PlanetCalypsoForum.com :: Entropia Universe Discussion and Resources
Page 7 of 7 FirstFirst 1 2 3 4 5 6 7
Results 61 to 67 of 67
  1. #61
    Old Alpha
    Joined
    Jun 2006
    Gender | Ingame
    Male | Male
    Avatar
    Shawn Thark Columbo
    Society
    German White Angels
    Posts
    932
    Images
    8
    Is that an overly complicated way of asking me if I'm guessing on how skills could be worth more? Which this thread is entirely about now?

    yes.


    Tho some skills are free now so any price is an increase. But yes the point I made was that I speculate the price would go up and I asked why people think it would not.
    “Likest thou jelly within thy doughnut?"

    "Nay, but prithee, with sprinkles 'pon it instead, and frosting of white.” I said solemnly,

  2. #62
    Quote Originally Posted by Thark View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Is that an overly complicated way of asking me if I'm guessing on how skills could be worth more? Which this thread is entirely about now?

    yes.


    Tho some skills are free now so any price is an increase. But yes the point I made was that I speculate the price would go up and I asked why people think it would not.
    People are currently giving away skills. If ESI was in the TT, people would buy chip out and re-TT the skill, as they currently do for other players now.

    (I would personally do this to stay in cat9 if ESI were in TT)

  3. #63
    Old Alpha
    Joined
    Jun 2006
    Gender | Ingame
    Male | Male
    Avatar
    Shawn Thark Columbo
    Society
    German White Angels
    Posts
    932
    Images
    8
    I would buy your skills at 101% then. Then the next guy comes and offers 105% cuz he wants to resell to someone. but I would go as high as 200% for most common skills.
    And thats just cuz I still want some more and am too lazy to seriously grind. I would pay much more for say melee skills, just not 1500%.

    Thats just my theory. But also if you rly were to tt the skill, then we would have fewer skills in the game and that would also stop/slow down the skil devaluation.

    I think that just makes a lot of sense. You being able to tt skills doesnt feel like it would devalue skills, does it?

    Regards
    Thark

    PS:
    I do understand the argument that ESI are a big part of the hunting loot MU. tho I dont often loot any so I selfishly want cheaper skill prices. Cant judge how that would effect the big gamblers and MAs bottom line.
    “Likest thou jelly within thy doughnut?"

    "Nay, but prithee, with sprinkles 'pon it instead, and frosting of white.” I said solemnly,

  4. #64
    Prowler DannyO's Avatar
    Joined
    Dec 2005
    Gender | Ingame
    Male | Male
    Location
    England, South of London
    Avatar
    Daniel DannyO Ocean
    Society
    Dark Knights
    Posts
    1,416
    Images
    16
    When I started playing this game, many many years ago, they whole concept was to gain more skills to become a better player, which in turn allowed you to hunt better mobs, which in turn allowed you the chance to loot better items.

    That whole concept has long gone, by some poorly made decisions by people sitting in offices, who have lost touch with the game.

    I do understand some of the reasoning of implementing Limited items into the game to help reduce loses for newer players, as new players usually invest a few hundred dollars and then leave if they don't think the game is value for money, but with the introduction of big limited guns, limited armor, big protection armor plates, all it has done is to devalue the whole concept with the skills.

    Surely the powers that be at MA must have had the foresight to see this would happen?

    The event system was introduced with I believe good honest intentions, to give more players the opportunity of taking part and winning, but once again, I feel MA did not think it through properly and what the implications would be by making 10 individual categories. Players are always looking for an edge, some way of trying to beat the system, and by capping the categories it has created a situation that has devalued the skills, as players look at what categories gives them the best chance of winning.

    This will not stop until the event system is overhauled, by someone who has game knowledge and is streetwise enough to be able to foresee all the consequences that could happen.

    It is fast becoming a game of lower year round activity with people just logging into events...…

    Maybe L items should have a ceiling level, you can only use them upto level 10 or level 20? This would get the game back on track, where you need skills to use UL items, and old crafters can get back to manufacturing UL items?

    If they wanted to leave the current 10 categories for events in place, why don't the just cap the amount of times you take part in a category? So for example, for cat 2, you can take part 2 times, then you would need to take part in cat 3 the next time? Wouldn't this help get the game back on track where skills mean something?

    Maybe
    Last edited by DannyO; 06-28-2019 at 10:03.
    Quotes from England's Finest......... Sir Winston Churchill
    "You have enemies? Good. That means you’ve stood up for something, sometime in your life."
    “Success is not final, failure is not fatal, it is the courage to continue that counts.”
    “It’s not enough that we do our best; sometimes we have to do what’s required.”


  5. #65
    Devaluating skills is very good move by MA. It will make even harder to leave the game, since your 500k skills are not worth anything and you rather keep playing, make use of it.

    They need the whales and they need to make it super complicated to chip out and leave. If it wasn't complicated enough before, making skills cost 0 PED made it even better for MA

  6. #66
    Elite
    This member has helped support PlanetCalypsoForum in the past via donations.
    NoBion's Avatar
    Joined
    May 2005
    Gender | Ingame
    Male | Male
    Location
    Denmark
    Avatar
    NoBion Nob Andersen
    Society
    Silly Underground Family
    Posts
    3,032
    Images
    168
    You're straight on point here.

    It used to be a "Classic" Game about developing one's avatar to become bigger and more powerfull, so that you can participate in bigger and bigger things (Beacon missions, Landgrab, PVP).

    It will be hard to turn this beast around to make it walk the right direction, its more complicated than ever to peice the peices together now. I wish MA good luck with that and i hope & Wish any players come out of EU whenever they choose to, without too much of a loss.

    I will continue to remember the good times of EU (PE). We need something like Project 1999 (Everquest). Just dreaming here :-P

    Quote Originally Posted by DannyO View Post
    This quote is hidden because you are ignoring this member. Show Quote
    When I started playing this game, many many years ago, they whole concept was to gain more skills to become a better player, which in turn allowed you to hunt better mobs, which in turn allowed you the chance to loot better items.

    That whole concept has long gone, by some poorly made decisions by people sitting in offices, who have lost touch with the game.

    I do understand some of the reasoning of implementing Limited items into the game to help reduce loses for newer players, as new players usually invest a few hundred dollars and then leave if they don't think the game is value for money, but with the introduction of big limited guns, limited armor, big protection armor plates, all it has done is to devalue the whole concept with the skills.

    Surely the powers that be at MA must have had the foresight to see this would happen?

    The event system was introduced with I believe good honest intentions, to give more players the opportunity of taking part and winning, but once again, I feel MA did not think it through properly and what the implications would be by making 10 individual categories. Players are always looking for an edge, some way of trying to beat the system, and by capping the categories it has created a situation that has devalued the skills, as players look at what categories gives them the best chance of winning.

    This will not stop until the event system is overhauled, by someone who has game knowledge and is streetwise enough to be able to foresee all the consequences that could happen.

    It is fast becoming a game of lower year round activity with people just logging into events...…

    Maybe L items should have a ceiling level, you can only use them upto level 10 or level 20? This would get the game back on track, where you need skills to use UL items, and old crafters can get back to manufacturing UL items?

    If they wanted to leave the current 10 categories for events in place, why don't the just cap the amount of times you take part in a category? So for example, for cat 2, you can take part 2 times, then you would need to take part in cat 3 the next time? Wouldn't this help get the game back on track where skills mean something?

    Maybe


    See my youtube profile for EU videos
    https://www.youtube.com/watch?v=ypkT...i7uOQ&index=19
    (Click my profile at this video for more!)

    Check out my Entropia style music tracks here: (Might have to scroll down a little)
    https://soundcloud.com/nobion-nobion/tracks


  7. #67
    Elite Naomi's Avatar
    Joined
    Jan 2007
    Location
    Arkadia
    Avatar
    Naomi
    Society
    Freegunner
    Posts
    3,423
    Images
    40

    yes !

    I fully agree that the current event category system is ruining a certain part of the game.

    A secondary problem of the current event system is that people who wish to participate, but are high level, and use lower gear (such as myself), cannot compete. 1 - in their category there is only prizes for the top10, 2 - they are excluded from lower categories.

    For that I have presented a fair solution for everyone before:

    Here is how an event could work:
    - Keep the categories and danger levels as they are right now
    - Keep the score you made in your category
    - Multiply everyones score, by the category number to get everyones final score.. (for instance, 9500 points, cat10, 95000 points
    points category final points
    player 1 12 500 10 125 000
    player 2 9 500 10 95 000
    player 3 13 000 9 117 000
    player 4 9 200 9 82 800
    player 5 12 000 8 96 000
    player 6 7 500 8 60 000
    player 7 3 200 7 22 400
    player 8 1 258 7 8 806
    player 9 12 000 3 36 000
    player 10 9 575 2 19 150

    - Make 1 list of all participants, from high final to low final score
    - Divide the prizes proportionally

    points cat final points 100 000 mtokens
    player 1 12 500 10 125 000 18 878
    player 3 13 000 9 117 000 17 670
    player 5 12 000 8 96 000 14 498
    player 2 9 500 10 95 000 14 347
    player 4 9 200 9 82 800 12 505
    player 6 7 500 8 60 000 9 061
    player 9 12 000 3 36 000 5 437
    player 7 3 200 7 22 400 3 383
    player 10 9 575 2 19 150 2 892
    player 8 1 258 7 8 806 1 330

    Everyone can have some fun, and get some prizes, not just the top10!
    MA can still add prizes for the best of each category on top of that, such as mayhem faps and all kinds of stuff.
    I've been suggesting this for years...

    Currently mayhem is not rewarding towards grow in the game, rather then figuring out the perfect setup, not to do as good as possible, but do get into noob categories and steal their prizes.


    - 1 Result list, for all of the participants of the mayhem event!
    This makes REAL progress towards the top possible
    This makes EVERYONE be able to participate for some prize money
    This makes EVERYONE get some prize, and is motivating, instead of the current system if you fall off the top 10, many people choose to not compete at all.
    Last edited by Naomi; 06-30-2019 at 22:22.


    No Livestream at the moment:
    Click to go to the twitch.tv/openair247 Livestream

Page 7 of 7 FirstFirst 1 2 3 4 5 6 7

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Follow Planet Calypso on Twitter  Follow Planet Calypso on Facebook