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Thread: TT Inflation

  1. #1
    Stalker mandu's Avatar
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    TT Inflation

    I listen to a lot of economics podcasts, and current affairs programs. The topic of Venezuela's economy is much discussed now, with their 10,000,000% inflation. Those discussions, and my recent ( tentative ) return to EU, has made me think a lot about the way the in game economy plays out.

    I've noticed that apartment prices seem to have risen since I left several years ago, but their inherent value hasn't changed. There are no new features for apartment owners that I know of. This would be an example of in game inflation. The average EU citizen has a higher IRL income, and can afford more for in game revenue generators and luxuries.

    But at the same time, TT values remain constant. Given that planet partners, land owners, and MA make all their revenues from TT decay and taxes, it seems to me that this is unsustainable long term.

    Unless there is a steady increase in the player base to bring in more income for the owners of EU, they will slowly loose out to IRL inflation, and will earn less and less in relative terms as time goes on. This is very meta. There is entropy negatively affecting their project that uses entropy to earn money!

    TT values need to inflate as well, don't they?

    $10 US spent hunting lasts just as long ( maybe longer with some of the new game mechanics ), and they would derive the same revenue from that as they did way back in 2007. That will be the case until more decay is added, or TT values are increased.

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    Been many suggestions on how to add more functionality to apartments over the years. Maybe some day mindark will listen... (latest VUs made apartments harder to maintain imho since clicking anything in your estate picks it up now... more difficult to place things just the way you want it if you keep accidentally putting items back in inventory on every left click on mouse)

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    Since all Appt Deeds use also the same mu chart...there are more then 1 sight of prices...

    yes caly appt prices are higher now..also bec the rent was removed some longer time ago...

    Also owning an appt is now more a prestige thingie then it was in past i guess...

    + monria appt are around 1500-2k bec of the monrian travel benefit which goes for owning an appt there...

    rt ,medusa,arka appt are also in this price range....so the generel mu chart doesnt rly work on "normal" caly ones...


    Eddie

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    Quote Originally Posted by Edward-James View Post
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    Since all Appt Deeds use also the same mu chart...there are more then 1 sight of prices...

    yes caly appt prices are higher now..also bec the rent was removed some longer time ago...

    Also owning an appt is now more a prestige thingie then it was in past i guess...

    + monria appt are around 1500-2k bec of the monrian travel benefit which goes for owning an appt there...

    rt ,medusa,arka appt are also in this price range....so the generel mu chart doesnt rly work on "normal" caly ones...


    Eddie
    Size matters... tangerine apartments have 410 points for items. Trashy apt on same planet has 30 only. Cyrene can add apartments but has chosen not to yet...

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    Bigger guns with faster cycle rates...already happening . Also new players of course.
    IGN: Feng Huan SecretAznMan Zho

    Check out my stream! https://www.twitch.tv/lootdemon

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    The additional factors that you all are pointing out regarding the pricing of apartments are good points.

    I think my thesis should have focused more on the disconnect between IRL inflation, which affects all our abilities to pay to play, and the fixed TT costs that are not subject to inflation.

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    Actually, if you consider the fact you are storing tt value in the game as cash, it makes perfect sense.

    Your TT devalues to inflation, just as cash would.

    Only if you put TT value in something that grows/has a return like CLD or AUDs or the like can you beat inflation within the game

    And I'm sure MA has invested our 'TT' in funds that counter inflation to prevent loss of value over time .
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    Stalker mandu's Avatar
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    Quote Originally Posted by Jhereg View Post
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    And I'm sure MA has invested our 'TT' in funds that counter inflation to prevent loss of value over time .
    That would be a sensible thing to do, but from what I saw on in the financials they release, they don't.

    I don't think they have enough capital to do that, handle their expenses, and maintain liquidity for withdraws.

  9. #9
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    Yes...

    Quote Originally Posted by mandu View Post
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    The additional factors that you all are pointing out regarding the pricing of apartments are good points.

    I think my thesis should have focused more on the disconnect between IRL inflation, which affects all our abilities to pay to play, and the fixed TT costs that are not subject to inflation.
    ...I hate that you even jumped in to restate your point...I was kind of enjoying the utter lack of connect with your excellent thesis on unsustainability by post after post on apartment specifics

    Remember tho...MA is making more money from selling boxes and players investing in boxes for buff items and other etcs., than actual decay relatively speaking in the time frame you are looking at. i.e. there are dollars to ped dilations occurring that occur parallel with decay

    and I agree...MA has not the funds to invest in anything so far nor does any small business usually use their liquidity like that. But good points Jhereg. 98% of the population ingame has invested dollars and MA gives them PEDS and they never see a return(withdrawal) on that. If there are 1,000 active players averaging 100 ped a month in decay...that is 10,000$ a month in revenue somewhere. My point isn't that $10000 number because I think u can see how ludicrously conservative it is. Another point is that I am not sure anyone has considered that MA controls all the markets and has anyone considered that MA could easily be making money off the market as an 'insider trader'...no one would know. I also imagine it is their goal to slowly buy back 'shares', i.e. CLD and reduce their exposure to players that don't need to deposit. One of my biggest concerns is that they would do this by destroying CLD value as well.

    Brick
    Last edited by jaydub; 04-01-2019 at 15:12.

  10. #10
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    Doesnt the Dollar inflate?

    and the ped is tied to the dollar?

    http://meridianwealth.com/2010/03/12...deral-reserve/

    As for ingame things..

    Guns that were the best ingame are no longer the best. The people addicted to having the best have to move to bigger and better stuff. Pills, buffs, enhancers, pets, cloaks, special lasers and scopes.
    Mobs that are spawned in events are bigger than ever.
    example: migration used to have exarosaur elite, longtooth and eomon
    longtooth and eomon were comparable to todays longtooth old and eomon young. exarosaur elite no longer spawns during migration.
    armors need to be adjusted, improved, modified. Amps need to be adjusted, improved, modified, faps.. well you know.
    Last edited by Spawn; 04-01-2019 at 15:35.

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