Evey
Elite
- Joined
- Oct 7, 2006
- Posts
- 4,322
- Society
- Hardcore
- Avatar Name
- Eve Everglades
Hello,
As everyone knows, player retention is a an aspect we all would like to see improved about the game. We all know it's a problem and I think we all should do something about it; well we, the players, have a very little impact as individuals but a lot bigger impact as a whole, as a community, as mentors to future generations.
Are there any plans to improve the mentoring system and with it maybe improve how the first few days of game are presented to the new players?
There are many things that could drastically improve and impact the first experience as a new player and especially the mentoring system. I think we need a ranking system out of which players can pick mentors; such a list would be a lot better than a list with people that had a lot of disciples because as we all know, there are players that trick newbies to get them as disciples then abandon them. Most of these newbies are potentially lost clients...
Present the new players with a list of players ranked by activity, skill, progress speed, show things that are relevant and can make players get a good idea of who they are picking as their mentors: mostly hunters, mostly miners, mostly crafter, more balanced players that have activities across all professions. I noticed you like statistics, so do we, try to implement some more statistics in the game so new players can better measure someone capability of being a mentor, other than some fancy clothes.
I'm sure you know we all would like to see you doing more advertising, I'm sure you know the community would get involved more too, if you would give us some tools. But what we can do now is trying to give the new players the information they require and better guide them with their first few steps. But we need your help with that, with better ingame mechanisms.
Thank you
As everyone knows, player retention is a an aspect we all would like to see improved about the game. We all know it's a problem and I think we all should do something about it; well we, the players, have a very little impact as individuals but a lot bigger impact as a whole, as a community, as mentors to future generations.
Are there any plans to improve the mentoring system and with it maybe improve how the first few days of game are presented to the new players?
There are many things that could drastically improve and impact the first experience as a new player and especially the mentoring system. I think we need a ranking system out of which players can pick mentors; such a list would be a lot better than a list with people that had a lot of disciples because as we all know, there are players that trick newbies to get them as disciples then abandon them. Most of these newbies are potentially lost clients...
Present the new players with a list of players ranked by activity, skill, progress speed, show things that are relevant and can make players get a good idea of who they are picking as their mentors: mostly hunters, mostly miners, mostly crafter, more balanced players that have activities across all professions. I noticed you like statistics, so do we, try to implement some more statistics in the game so new players can better measure someone capability of being a mentor, other than some fancy clothes.
I'm sure you know we all would like to see you doing more advertising, I'm sure you know the community would get involved more too, if you would give us some tools. But what we can do now is trying to give the new players the information they require and better guide them with their first few steps. But we need your help with that, with better ingame mechanisms.
Thank you