Lefty
Stalker
- Joined
- Mar 5, 2009
- Posts
- 1,722
- Location
- Billy's Spaceship Afterworld
- Society
- Calypso Rescue Team
- Avatar Name
- Medb Lefty Lucy
This guy summarized my own top priorities fairly well, so I thought I'd ask what everyone else actually wants. I'll add three and a half more of my own before I quote him:
(1) Fix the Half-Mob Glitch (only the lower half of the mob draws; it can hit us but can't be hit no matter what)
(2) Make vertical tracking optional (let the hunter set their own vertical camera angle relative to the horizon or the ground or maybe either, and leave it there; bobbing around with the mob is purely crazy-making)
(3) And another related to one to which he called attention below, sort of: No more getting stuck in terrain please. Either figure out where the hillside/object is before drawing the avatar partway in it, or at the very least add an "Unstick Avatar" action which moves the avatar to about 5 cm above the surface.
(4) Item locks with item recall. This could be as simple as a checkbox in Item Info, normally checked for UL items and unchecked for anything else, which prevents the item from going into the TT or auction; an action could be easily cloned from Recall All Vehicles, perhaps with an intermediate widget listing all items on loan, and empty checkboxes next to each to indicate which loaned item(s) to recall to storage at that time. This would of course necessitate either an Trade-like action "Lend" or, like practically every other mmo out there, an additional area in the Trade interface for items to be lent or rented rather than sold (if you can crank out an all new camera system so quickly, this minor addition should be trivial to code once its underlying system is clarified about as deeply as I just did). Borrowed items in the possession of inactive avatars could potentially even autorevert to the lender but that would probably be more bother determining appropriate length of inactivity than it would be worth to code.
Without further ado,
(1) Fix the Half-Mob Glitch (only the lower half of the mob draws; it can hit us but can't be hit no matter what)
(2) Make vertical tracking optional (let the hunter set their own vertical camera angle relative to the horizon or the ground or maybe either, and leave it there; bobbing around with the mob is purely crazy-making)
(3) And another related to one to which he called attention below, sort of: No more getting stuck in terrain please. Either figure out where the hillside/object is before drawing the avatar partway in it, or at the very least add an "Unstick Avatar" action which moves the avatar to about 5 cm above the surface.
(4) Item locks with item recall. This could be as simple as a checkbox in Item Info, normally checked for UL items and unchecked for anything else, which prevents the item from going into the TT or auction; an action could be easily cloned from Recall All Vehicles, perhaps with an intermediate widget listing all items on loan, and empty checkboxes next to each to indicate which loaned item(s) to recall to storage at that time. This would of course necessitate either an Trade-like action "Lend" or, like practically every other mmo out there, an additional area in the Trade interface for items to be lent or rented rather than sold (if you can crank out an all new camera system so quickly, this minor addition should be trivial to code once its underlying system is clarified about as deeply as I just did). Borrowed items in the possession of inactive avatars could potentially even autorevert to the lender but that would probably be more bother determining appropriate length of inactivity than it would be worth to code.
Without further ado,
In no particular order...
¤ I can′t pick up fruits/stones/dung with right or left mouse click. Need to press F.
¤ Especially when on hilly terrain, my ava sinks into the ground up to his knees in what is supposed to be rock.
¤ When getting near a TP and hitting F the ava should stop. However it just runs on and on till it breaks away from the TP even on maximum target lock sensitivity.
¤ When changing direction towards a specified target, say storage, the ava should look at that target and not at the fixed white dot in the middle of the screen. Talk about looking stupid.
¤ Need an option to do away with the dot. When the dot is near to the ava it′s one main reason for uneasy and sick feeling because it is fixed and the ava bounces around. It also kills all aspects of 3D reality because it′s just an irritating dot ruining the whole picture, and not a crosshair which the brain computes in a quite dissimilar fashion.
¤ Hate to think that MA took away putting things on the ground and thus killing an important social aspect of the game just because it messed with the new camera/control system. Not worth that.
¤ Bring back walking backwards. That′s the normal thing people do, not turning 180 degrees on the spot in a whiff. Looks totally strange and artificial. Also kills the classical style of hunting.
¤ Still needs to be fixed that storage and inventory windows stay put where dragged to on the screen. No centering and no overlapping, please.
¤ Please fix swimming.
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