theProphet
Prowler
- Joined
- Mar 8, 2006
- Posts
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- Avatar Name
- Prophet the Prophet from Planet Zen
when did ya remove vehicle lights?
save climate, turn the lights off, huh?
save climate, turn the lights off, huh?
While targeting is improved, it does result in this situation where a mob is selected that cannot be shot from the current avatar position. Pressing F here results in the avatar just running and running towards this mob until you reach the top of the hill right next to it where you can hit it.
Could you possibly make it so a mob that is not hittable like in this picture is not targeted (arrow does not appear above mob)?
We look forward to the non-FoV targeting system to be back as option, and you ask for even more restriction ?..
What you are describing here always has been like this.
While targeting is improved, it does result in this situation where a mob is selected that cannot be shot from the current avatar position. Pressing F here results in the avatar just running and running towards this mob until you reach the top of the hill right next to it where you can hit it.
Could you possibly make it so a mob that is not hittable like in this picture is not targeted (arrow does not appear above mob)?
I like the running towards mobs even when they are behind hills, would prefer to keep that.
However it would be better if the avatar didnt shoot into the hillside trying to hit a mob that is behind the hill, which happened on several occassions to me in such situations (scipulors/deino island - i guess cause the mob hitbox is closer to the ground).
It's not asking for more restriction. I don't want mobs tagged with the arrow that can't be *hit*, because then you just run at them which is undesirable (unless you are melee I guess). It has nothing to do with FoV.
Changes
!
- “Lock Target” range is now the same for all tools, 180m
- City Plots now have "F to interact" for its management objects
- The target reticle no longer displays a health bar for an items condition
- Activating aim mode while editing the desktop will turn off editing
- Movement using left and right mouse buttons will stop as soon as you release either button
- You will no longer be able to target anything when in photo camera mode
- You can now adjust the camera horizontally and vertically in any position under Options/Gameplay
- When interacting with an entity, the camera will now center between the player and the edge of the entity, not its center
- The camera distance will not change zoom level when interacting, only a slight focus
!
Fixed Issues
!
- Client crash fixes
- Televator terminal will no longer display outlines around nothing
- Fixed an issue when using the "Create Equipment Sets" from the context menu the "Drag to Box Select" icons were activated
- Fixed an issue where the center for the third person space vehicle camera is incorrect after warping
- Fixed an issue with objects disappearing when switching to aim mode while placing an object
- Holding right-mouse button to open context menu will now work in aim mode
- It is now possible to select multiple desktop icons on the desktop, without rotating the camera
- Fixed an issue with the selection box in desktop edit mode got stuck if you leave edit while selecting
- Fixed an issue when activating cursor mode, you briefly get the cursor you had before you left cursor mode
- Fixed an issue where the camera could be offset in aim mode by left mouse rotating the camera while temporarily in cursor mode
- Fixed an issue where some chairs that you cannot sit on had "Sit" interaction
- Fixed an issue where the Terminals on ROCKtropia were unresponsive
- Space/vehicle updates
- The interaction range in space is now 200 meters.
- Hold to interact didn't work for non-players, like your mothership.
- "Enter" is no longer a default action for motherships.
- You no longer have to move within range for View Information when in a vehicle.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
Originally Posted Here
As I said, it has always been like this and even more.
You could select a mob behind an obstacle since ever.
Now whith this.. VU, they want us not to be able to do it anymore.
Next target don't select mob that you can't see.
And now what you are asking is that it avoid also mobs that are only partially hidden.
This is more restriction.
Yes, before you could target mobs that could not be hit *and that was bad*.
I don't think you are understanding what I am saying. I am not saying we shouldn't be able to target mobs that aren't in front of us.
As it is now we can't target mobs behind trees or rocks, it should work the same if they are behind a hill.
(deleted)I still like to shoot mobs without having to 'lock on'
This looks like another victim of the darnded "no longer needed" idea in development...
Just verified that it was not in the patch release build 16.0.1. I'm very sorry and it will be in the next patch.
While underwater automatically moving within range with the new camera/controls you no longer move on the y axis or up and down. Can get locked in some amusing frenzy of spinning around.
There is a similar bug that if you are using Rotate Left or Right icons on Keyboard Key Mapping, when you press Interact to attack next mob, after the mob is dead, you will be stuck in a rotation.
Another annoying unwanted rotation of the camera is when you use Camera Freelook or Middle Mouse to change camera angle in combat, when you release it forces your camera back to default starting position at the rear.
Please let use rotate camera freely in combat with Camera Freelook and leave it set where it is released.
It use to be that tapping Middle Mouse or Camera Freelook once would be what reset the camera.
Please make “Option” for this!
Also, Please add OPTION to Disable/Enable Crosshairs and even a sliding bar for size and scale of crosshair would be great.
Is there a way to have both storage and auction open at the same time?
I am hoping against all hope that this is the game engine change prepareness...
Totally agree with these suggestions! MA get it done...
MA you say you cant accommodate all playing styles... this simply isn't true...
We the current community had a playing style and you removed it from us... how about giving us the current player base the option to enable the way we play...
AND
if you want the new player base to play a different way... set these options as Default OFF...…...
What I said before where we want the Lock Target to be in the field of view is still true so it isn't confusing for new players as a default. We have built this system from the ground and up to be more responsive and more accurate. We are currently testing a version of where the players at their own risk can adjust Lock Target to ignore field of view and pick any target that is within range. When this will be released and how the final version of it will work is a bit too early to say.
I know this is important so we will keep working on a solution. I will keep you posted.
Yo - when is the next update releasing?!?
On Tuesday 2019-02-26 at 09:00 UTC, the Entropia Universe servers will be taken offline for a brief maintenance.
We estimate a downtime of 1 hour.
For details on UTC time please see!www.entropiauniverse.com/utc
Originally Posted Here
Looks like some things are being worked on tomorrow.