this creature cannot be looted.

  10. #30
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    Interesting...

    It used to be that you couldn't move when you had a terminal window open, so is this change going to apply to ALL terminal windows? What happens when you walk away from a contruction machine window? Same thing?

    What about a Vehicle Inventory window? Currently, when you open one, you can't move. With the new changes, will it close on you if you are moving? Or will it behave like a storage container window and stay opened?

    You didn't say anything about the 'falling through floors' bug that people are experiencing in shops and apartments. I have placed a lot of faith on this new camera system and really am hoping that this bug will be handled with it. Is that the case? Will the new camera system take care of that issue?

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