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  1. #1
    Marauder Angel O2 Mercer's Avatar
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    Arrow Stop the skill devaluation

    I would like to address the following problems:

    1. Players chipping out systematically to stay in a certain event category. Sometimes giving away their skills for free or even paying someone just to take them.
    2. The generalized devaluation of avatar skills as a whole, in my opinion heavily related to issue #1.
    3. The lack of reward/objectives past certain level.


    Is this how the game is supposed to work?

    Keep it civil please, thanks.

    PS: I'm not directly affected, I just think there is a serious problem. I also don't have a magical solution that will fix everything, maybe we can find one together

  2. #2
    Stalker Captain Jack's Avatar
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    I do not understand the purpose of this thread.

    It is listed under "suggestions", implying that it is something the developers should read to implement into the game - yet it offers no suggestion whatsoever. It seems to be more of an invitation to discussion, which would be more appropriately placed under the "skills" thread.

    Notwithstanding, this is a topic which has been discussed at length in various other threads and therefor without the presentation of a new solution I do not understand why you bring it up here.
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  3. #3
    Marauder Angel O2 Mercer's Avatar
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    Quote Originally Posted by Captain Jack View Post
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    I do not understand the purpose of this thread.

    It is listed under "suggestions", implying that it is something the developers should read to implement into the game - yet it offers no suggestion whatsoever. It seems to be more of an invitation to discussion, which would be more appropriately placed under the "skills" thread.

    Notwithstanding, this is a topic which has been discussed at length in various other threads and therefor without the presentation of a new solution I do not understand why you bring it up here.
    Hmmm, well. I honestly didn't know where to put it, in my mind it IS a suggestion/wish (to stop the skill devaluation) and I didn't find any rule that suggestion threads had to be a precise and fully functional proposal.

    I'll try to search better for previous discussions, feel free to link them if you want.


  4. #4
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    Formerly "Darkaruki Dorkaruki Kakiro"
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    I think new high level content that involves level-gated areas need to be introduced. I'd like to see this type of content released in the future.

  5. #5
    Old Alpha fred5283's Avatar
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    Quote Originally Posted by Darkaruki View Post
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    I think new high level content that involves level-gated areas need to be introduced. I'd like to see this type of content released in the future.
    Higher the level, higher the tt return and items with mu
    That may fix things

  6. #6
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    Quote Originally Posted by Darkaruki View Post
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    I think new high level content that involves level-gated areas need to be introduced. I'd like to see this type of content released in the future.

    I like that idea. But please include lvl restricted areas that are possible to enjoy in mid range gear.
    Something like: Minimum dmg profession 75, but can be enjoyed with viceroy and a 50DPS weapon.

  7. #7
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    Stoica Alina Alina
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    Quote Originally Posted by fred5283 View Post
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    Higher the level, higher the tt return and items with mu
    That may fix things
    i like his idea , will be fun to have areas with level required , like when they added Amethera was min level 30 to join
    .........

  8. #8
    Prowler jambon's Avatar
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    It's supply and demand... The more players that come and go into eu the more skills are there to be sold.

    The only way skills are ever destroyed is in the small fee when chipping out.

    Imo the problem here is actuslly two things... 1 is ESIx and their markup. 2 is the lack of ability to mass sell common skills without ESIs


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  9. #9
    Marauder Angel O2 Mercer's Avatar
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    Categorization of a lot more content than just events sounds very nice, I like the idea a lot.

    Also the level requirement on armors (as was originally planned).

  10. #10
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    Quote Originally Posted by jambon View Post
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    The only way skills are ever destroyed is in the small fee when chipping out.
    Well, let's destroy more skills then.

    How about an attachment/ring/whatever that gives you slightly better return, but instead of gaining skills you're losing the same amount? Some folks would sure use it. (Others wouldn't but then, no one would be forced to)
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