kingofaces
Stalker
- Joined
- Jun 10, 2013
- Posts
- 1,530
- Location
- US
- Avatar Name
- Tony KingofAces Hans
I mostly mine, and since I mouse left handed, I already had most of my keys custom mapped to something different to use with my right hand. Regular movement hasn't really changed for me anyways, but the the way the camera works is starting to grow on me.
I'm still getting use to how auto-using a tool for extraction works though, and I do miss having a single key to press for that.
The center screen dot can take a little bit away from immersion if you like having a clear screen outside of first person view (maybe more of a miner thing than a hunter thing, especially since you already get a target when you equip a gun), so I wish there was an option to disable it unless I'm missing something.
Likewise, I don't need to know how to get in my vehicle after the 10,000th time, so it's great I can at least shrink down the text, but it would be nice to disable what amounts to tutorial text. You can disable seeing exact damage done on mobs with the Show Action Text on Target option, so it would make sense to add this for interaction text too.
I sent in a report awhile back about how Spears and other hover vehicles are prone to damage on slightly uneven terrain, but it looks like the way you exit vehicles now actually fixed that (or at least severely lessened it). The only vehicle thing that's just a slight complaint I've found so far (aside from getting used to the responsiveness changes of vehicles) is that exiting a Sleipnir causes the camera to swing around really quick. I'm sure it could be tweaked to be a little less jarring, but that's really all I got so far.
Overall a net improvement in my book that shouldn't need too much tweaking.
I'm still getting use to how auto-using a tool for extraction works though, and I do miss having a single key to press for that.
The center screen dot can take a little bit away from immersion if you like having a clear screen outside of first person view (maybe more of a miner thing than a hunter thing, especially since you already get a target when you equip a gun), so I wish there was an option to disable it unless I'm missing something.
Likewise, I don't need to know how to get in my vehicle after the 10,000th time, so it's great I can at least shrink down the text, but it would be nice to disable what amounts to tutorial text. You can disable seeing exact damage done on mobs with the Show Action Text on Target option, so it would make sense to add this for interaction text too.
I sent in a report awhile back about how Spears and other hover vehicles are prone to damage on slightly uneven terrain, but it looks like the way you exit vehicles now actually fixed that (or at least severely lessened it). The only vehicle thing that's just a slight complaint I've found so far (aside from getting used to the responsiveness changes of vehicles) is that exiting a Sleipnir causes the camera to swing around really quick. I'm sure it could be tweaked to be a little less jarring, but that's really all I got so far.
Overall a net improvement in my book that shouldn't need too much tweaking.