Some answers
Hello again everyone!
I am actively following the discussion here, and I will try to answer as many questions as possible related to the new Camera and Control system. The team and I take this very seriously and will take all feedback under consideration.
For the "drag out status bar" removal I understand your concerns. It did create certain behaviors and other issues that are not working as intended. I can see where it can be a helpful tool, but right now it doesn't fit with the design and direction we want to take with Entropia Universe. This doesn't mean that there are not situations that we need to reevaluate, but the main goal is to imnplement a system where pulling status bars is not necessary. As stated in the announcement, one of our goals is to streamline the new system, and even though freedom is good with multiple ways of interacting with the game, it also put constraints on the development and the actual interaction.
In the current system, having your inventory open and in focus interferes with Tab and Backspace keys and doesn't let you use items or execute functions assigned to these two keys.
Tab will work to lock target even if you have a UI in focus.
I hope the indication for targets being in range is also visible in space when using a gun turret.
Yes it will.
Slope run speed penalty has been removed. Avatars cannot traverse slopes higher than 60 degrees.
Avatar run speed had too many variables and one of our goals is to speed up many aspects of avatar control. It felt like the avatar stuttered sometimes due to uneven terrain. For climbing I can understand that pushing yourself up a cliff was a bit fun but not for content when trying to create the world where we are not sure if the player can traverse or not. Future terrain changes will now have this in mind and it is easier for a player to know if they can/should follow a specific path or not. Climbing, jetpacks or tools are a better way of solving this in the future instead of avatars very slowly walking up steep hills.
I hope it will be same for the hard little mobs such as ripper snapper or other small ones that currently are hard or impossible to aim at.
I can assure you that you will notice a big improvement when hunting those creatures in the new system! So much easier and smoother. This actually applies to all creatures.
Also there should still be away to target targets manually if one wants to, is this removed in this version since mouse 1 automatically changes target???
It seems that this is a bit missunderstood. Yes you can still select a target manually. Depending on if you use Aim mode or Cursor mode. Tab will simply lock on the closest target or the target you directly aim at. This works for both Aim and Cursor mode. In cursor, left mouse button click will select and lock the target. If you want to do it the easy way for a quick and effortless grind, you should use F to enable all of it at once in Aim mode or Right mouse button in Cursor mode. You can still use the Use Tool action (or left mouse button) and even activate Auto-use as before.
Also in video 2 it seems @ 3:55 the F key autoloots all targets in your vicinity? How is the range on this, is it unlimited amount of mobs? R.I.P autoloot pills? An welcome change if it works this way.
No it does not auto loot all nearby targets. You still have to aim at the defeated creatue, or simply click it with right mouse button. This can now be done even though the avatar is shooting at something else and doesn't require you to wait for the reload to finish.
Does this fix the situation where you can select/target a mob that can't be hit due to an object, a hill, etc. and then you get dragged slowly towards the target? That's really annoying.
Yes this works much better now.
Does the camera still lock to a position when you Global or HoF? Let's be honest this is all that people care about.
There is now an option to disable zooming out to third-person after a Global or HoF.
And this automated autouse tool, hell I dont want autouse.
Consider you are mining and a left click starts autouse on finder, LOL at least MA makes a lot of money by constantly double and tripple probing the same spot.
That is not how it works so no need to worry. Left mouse or Use Tool still just uses the equipped tool once.
Being able to switch to scope with a keypress sounds especially good. If that saves me having to keep going in and out on the scroll wheel so much, my tendons (or what I have left of them) will thank you very much.
I agree and it will restore the zoom level last used, so it is easier to go in and out from Scoped mode. We still have an option for those that want to use the old way of scrolling from third to first-person and into scoped mode.
What about a Vehicle Inventory window? Currently, when you open one, you can't move. With the new changes, will it close on you if you are moving? Or will it behave like a storage container window and stay opened?
If it is from a spawned vehicle it will be removed when moving away from it, but if it is from inventory it will stay open even while moving.
You didn't say anything about the 'falling through floors' bug that people are experiencing in shops and apartments. I have placed a lot of faith on this new camera system and really am hoping that this bug will be handled with it. Is that the case? Will the new camera system take care of that issue?
That issue is unrelated to the camera changes. However, we are aware of this issue and are working on a solution.
I assume we will still have an icon/key for deactivating auto?
There is an option that cause F or right mouse button click on a target that you already activated this on will abort all. You can also simply press ESC to stop auto use and ESC again to deselect the locked target. Auto use can be enabled only also if you want that and is another action. I do think you will be suprised how much easier this will be to control than before.
I am presuming the auto use tool won’t be enabled in pvp? It would suck to be firing off 1 ped shots into the abyss of space for nothing! Or the cost of hitting nothing is changed to be the same as mob hunting planet side?
No it will not enabled in PvP for avatars, but still works the same way for creatures as in non-PvP.
PLEASE FIX THE HIT BOX OF ALL MOB!
This is fixed with the new select and lock target system.
Right, I use auto-tool and next target, it select the!closest!mob, end of story.
I hope we will still be able to do this, because real hunt is grinding.
Make the avatar rotating alot faster please.
Yes it will do this and there is a marker so you will actually see exactly what creature/target it will pick. The rotation is way faster and it's much more enjoyable.
Final note:
There will be a thread created on release day devoted to reporting any issues found by the community. Our team will do its best to resolve them as quick as possible.
Thanks for the great feedback!