~ Cirrus ~
Prowler
- Joined
- Dec 27, 2017
- Posts
- 1,291
As I said, last patch mades things alot better.
I think system can be now alot better than it was before, but there is still alot to do.
Here's a small list of things that I (and alot of people) think should be fixed, adjusted, added.
It's mostly about HUNT on planets.
I know there is some things to fix that are specific to Space, but I didn't try it myself yet, so can't tell about that.
I probably forgot some and missed some others.
It's approximately in order of importance.
- "Queue action" don't works whith LMB and "Use tool" key. (it works only whith keys that are assigned to a specific weapon/tool)
- "Auto use" stop if moving while avatar is trying to reach interaction range.
- "Interact" is used to loot a mob instead of switching to next mob when an auto-loot buff is on.
This is very annoying for fast hunt, grinding.
It force us to wait about 0.5/1 second after each kill, to be sure that the loot action is done, before we can switch to next mob.
If we don't do this, then we need to click 2 times "interact" in order to switch on next mob (1 loot, 1 next target), then auto-loot buff is almost useless.
I think a great solution for this would be to make sure that an "activated auto-loot buff" disables the "loot creature" function of the interact key.
If it's difficult to do this way, then I guess we need separate keys for "loot creature" and "next target".
- We need a key for "auto-use" that we don't need to hold.
I don't talk about 'interact" here, but "use tool".
We need sometimes an "auto-use" while there is nothing to select (mob or else).
Hold RMB to pick up a vehicle.. I have enough keys on my keyboard, but why not..
Hold for.. else.. why not.
But hold for auto-use, NO.
- When hunting fast, it often happens that the first shot on mobs does not work.
The avatar rotate, shoot (animation/sound/reload), but no damage dealt, no ammo consumption, etc..
When I say "often", I made a test and it happens about 40/50 times out of 300 mobs killed on a dense spawn.
I thought first it was linked to rotation angle (the wider the angle, the more chances that happens).
But finally I don't think it is.
It happens also on very small angles.
PLEASE, don't decrease the rotation speed to repair this.
It's great that we finally have fast rotation speed.
- Camera.
I guess you've read some post, seen some picture like this one that don't need any comment..
https://www.planetcalypsoforum.com/gallery/showimage.php?i=313790
The camera/point of view was better how it was before, for the simple reason that each person could choose to put it exactly where they wanted it to be.
Please add a free camera/point of view.
Same for movement of camera.
You added an option to set speed of movement, it's just a little bit better now.
But the problem is more about frequency than speed.
Please add a fixed camera.
I think people that want an "immersive" experience are playing in 1st person view anyway.
Why not add an option for them whith a new point of view "through the helmet" ?..
By the way, it would be nice to increase again the maximum zoom-out that is needed in many situations.
- Map size.
It's nice to have made the system memorizes the size of the map we're using.
Now make sure it's differentiated for Map, Teleporter, TP chip, etc..
- Double click for default action is nice too.
But when people click a weapon or a tool in inventory, I don't think they are doing it with the idea of equipping it.
Most people, and maybe all of them, are using shortcut for this.
Maybe I'm wrong.. People will tell here.
- Auto-run sometimes don't stop when we click a TP or a Terminal "on the fly".
I think system can be now alot better than it was before, but there is still alot to do.
Here's a small list of things that I (and alot of people) think should be fixed, adjusted, added.
It's mostly about HUNT on planets.
I know there is some things to fix that are specific to Space, but I didn't try it myself yet, so can't tell about that.
I probably forgot some and missed some others.
It's approximately in order of importance.
- "Queue action" don't works whith LMB and "Use tool" key. (it works only whith keys that are assigned to a specific weapon/tool)
- "Auto use" stop if moving while avatar is trying to reach interaction range.
- "Interact" is used to loot a mob instead of switching to next mob when an auto-loot buff is on.
This is very annoying for fast hunt, grinding.
It force us to wait about 0.5/1 second after each kill, to be sure that the loot action is done, before we can switch to next mob.
If we don't do this, then we need to click 2 times "interact" in order to switch on next mob (1 loot, 1 next target), then auto-loot buff is almost useless.
I think a great solution for this would be to make sure that an "activated auto-loot buff" disables the "loot creature" function of the interact key.
If it's difficult to do this way, then I guess we need separate keys for "loot creature" and "next target".
- We need a key for "auto-use" that we don't need to hold.
I don't talk about 'interact" here, but "use tool".
We need sometimes an "auto-use" while there is nothing to select (mob or else).
Hold RMB to pick up a vehicle.. I have enough keys on my keyboard, but why not..
Hold for.. else.. why not.
But hold for auto-use, NO.
- When hunting fast, it often happens that the first shot on mobs does not work.
The avatar rotate, shoot (animation/sound/reload), but no damage dealt, no ammo consumption, etc..
When I say "often", I made a test and it happens about 40/50 times out of 300 mobs killed on a dense spawn.
I thought first it was linked to rotation angle (the wider the angle, the more chances that happens).
But finally I don't think it is.
It happens also on very small angles.
PLEASE, don't decrease the rotation speed to repair this.
It's great that we finally have fast rotation speed.
- Camera.
I guess you've read some post, seen some picture like this one that don't need any comment..
https://www.planetcalypsoforum.com/gallery/showimage.php?i=313790
The camera/point of view was better how it was before, for the simple reason that each person could choose to put it exactly where they wanted it to be.
Please add a free camera/point of view.
Same for movement of camera.
You added an option to set speed of movement, it's just a little bit better now.
But the problem is more about frequency than speed.
Please add a fixed camera.
I think people that want an "immersive" experience are playing in 1st person view anyway.
Why not add an option for them whith a new point of view "through the helmet" ?..
By the way, it would be nice to increase again the maximum zoom-out that is needed in many situations.
- Map size.
It's nice to have made the system memorizes the size of the map we're using.
Now make sure it's differentiated for Map, Teleporter, TP chip, etc..
- Double click for default action is nice too.
But when people click a weapon or a tool in inventory, I don't think they are doing it with the idea of equipping it.
Most people, and maybe all of them, are using shortcut for this.
Maybe I'm wrong.. People will tell here.
- Auto-run sometimes don't stop when we click a TP or a Terminal "on the fly".
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