ofc i did.
Market history: TT+30
My items in auction: TT+30
others items in auction: TT+0 min-bid TT+30 buyout...
their item sold for TT+0 or TT+1 , been complaining about them not being able to auction properly
I...admittedly have been obtaining extremely underpriced items off the auction on other planets >.>
The auction fees totally stifle auctions being CREATED on other planets, they were implemented to earn Mindark money and stop resellers...but we need resellers!!
What's the direction you want to take?
So people trying to speculation purchase...that was solved by the economy now in many cases....why do the auction fees exist? WHy are we limited to 1 week? Why can we not get free/cheaper extensions?
You you cant compare the economy on RT to Caly. If population doubled on RT mu would drop. You have moaned plenty of times of people lowing mu on auction of stuff you craft.
One thing as well: Rocktropia has a lot of people being idealists hoping for a better future so they pay more to keep the economy moving....while things improve slowly with time to match their faith.
However...it's still an unbalanced economy that is being developed and worked on faster than others in many cases. Things have a terrible volume, however, and Armatrix screwed people there. There's lots that gets TTed frequently on RT.
With the economy, (L) stuff in hunting loot has to STOP ENTIRELY, use the token system instead. The demand for items needs to increase in relation to the rate at which they enter the economy, which means lowering faucets for these items.
If we improve the economy like so:
1) Remove (L) from loot, make it craftable only, and UL EXTREMELY RARE by nature.
2) Continue like the Armatrix series where even Meele have a healthy ammo use(tt item) : decay ratio so we can afford to pay a nice markup for them and not get screwed on our economy.
3) Keep cost-per-click and average input markups reasonable and output TT costs sane
4) Continue using components with reasonable crafting processes/markups/stages
5) Expand on usage of planetary-unique resources in the global crafting picture
6) Improve item variation instead of shrapnel on Calypso and other planets
7) Keep EP gamblers from flooding output market, just incentivize them to craft other things but gently leave the 'stupid option' there
Then the entire game will continue the upward swing it is on.
(Note many of these things are already changed or changing! Keep it up Mindark, yeah!!)
The key is the economy has too many 'stuck wheels' and not enough grease to make ped flow around the economy quickly and effectively without people having to do so damn much work.
Shops? They don't show on the auction so they don't hold a good utility value versus the time taken to advertise them. It's so hard to find things in shops, and so hard to sell things in a shop it's ridiculous and stifles people investing in them.
Auctions? Bids can't be extended and fees are hard, and lack to-the-pec accuracy. The fees were put in place to stifle traders...literally to stop resellers from earning ped. But now it's keeping people from cycling ped and inputting into the system because they can't get the tools they want and can't find things in shops because it's so frustrating.
How are we supposed to make common resources from other planets available to other people without spending forever trying to sell our shit in trade channel spam for 5% profit? Nobody has time for that and it's not fun or engaging.
Now we need traders to list items on other planets for people to venture forth, but...trade is hindered? It makes little sense, it's holding the entire game back.