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  1. #21
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    Stoica Alina Alina
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    Quote Originally Posted by GoNi View Post
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    I still hope we get healthbars back for healing.
    we are good without them

    so far vu 16 is fine , lets go 16.1
    .........

  2. #22
    Stalker messi91's Avatar
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    Amazing work so far.
    Keep it up.

  3. #23
    Quote Originally Posted by messi91 View Post
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    Amazing work so far.
    Keep it up.
    LOL.

    Oops, sorry, I think you were sincere, but it was just my reaction for real reading your post..

  4. #24
    Lets see what this VU has in store for us

  5. #25
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    Quote Originally Posted by Angel O2 Mercer View Post
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    Craftable puke buckets for people with motion sickness since VU 16.

    Hopefully.



    That may be required

  6. #26
    Guardian mspatterson's Avatar
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    All this change is exciting im lovin it. Wonder if this is the armor skill req stuff that was said would be soon during the ama? And hopefully the beyonce' reticle bug is fixed. Its to the left to the left everytime i get out of my sleip. Or 50% of the time at least.
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  7. #27
    Prowler GradenFoss's Avatar
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    Quote Originally Posted by Alukat123 View Post
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    Quote Originally Posted by DocGray
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    JUST GOT WORD FROM THE ROCK DEVS, MA PUSHED OUR VU TO THURSDAY NO REASON WAS GIVEN.

    Fixed

    ...

    Loot 2.0 Compliant -- All loot has been rebalanced to conform to loot 2.0. (God help us all)

    ...

  8. #28
    still no crafting/mining fix it seems

  9. #29
    Guardian mspatterson's Avatar
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    Quote Originally Posted by Alukat123 View Post
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    still no crafting/mining fix it seems
    I wouldnt say that for sure. Supposedly revamping weapons n hopefully amps possibly making them viable which would be nice. Plus i think i read some new bp's?
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  10. #30
    Quote Originally Posted by mspatterson View Post
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    I wouldnt say that for sure. Supposedly revamping weapons n hopefully amps possibly making them viable which would be nice. Plus i think i read some new bp's?
    that's not doing much good when crafting/mining is fundamentally broken in regards to volatility...
    if it's a level V-VII furniture BPs, f.e.:
    got to grind with level BP I (like nallo ceiling lamp) to get level IV BPs on which you can go for the level V-VII BPs.
    Here's the problem (example values), you buy 2k PED TT of level I BP mats, there's ~80% TT-return, so 500+PED loss, then you buy another 2k PED TT of level IV BP mats and you get ~80% TT-return again, so another 500+PED loss, if you get lucky to loot the BP then, then you may have to buy another 2k PED TT of mats for the level VII craft, where you may get ~80% TT-return again, so another 500+ PED loss, now you're down by 1500-2000 PED (with material MU), and then you eventually have items worth maybe 1000 PED MU.
    So even with the good MU 500-1000 PED loss.
    good chance that you end up with loss even with the item having good MU, so no point in going for the level VII craft. And since there's no point in going for the level VII, there's no point in buying mats for the level VII, IV & I craft, so instead of buying 6k PED TT of crafting materials, buying 0 PED TT. high volatility on crafting can be quite a killer for the economy...

    with lower volatility, say 90% TT-return as baseline without multi, you may be down 750-1000 PED and you get 1000 PED MU from selling the crafted item, worth doing.
    Last edited by Alukat123; 03-15-2019 at 06:40.

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