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  1. #31
    Prowler Evey's Avatar
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    Quote Originally Posted by krogfan View Post
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    Isnt the ESIs the value of the skills atm, if those were TT wed have a true value of the skill and a shorter way to enter for beginners since the total cost for skills would be much lower.

    That way it would be more fair for all and easier to exit for those with alot of skills and easier to start the game and the value would be in the skill only and not to the lucky looter of the ESI.

    Sorry for interrupting but this is sticking to my own field of activity since Id happily sell 100k+ TT of skills

    //Linzey
    Everyone wants for skills to matter more an have more value. Those of you who 'left' or want to and also those of us that still are active would prefer for skills to be worth a lot more. And yes why not, when chipping in or out, you'd prefer to find esi at TT, but, a significant part of your skill was made during the ESI farm because it was the best markup across many events over years. Markup is still there and ESI is a significant part of it. This is something mastermesh, as a lurker in this universe can't understand and MA also can't quite grasp this.
    Abruptly switching the ESIs to tt value would've probably made you quit even few more years early not just because you had over 10k tt often, but, it would have been a lot harder to profit from hunting so not worth playing at all. And not for you but for the majority of the top hunters which would have been rather bad as it turns out the following eomon migrations were, without ESI and without weapons.
    Cheaper skill transaction but higher skill value is something we all would prefer, but, if these things were more accessible, maybe another player would start sell, and another one, and maybe me too, since I have almost twice the levels I need for my weapon so why not sell the excess too. So even if ESI at TT would mean an easier and cheaper way out, it's a two edge sword because if demand would increase, so would the supply and I can assure you the supply is many times more than the demand - be careful what you wish for
    You know and understand all this but mastermesh, with a total (12 years) turnover equal to your turnover in one of your good day, knows jack shit about hunting and ESI in loot.

    I'm not biased in this, I think, as I sell my ESI as I loot them, not when the MU is super high - maybe that's why the ESI got so expensive over the years, because the top hunters waited with selling them until that moment of the year when everyone was looking for them, maybe if everyone sold them as they looted them, maybe the ESI wou;d have been 4-600% as they once were while skills were over 1.5-2k%...

    Esi at tt would be a very bad move, by itself, if not complemented with a complete new set of rules and changes to make up for the difference in MU a hunter gets (which is 2-5 esi a day in hardcore mode during events and which means a lot as the losses are much higher during those times)

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  2. #32
    Elite SuperKanjo's Avatar
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    I agree with Evey concerning the idea to make ESI available at TT, that would only cause the skills to devaluate even stronger.

    In my opinion what is needed is more incentive to skill up. There should be a reason to keep on skilling and for skills to have value. The DPS have been improving steadily the last years and to my opinion the available content didn't grew in the same speed. There should be more high level content, there alreadyhas been some steps in this direction but this is something MA needs to work on.

    We have already seen more variety and availabily of weapons of more skill levels with the introduction of the ArMatrix series, and i'm quite sure there will be more in the future. The game is 16 years old, so the total skills ingame keeps on growing, the content should grow with that.
    Account Created 2006-03-03

  3. #33
    No need to put ESI in tt. All MA has to do is increase drop rate gradually to push MU down - we don't need ESI's at 105% but pretty sure MA could push down MU to 200% range with drop rate adjustments, especially if they would announce their intention to give time for hoarders to unload.

    Ppl who rely on ESI's MU wouldn't lose as they would get more of ESI's but with lower MU - higher tt should compensate for MU drop. Other ppl would gain ability to trade skills more freely. MA would gain too since ESI's loose 10% tt on skill load and that's extra decay for them if ppl chip in/out more - it's funny, that change looks like win-win for both community and MA. MA is actually losing ESI's decay by keeping drop rates low. High MU is clear signal ppl would trade skills more with more ESIs available.

    The only losers with that move would be ppl who hoard them to keep MU high if such ppl exist.

  4. #34
    Prowler Lefty's Avatar
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    Quote Originally Posted by Daimon Frey View Post
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    No need to put ESI in tt. All MA has to do is increase drop rate gradually to push MU down - we don't need ESI's at 105% but pretty sure MA could push down MU to 200% range with drop rate adjustments, especially if they would announce their intention to give time for hoarders to unload.

    Ppl who rely on ESI's MU wouldn't lose as they would get more of ESI's but with lower MU - higher tt should compensate for MU drop. Other ppl would gain ability to trade skills more freely. MA would gain too since ESI's loose 10% tt on skill load and that's extra decay for them if ppl chip in/out more - it's funny, that change looks like win-win for both community and MA. MA is actually losing ESI's decay by keeping drop rates low. High MU is clear signal ppl would trade skills more with more ESIs available.

    The only losers with that move would be ppl who hoard them to keep MU high if such ppl exist.
    ^^ the solution imo
    .... just one man's opinion

  5. #35
    Provider Freddy_M's Avatar
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    I do not understand where the problem is.
    It is a win - win situation. Poorly skilled players get skills and those who submit skills can continue to play in the smaller category.
    The only ones who could lose are those who earn their money selling skills. It's stupid for them. But for the big crowd of players, are on the winning side. This is how EU works .......

    Greetz

  6. #36
    Stalker Xavier_Jr's Avatar
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    Quote Originally Posted by SuperKanjo View Post
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    I agree with Evey concerning the idea to make ESI available at TT, that would only cause the skills to devaluate even stronger.

    In my opinion what is needed is more incentive to skill up. There should be a reason to keep on skilling and for skills to have value. The DPS have been improving steadily the last years and to my opinion the available content didn't grew in the same speed. There should be more high level content, there alreadyhas been some steps in this direction but this is something MA needs to work on.
    Yes, i said same many pages before. People needs to know their skills have something of value. Because if MA do not pay tt value for skills anymore, MA should put ESIs in TTs to give to skills their real value again.

  7. #37
    Stalker Xavier_Jr's Avatar
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    Quote Originally Posted by Daimon Frey View Post
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    No need to put ESI in tt. All MA has to do is increase drop rate gradually to push MU down - we don't need ESI's at 105% but pretty sure MA could push down MU to 200% range with drop rate adjustments, especially if they would announce their intention to give time for hoarders to unload.
    No, because today skills have nothing of value. Nothing. It have not even tt value. Because MA do not pay for skills like before ( in old times if you stopped playing for a long time, the game returned to you the tt value of everything yours including skills. But now anymore). To put a tax of 200% for selling your skills is too many really.

  8. #38
    Alpha [FM]'s Avatar
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    Skills past on since day one from player 2 player with the tiny loss of 10% ,top that with skill events,pills,buffs,sib.


    More skills need to be destroyed than the 10% ,plus be more important for the gameplay.

    Entropia is like an box of chocolate...

  9. #39
    Prowler Flash's Avatar
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    Quote Originally Posted by Xavier_Jr View Post
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    No, because today skills have nothing of value. Nothing. It have not even tt value. Because MA do not pay for skills like before ( in old times if you stopped playing for a long time, the game returned to you the tt value of everything yours including skills. But now anymore). To put a tax of 200% for selling your skills is too many really.

    MA has never paid for skills in inactive accounts, just for the tt value of items that are on the avatar and in storage ! Skills have never had a "tt-value" when it comes to MA,s responsibility!
    Planet Calypso Citizen Since 2004-01-05

  10. #40
    Stalker Xavier_Jr's Avatar
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    Quote Originally Posted by Flash View Post
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    MA has never paid for skills in inactive accounts, just for the tt value of items that are on the avatar and in storage ! Skills have never had a "tt-value" when it comes to MA,s responsibility!
    The information was given to me by someone who told me that he received in 2006. I could be wrong. however, something that has no tt value could not be sold as %.

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