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  1. #1
    Dominant The Abomb's Avatar
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    22 Negative hunts in a Row, A Constructive Look at the Future of Entropia, Loot, Fun and Growth

    Honestly I didn't know what to call this thread and before people jump in and expect this to be a whining session, it isn't. I love the game and have played it too much since I started in 2016. Coming up on my 3 year anniversary and with massive changes since I started from Loot 2.0, a big camera change and new Moon. We have more and more items, deeds and still an increasing problem of less and less players.

    Honestly with many Vu's of changes in my 3 years here one thing that hasn't changed is the common theme of players coming and going. They join with expectations of some fun in an RCE and leave faster than perhaps any game screaming to anyone they know to never try this game. I always wanted this game to grow as a avid gamer and reduce it's turnover and thought that Loot 2.0 would get us there but the theme is the same. No increased growth in hunters, pissed players, broken promises. Since MA doesn't market, the word of mouth on what people think of this game isn't the best, so obviously we can work on changing that.

    I continue to play cause of the core concept of the game in an MMORPG which is to get skills and progress my Avatar completing missions around the Universe. I love endless progression and grinding in games to build the most powerful character possible. It's a fantasy world and well you want your character to be Uber!! However when that challenge is met with a never ending Negative one after another. It well makes many people say why am I doing this? Why am I getting skills? Why is the "down period" so long. Is there any point in building a powerful avatar? Which this last one is bad because that is the core concept of the game. Remember it is a game first and RCE second. Always will be a game first and the reason why we lack growth despite some changes that are positive we aren't there by a long shot. If the game is great people will play.

    So there is a problem with loot 2.0 and gameplay. To deny it is blasphemy because if there wasn't a problem then this game would be thriving and new hunters, miners and crafters would be joining, streaming and making videos on how awesome Entropia is.

    Smilgs Hunting log of an established Uber to see what one of Top End Hunter gets and last month 96.21% TT return

    http://www.planetcalypsoforum.com/fo...=1#post3703372

    Lets objectively look at hunting and professions in general and ask ourselves what is acceptable? Obviously 96.21% is not even for a new character. To objectively look at Loot 2.0 lets take an extreme stance to look at the growth of the game. What if hunting was free? You always got 100% TT! MA wouldn't lose any money. Hear me out because this is how most games function. The profession itself isn't where people should be spending money. Money is spent on resto chips, guns, armor, plates, tiering, land deeds, shops, ships, rings etc etc....etc.... That is the price for playing the game! This is how all Free to play games that are successful work. The game is FREE!! The webshop and items is where you makes millions on players that are dying to log in and have fun. You establish a large player base and make money on people buying stuff to play. Which our webshop could use an overhaul on packs, armors, items etc.

    When the actual profession and act of playing this game is a constant loss you lose players before they ever get started. They never deposit to buy that 5k resto chip, they don't buy the Moon deeds on the webshop, they don't deposit to purchase that awesome FEN item to enjoy the gameplay. This is the problem. Professions shouldn't be draining anyone's wallet. That is what the fun toys to play this game and pills, buffs are for.

    The toys in this game are expensive and if hunting was free MA would make more money off more player that would be buying strong boxes, beginners packs, resto chips and get items to enjoy the game. We just would have less turn over and people investing in more items and either land or housing etc etc. ( lets not forget the housing market that needs an overhaul, and the gardening flop, gardens were dead before it got started as a project ) These towns and land plots should be thriving with people and their cars. However when you spend so much to just play how can you actually develop and invest in this market or Deeds? The few with deep pockets hold MA treading water instead of new player growth driving numbers through the roof.

    What am I trying to get at? Hope I covered some of it and yes I did have 22 Negative hunts in a row and some will say "Down periods can last months" well hate to break it to you that isn't how a successful game is run. A down period shouldn't even last days! There are just other games to play if every time you log in you lose. However this isn't about my Negative hunting it's just an example of what everyone can experience. Something that no one should experience and how can we actually stop this ever happening in the next Loot 3.0 Honestly 5 negative runs in a row is completely not ok. You will lose the interest of new hunters and never get them to use the Webshop and invest in a game that looks like it is a constant loss to play.

    Then when we look at the top hunters who have the most efficient gear, highest looter level and still only get an unacceptable 96.21% which isn't ok for anyone. Why would they stick around? Why would they buy CP or Moon Deeds? What is their drive to get to that level and deposit 10,000 of dollars? It becomes clear why this game has no growth and isn't successful.

    What would be successful? I am the type of person to provide solutions instead of point the finger without explanation. If we had 3,500 active hunters last year on EL then this year the goal should be above 5k. Next year it should be 7,500. The year after that would be 10k Hunters and so forth. We need next to Zero turn over and to create excitement in Entropia. We need growth and way more players with the extreme size of this Universe. That is successful instead of more items, deeds, moons for less and less players.

    We are at a tipping point where there is an overwhelming amount of Deeds and with CP coming it creates more of problem than solution. More to invest in with less players and money to do so. That is why the Ark Moon still has Deeds for sale and they should of sold out a long time ago. This is a problem. We need more players not more Deeds! We need better gameplay and transparency on loot and how to improve it to KEEP players that decide to download Entropia!


    I am not angry at 22 Negative hunts in a row however I won't deposit just to keep hunting and I stopped that in Jan. I am merely addressing that when are we going to actually make hunting returns stable? So that way people can play and enjoy the game from Noob to Uber! If a new players joins and gets 5 bad hunts in a row they probably will be gone before they reach level 10. We need to get players immersed in the game and thrilled to play and invest. That knowing there aren't going to be unbearable periods of bad loot and they can utilize the webshop and splurge on fun things. ( also think webshop needs to add better armors and weapons for new players ) The fact is this game should be fun to play, cheaper and the money wasted on losing all the time should be spent on the webshop buying fun things to enjoy the game more. You keep players around and get positive word of mouth instead of the constant negative rep that this RCE has always had.

    Think the looter profession is interesting and as a skiller a step in the right direction but it just isn't working well enough and there are logs showing that. It is lack luster and more fluff than effect. This is the truth and it needs to increase returns more than it currently does. That is undeniable!! They need to tack on another 3-4% increased return at least!

    The average return of the common players should be 97-98% If players are getting below 97% than that is a failed game design for growth in the game. Just how it is for the reason I listed. However these new players should know that once they skill, invest in items, looter level they should have 100+ TT months. They should be constantly around 99%. It shouldn't be unheard of. This isn't breaking the bank as I kindly stated why since this money should be used on tiering, boxes, housing, land, deeds etc etc...

    Also this game needs more positive press anyways of players making money!! Remember it is an RCE 2nd after being a game and if players aren't making money, winning prizes and events for items that are worth 10,000's then that is also a big problem.

    I don't want to ramble and I write this because of my love for the game and hoping that the players that stuck around get to see this game grow and move towards a better future. That some day each planet will have 1,000s of active players on it. That housing will be flourished with players heck Id love a block party and the social aspect of the game to increase. I only hope that my thoughts and love for the game was put into words that construe we need changes and we need them sooner than latter!! Lets keep the players we have happy and more importantly lets get many many new ones to join!!

    I wish everyone luck out there


    Abomb The Peoples Champ
    Last edited by The Abomb; 04-08-2019 at 22:46.
    The Abomb now has Remarkable Wood! Level 45 Resource Gatherer, 5,222 RG Skill points
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  2. #2
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    Abomb, a lot of players didn't like or accept what MA did to our controls.

    Less active players, bigger losses.

    Q.E.D.

  3. #3
    +1 , same for crafting/mining please...

  4. #4
    Random garbage incomming

    Make professions 100% return
    Ban all means of transactions between players but the auction
    Tax the auction house for profit

    People would still whine

    Make all professions 100% return
    Make webshop for what exactly since you can grind forever cycling your money.
    People still cry , mindark goes out of buissnes

    Make all professions 101% return
    Introduce new fiat currency thats used to run the professions but can't be used to be converted in real cash
    Tax it , money sink it , make it exchangeable for peds wich are used for premium services , vanity and buffs to
    create more fiat currency.

    Now were close to a modern p2w asia mmo but i guess people would still whine


    On a more serious note, OP is right i asked myself the question why to progress or why to play any activity and the awnser was , its boring. If mindark isn't able to change to direction and keep somehow the rce aspect , this game will never become mainstream

  5. #5
    Old Alpha Darth Revan's Avatar
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    Quote Originally Posted by The Abomb View Post
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    HMoney is spent on resto chips, guns, armor, plates, tiering, land deeds, shops, ships, rings etc etc....etc.... That is the price for playing the game! This is how all Free to play games that are successful work. The game is FREE!! The webshop and items is where you makes millions on players that are dying to log in and have fun.
    That is called Pay to Win, and its the number one complaint on most free to play games.
    Sure EU has the same issue in some respects, but they also allow you to withdraw money. All of these things would then have to be account bound and worth nothing in terms of ped...that's not why we play this game.

  6. #6
    The problem with having returns closer to 100% TT is that uber players would be withdrawing constantly, that is money that MindArk loses directly, and MindArk is not in the business of giving away free money. They make money on deposits that people will never withdraw because they will lose them.

    The only way I see Entropia becoming mainstream is if they make the exchange rate between PED and $ floating instead of fixed. Let players trade PED for $ between them and decide the price, MindArk could take 5% or so of every exchange and still sell things on the webshop. That way, MindArk can have returns close to 100% TT without any financial problem. The value of PED would definitely go down, but we would have way more players, since the game would stop requiring constant depositing to continue playing.

    The way the system is now, someone has to lose in order for someone else to win. MindArk loses money every time someone withdraws, and that money has to come from losers that depo every month to continue playing, in addition to having to pay for the operating expenses of Entropia. MindArk has absolutely no incentive to increase the returns or reduce volatility as long as people keep depositing to lose money.

  7. #7
    Dominant The Abomb's Avatar
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    Quote Originally Posted by David Jackson View Post
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    The problem with having returns closer to 100% TT is that uber players would be withdrawing constantly, that is money that MindArk loses directly, and MindArk is not in the business of giving away free money. They make money on deposits that people will never withdraw because they will lose them.

    The only way I see Entropia becoming mainstream is if they make the exchange rate between PED and $ floating instead of fixed. Let players trade PED for $ between them and decide the price, MindArk could take 5% or so of every exchange and still sell things on the webshop. That way, MindArk can have returns close to 100% TT without any financial problem. The value of PED would definitely go down, but we would have way more players, since the game would stop requiring constant depositing to continue playing.

    The way the system is now, someone has to lose in order for someone else to win. MindArk loses money every time someone withdraws, and that money has to come from losers that depo every month to continue playing, in addition to having to pay for the operating expenses of Entropia. MindArk has absolutely no incentive to increase the returns or reduce volatility as long as people keep depositing to lose money.
    No players wouldn't be withdrawing constantly they have to pay 20k for that ring, 10k for that armor, 150k for that fap. Also we need more people available to invest in Land, deeds, housing etc etc.

    On that note there "NEEDS" to be more players withdrawing! That is how a successful RCE would work. There should be news stories of X withdrew 50,000 PED. That is positive news. This is a good thing and it brings in more players to buy packs, deeds and start playing. MA makes money when people withdraw.
    The Abomb now has Remarkable Wood! Level 45 Resource Gatherer, 5,222 RG Skill points
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  8. #8
    Quote Originally Posted by Darth Revan View Post
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    That is called Pay to Win, and its the number one complaint on most free to play games.
    Sure EU has the same issue in some respects, but they also allow you to withdraw money. All of these things would then have to be account bound and worth nothing in terms of ped...that's not why we play this game.
    not necessarily, played a F2P game where none of the shop items were BoA, worked quite good too, for a simple reason. Ingame-only were required to manufacture the best items in the game, shop items to upgrade those items to the highest tier... so depoers bought upgrade items from shop and sold them to non-depoers basically for the best items.. the depoers could save some time and the non-depoers could still get the depo exclusive stuff...

    Quote Originally Posted by David Jackson View Post
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    The problem with having returns closer to 100% TT is that uber players would be withdrawing constantly, that is money that MindArk loses directly, and MindArk is not in the business of giving away free money. They make money on deposits that people will never withdraw because they will lose them.
    and? If 100.000-300.000 new players join and everyone depos 200-400$ over the first 3 years, that's a plus of 20-120 million$ in MAs account ^^

  9. #9
    Stalker messi91's Avatar
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    Quote Originally Posted by David Jackson View Post
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    MindArk has absolutely no incentive to increase the returns or reduce volatility as long as people keep depositing to lose money.
    I've never deposited to lose.Although I had a very long period I've lost a lot of money I knew at some point It will turn and it did.

  10. #10
    Dominant The Abomb's Avatar
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    Quote Originally Posted by Alukat123 View Post
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    and? If 100.000-300.000 new players join and everyone depos 200-400$ over the first 3 years, that's a plus of 20-120 million$ in MAs account ^^
    Bingo.....
    The Abomb now has Remarkable Wood! Level 45 Resource Gatherer, 5,222 RG Skill points
    I am Bruce Lee - 6,287 Martial Arts
    I am growing strongah with the Force - 3,877 Force Merge

    Being Realistic is the most traveled road to Mediocrity.

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