PlanetCalypsoForum.com :: Entropia Universe Discussion and Resources

View Poll Results: Would you like to have a mob counter ?

Voters
30. You may not vote on this poll
  • Yes I would

    28 93.33%
  • No I would not

    2 6.67%
Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 21
  1. #1
    Elite
    Joined
    Jan 2008
    Gender | Ingame
    Male | Male
    Location
    Arizona
    Avatar
    Herco Coz Mann
    Posts
    3,885
    Images
    86

    Would you like to see a mob counter to know how many mobs you killed on a run ?

    If you all read the VU notes when loot 2 was implemented it said that the loot would be based on many things like weapon, healing, armor and so on.

    I think if we had a mob counter it would really help. If implemented you would now know:

    1. Obviously the number of mobs killed
    2. You would know what weapon you used
    3. You armor
    4. The amount of loot you received.
    5. How much your FAP cost to use.

    You could do 10 runs and record all the info and then change weapons, armor, heals and so on. Then and do another 10 runs. Obviously they would be similar weapons for the same mob but you could see a lot of results and make a the best choice for that mob.

    If you are killing despleator stalkers it not going to make a big diff because you will use as big as you have But on a kerrby then you would many choices.

    When MA changed to reporting different hits and misses I said I did not see how that could possibly help but someone said the more info the better, I have not changed my mind on the value of type of hit but what said is true, if you know how to use it.
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  2. #2
    In theory that would be alot more then just a mob counter.
    If it supposed to remember the weapon, armor, fap used . Add to that the loot recieved it would be more like a sort of hunting tracker.

    Now a mob counter would be good imo, cause there are alot of people who think they kill alot of mobs but in actualety kill alot less then they think. I was one of them and realised this when i started tracking my hunts.

    So for me, yes i would like a mob counter but just that. Tracking all that other stuff i think will put alot of stress on the servers. (i think, not at all a tech guy here )

  3. #3
    Old Txuri's Avatar
    Joined
    Feb 2016
    Avatar
    Gran Txuri Txuri
    Society
    WISDOM SONS
    Posts
    96
    Images
    92
    killed mobs counters its a great idea that we need

    Im used to take care of it using the misision traker, but some time there is no misión for some mobs and other times the mission is based on killpoints, that last thing makes harder to count the killed mobs in a run.

  4. #4
    Slayer Svarog's Avatar
    Joined
    Dec 2006
    Gender | Ingame
    Male | Male
    Avatar
    Magnus Svarog
    Society
    freelancer
    Posts
    8,895
    Images
    86
    Just finally implement the loot in chat outside of teams, and 3rd party tracking apps will sort out the rest, including the mob counters, all without resorting to OCR.

  5. #5
    Elite
    Joined
    Jan 2008
    Gender | Ingame
    Male | Male
    Location
    Arizona
    Avatar
    Herco Coz Mann
    Posts
    3,885
    Images
    86
    Quote Originally Posted by B-K View Post
    This quote is hidden because you are ignoring this member. Show Quote
    In theory that would be alot more then just a mob counter.
    If it supposed to remember the weapon, armor, fap used . Add to that the loot recieved it would be more like a sort of hunting tracker.

    Now a mob counter would be good imo, cause there are alot of people who think they kill alot of mobs but in actualety kill alot less then they think. I was one of them and realised this when i started tracking my hunts.

    So for me, yes i would like a mob counter but just that. Tracking all that other stuff i think will put alot of stress on the servers. (i think, not at all a tech guy here )
    Keeping track of the other thing would be great but really we can do that ourselves and I don't want to ask for too much else MA says no.
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  6. #6
    Elite
    Joined
    Jan 2008
    Gender | Ingame
    Male | Male
    Location
    Arizona
    Avatar
    Herco Coz Mann
    Posts
    3,885
    Images
    86
    Quote Originally Posted by Svarog View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Just finally implement the loot in chat outside of teams, and 3rd party tracking apps will sort out the rest, including the mob counters, all without resorting to OCR.
    Don't know what you are talking about but please tell me more, all the more you have
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  7. #7
    Slayer GoNi's Avatar
    Joined
    Feb 2007
    Gender | Ingame
    Male | Female
    Location
    Calypso, Sakura City
    Avatar
    Gloria GoNi Nicestyle
    Society
    freelancer
    Posts
    7,402
    Images
    591
    Quote Originally Posted by CozMoDan View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Don't know what you are talking about but please tell me more, all the more you have
    If we get loot message in chat window, its easy to code a tracker that reads out the chatlog file, collecting all that data for you.
    Including mob counter, loot collected, aso aso.

    The problem here is just, that this tracker does not see what mob you shoot, so if you shoot different mobs in mixed spawns it wont work, and therefor give wrong data

    Easy solution would be, dont hunt in mixed spawns.

    Anyways:
    Cant care less, dont need a mob counter, but would be a nice additional feature if we get that.

  8. #8
    Elite
    Joined
    Jan 2008
    Gender | Ingame
    Male | Male
    Location
    Arizona
    Avatar
    Herco Coz Mann
    Posts
    3,885
    Images
    86
    Quote Originally Posted by GoNi View Post
    This quote is hidden because you are ignoring this member. Show Quote
    If we get loot message in chat window, its easy to code a tracker that reads out the chatlog file, collecting all that data for you.
    Including mob counter, loot collected, aso aso.

    The problem here is just, that this tracker does not see what mob you shoot, so if you shoot different mobs in mixed spawns it wont work, and therefor give wrong data

    Easy solution would be, dont hunt in mixed spawns.

    Anyways:
    Cant care less, dont need a mob counter, but would be a nice additional feature if we get that.
    I wrote an extensive Visual Basic program. Did everything including hits, misses, total skill point in every category. Had a search function for any string of letters, numbers or what ever. Very extensive, just one problem, no mob name and if you forget to delete your chat file you get 2 or 3 or 4 runs all in one and forget what your were hunting.

    I always find it interesting that whenever I see a suggestion like this always a couple of people say "Oh, you can do this or that and problem solved" ? A lot of people can not do that because they don't know how, and even if they did, which I do, there is not all the info I want in the chat file. Why not have the source (MA) do it and then it would be complete.
    Who knows if the they decide to they make even ask us for suggestions.
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  9. #9
    Elite forgo's Avatar
    Joined
    Apr 2006
    Gender | Ingame
    Male | Male
    Location
    US
    Avatar
    Forgo Forgorth Lundain
    Society
    Guess Who
    Posts
    3,114
    Blog Entries
    1
    Images
    272
    I had this same idea a year ago, so I created a web application for the task! (Works great on the phone too!)..for free.

    My website has a hunting tracking application that does this specifically and tracks overall returns. And it now is updated to the latest wiki information!





    I use it a lot and a few other users as well seem to really be enjoying it.

    This is just a shell for automated entry with my .exe, which is not complete yet, and NOT needed for the web app as is. Working on computer vision to extract all of the info out of screenshots now, including AI that identifies which mob you are killing, as you kill it (screenshot 6).....this is why I havn't been on Twitch!

    The tracking .exe in the works now:
    The log is quite powerful for use with multiple logs, keywords, highlighting ect!
    So can save profiles for soc chat, rookie chat, trade keywords (looking for an item?), trade chat monitoring, or dps or whatever you want!
    tracks DPS data + costs of use (can even tell if using arson or normal weapon!) from the log
    updated to servers every minute- see the 5th thumbnail
    screenshots and global updates for all professions, Mining deed tracking (hopefully with maps of claims, I have a mining tracker on the site in place as well!)

    I don't want to release the .exe until a few more features are in place, and I figure out how to get approval from MA.

    But for now at least, you can track the mission points via the web app, which will auto populate in entry when I get around to it....just shit tons of code for one guy and not nearly enough time.

    Eventually I would love to have this application tell you which mobs how many and what you looted....on a per kill basis. So eel free to use it , and If I can figure it out...it will come.

  10. #10
    Slayer GoNi's Avatar
    Joined
    Feb 2007
    Gender | Ingame
    Male | Female
    Location
    Calypso, Sakura City
    Avatar
    Gloria GoNi Nicestyle
    Society
    freelancer
    Posts
    7,402
    Images
    591
    I already mentioned that even with loot in chat the mob info is missing.

    A mob counter cant solve that problem aswell.

    Think about it, you have your counter and it tells you that you have killed 1000 Atrox, yeah but what maturity, was it youngs or stalkers, was it only stalkers or have there been some prowlers and old alphas in between.

    What if the spawn is mixed, f.e. you want to track a fugabarba hunt at winter park, there is no clean spawn, there is other mobs around like snarksnots and hyriuu.

    So your counter may give you something like 50 Fugabarbas (daily mission), 10 Hyriuu, 26 Snarksnots.

    Well not very usable for any analysis, as you dont have maturity nor any seperation of loots to mobs.

    A counter alone is fairly useless aswell the pure loot information in chatfile would be fairly useless without mob and maturity info.

    About the several runs tracked, depends on the tool you use.

    If you just read the chatfile after a hunt, you have the problem of old data (if not deleting chatfile at start), totally agree!
    If coded like EL tracker, which reads out in the background at the moment the chatfile gets updated, then you dont run into old data, even if you dont create new chatlog file.

    So a real analysis is damn lot of work we have to do by manually.

    Mob counter can make that a little easyer but if you want really good data there is no way around manual counting.

    To generate exact analysis automated it needs much more than just a mob counter and a loot tracker.

    It needs mob counter / maturity and loot tracker / mob and maturity, beside that you would need exact cost tracking / mob also seperated to maturity. Speak we would need loot in chat with info about mob and maturity killed and we would need the information of weapons used and number of attacks to kill that specific mob (think about switching weapons, f.e. a finisher and long range tagger).
    What about defence cost / mob.
    What armor, what plates, hit counter. Chatlog does not give correct data on deflected, it just tells you that your armor absorbed all the damage but not the exact damage. If you have 50 protection and deflected, was the hit 45 or 35 or 49, so more and more and more problems arise the longer you think about it.

    Even worse for healing costs, as you dont heal on every mob that deals damage, so to what mob do you count the healing costs?

    Does MA really want us to have that detailed statistics at all?

    How detailed do you want your own statistics?

    As said it would be a nice feature to have a mob counter for those who want it.
    Its useability to make detailed statistics is questionable, so I cant care less.

Page 1 of 3 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Follow Planet Calypso on Twitter  Follow Planet Calypso on Facebook