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View Poll Results: Would you like to have a mob counter ?

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  • Yes I would

    28 93.33%
  • No I would not

    2 6.67%
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  1. #11
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    Quote Originally Posted by GoNi View Post
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    I already mentioned that even with loot in chat the mob info is missing.

    A mob counter cant solve that problem aswell.

    Think about it, you have your counter and it tells you that you have killed 1000 Atrox, yeah but what maturity, was it youngs or stalkers, was it only stalkers or have there been some prowlers and old alphas in between.

    What if the spawn is mixed, f.e. you want to track a fugabarba hunt at winter park, there is no clean spawn, there is other mobs around like snarksnots and hyriuu.

    So your counter may give you something like 50 Fugabarbas (daily mission), 10 Hyriuu, 26 Snarksnots.

    Well not very usable for any analysis, as you dont have maturity nor any seperation of loots to mobs.

    A counter alone is fairly useless aswell the pure loot information in chatfile would be fairly useless without mob and maturity info.

    About the several runs tracked, depends on the tool you use.

    If you just read the chatfile after a hunt, you have the problem of old data (if not deleting chatfile at start), totally agree!
    If coded like EL tracker, which reads out in the background at the moment the chatfile gets updated, then you dont run into old data, even if you dont create new chatlog file.

    So a real analysis is damn lot of work we have to do by manually.

    Mob counter can make that a little easyer but if you want really good data there is no way around manual counting.

    To generate exact analysis automated it needs much more than just a mob counter and a loot tracker.

    It needs mob counter / maturity and loot tracker / mob and maturity, beside that you would need exact cost tracking / mob also seperated to maturity. Speak we would need loot in chat with info about mob and maturity killed and we would need the information of weapons used and number of attacks to kill that specific mob (think about switching weapons, f.e. a finisher and long range tagger).
    What about defence cost / mob.
    What armor, what plates, hit counter. Chatlog does not give correct data on deflected, it just tells you that your armor absorbed all the damage but not the exact damage. If you have 50 protection and deflected, was the hit 45 or 35 or 49, so more and more and more problems arise the longer you think about it.

    Even worse for healing costs, as you dont heal on every mob that deals damage, so to what mob do you count the healing costs?

    Does MA really want us to have that detailed statistics at all?

    How detailed do you want your own statistics?

    As said it would be a nice feature to have a mob counter for those who want it.
    Its useability to make detailed statistics is questionable, so I cant care less.
    Didn't read all way too much info, It would help for at least one reason, you know how many you killed and how much loot when you cash in. I am not sure about others but I hunt one mob at time to see what gives me the best loot. I would never go out in world and just kill anything that comes along. If you do then right it would not help that much.
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  2. #12
    Quote Originally Posted by CozMoDan View Post
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    ... I would never go out in world and just kill anything that comes along. If you do then right it would not help that much.
    So often it's about effort of implementation versus benefit. The simplest counter would simply be a mission which counts kills and would benefit anyone who wants to check at the beginning and end of a run.

    When doing thousands of carabok, I used to reset the 10k mission at the end each time just so I could have a carabok counter. I thought about it for the 10k argo too, but decided to take the reward on that one.

    More complicated counters could be more useful for sure, or some kind of txt chat markers for small external programming etc, or getting solo loots to be written to a txt with an identifier and not just team loots (as release notes a while back at least suggested but didn't work?).
    I'd still be happy for just the simplest version, though.

  3. #13
    Alpha Jan Universe's Avatar
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    Quote Originally Posted by CozMoDan View Post
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    if you forget to delete your chat file you get 2 or 3 or 4 runs all in one and forget what your were hunting.
    I made also a VBP in the past, after each run I executed it, and it would split it into different files with skill gains, damage done, damage taken, heals to calculate the uses, and cost and so on.
    And that would be imported into a spreadsheet when opening it.
    And at the end of the run it also did delete the chat.log
    So you would not forget about that.
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  4. #14
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    Quote Originally Posted by jetsina View Post
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    So often it's about effort of implementation versus benefit. The simplest counter would simply be a mission which counts kills and would benefit anyone who wants to check at the beginning and end of a run.

    When doing thousands of carabok, I used to reset the 10k mission at the end each time just so I could have a carabok counter. I thought about it for the 10k argo too, but decided to take the reward on that one.

    More complicated counters could be more useful for sure, or some kind of txt chat markers for small external programming etc, or getting solo loots to be written to a txt with an identifier and not just team loots (as release notes a while back at least suggested but didn't work?).
    I'd still be happy for just the simplest version, though.
    I agree perfectly just a counter would be great.
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  5. #15
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    Quote Originally Posted by Jan Universe View Post
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    I made also a VBP in the past, after each run I executed it, and it would split it into different files with skill gains, damage done, damage taken, heals to calculate the uses, and cost and so on.
    And that would be imported into a spreadsheet when opening it.
    And at the end of the run it also did delete the chat.log
    So you would not forget about that.
    That was nice one, I displayed most of the stuff on screen, didn't do much SSs but I have one now that I record just the money decay etc, I am 3292 runs and shows my net gain or loss.

    At the time I wrote mine I did not realize that if you deleted the chat file it would just be recreated when the game opened and I had like chat1, chat2 that were empty so I could just rename them and go.
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  6. #16
    Slayer GoNi's Avatar
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    Quote Originally Posted by CozMoDan View Post
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    That was nice one, I displayed most of the stuff on screen, didn't do much SSs but I have one now that I record just the money decay etc, I am 3292 runs and shows my net gain or loss.

    At the time I wrote mine I did not realize that if you deleted the chat file it would just be recreated when the game opened and I had like chat1, chat2 that were empty so I could just rename them and go.
    It think renaming is the better solution, as all past data which is stored in the chatlog is lost the moment it is deleted.

    If you have new ideas what to get out of old chat files you still can run through your old renamed logs, which simply is no longer possible if it is deleted.

  7. #17
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    Quote Originally Posted by GoNi View Post
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    It think renaming is the better solution, as all past data which is stored in the chatlog is lost the moment it is deleted.

    If you have new ideas what to get out of old chat files you still can run through your old renamed logs, which simply is no longer possible if it is deleted.
    I agree but as I recall I think I saved the data to file but not sure its been so ago. I know I did not store the mob for sure as I only hunted one mob at a time but it was always a long time
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  8. #18
    Prowler Lefty's Avatar
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    This would be just plain useful!
    .... just one man's opinion

  9. #19
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    I really wonder why anyone would vote no. If you wouldn't like then it don't turn it on as my suggestion is it to be an option. Guess there is one in every crowd. To me it is kind of like, free medical care for children under age 3 funded by the doctors no tax dollars, completely free, and one person says no because he does not have any children under 3,
    Coz "The Bone Merchant"
    If at first you don't succeed, deposit.



  10. #20
    Old Alpha Sionkiewicz's Avatar
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    I'd rather have MA list the loot in the system console chat log and allow us to process it externally. The less MA plays with the interface, the better off we are.

    So, I voted no..
    "Entropia Universe time: 2017-04-24 01:45:28
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