In "Ready Player One" we are introduced to a "gameworld", where you can use in-world currency for all your entertainment needs. While all is not known about its economy, you can buy credits with real world cash or earn credits ingame by playing or working. There is also the possibility to use these credits for real world items.
Entropia are one of (very) few games that combine entertainment and real cash economy. In my opinion it still have a first-mover advantage in the genre.
In light of the gameworld in "Ready Player One", how do you see the future for this genre in general, and how should Entropia use its advantage to stay in front and continue to inspire players, opportunists and dreamers in the future?
Entropia are one of (very) few games that combine entertainment and real cash economy. In my opinion it still have a first-mover advantage in the genre.
In light of the gameworld in "Ready Player One", how do you see the future for this genre in general, and how should Entropia use its advantage to stay in front and continue to inspire players, opportunists and dreamers in the future?