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  1. #41
    Elite wizz's Avatar
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    Quote Originally Posted by The Abomb View Post
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    Ummm comparing Entropia to gambling instead of a video game is not only odd but also wrong. I am not here to gamble and don't like gambling. (besides that is illegal right ) Most people who play video games aren't there to gamble they are there to progress. MMORPGs are about progression. That is what this game is about at it's core and what it's focus should be in order to draw in more people to enjoy "the game"

    This is a video game and the core aspect of gameplay is building up an Uber character to enjoy the world of Entropia Universe. The building of this character should be more streamlined and possible without needing massive money just to complete missions and perform the basic activities in the game. We want people to get a chance to see what this game is about and actually reach 30 lvl and enjoy the game to stick around and then invest in better gear/land. This stream line gameplay comes from far better ways to cycle PED in each profession. PED just needs to last way way longer to give people a chance to really get immersed into an MMORPG.

    I would love to see the game more about what it is meant for which is skilling and progression. Lets keep people in game doing that in this sandbox with the professions they want to advance their avatar with. Instead of going broke before they get started because of a long down period. Which is a problem. This game has bad marketing and bad turnover. So we get too few players starting to play and too many quitting. Both need to change.

    End of the day we need significantly more players ( not gamblers ) Lets work on getting people here to play. Lets get gamers in here that help transform Entropia into the game it should be.

    Hope MA has a tactical plan for doing of aggressively working on getting more people in the game and staying. If they don't then they need to get one fast and announce it. ASAP.

    Like all gamers I would never play a video game to lose money. That isn't what gaming is about.

    Time for this game to grow.
    Please, don't be so naive.
    You know damn well EU resembles a casino.
    Sure, it's a bit more than just a casino, since the odds can somehow be influenced with the proper choices of slots and coins that you use, and the added MU system supplements the system.
    But in the end it's just gambling.

    Entropia is very much unlike any other video game. So don't treat it like any other video game.
    If people like to play video games, they will play cool games, with cool visuals, cool story lines, cool controls etc.

    Entropia is totally different and that's what makes it unique.

  2. #42
    Stalker San's Avatar
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    Quote Originally Posted by wizz View Post
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    Please, don't be so naive.
    You know damn well EU resembles a casino.
    Sure, it's a bit more than just a casino, since the odds can somehow be influenced with the proper choices of slots and coins that you use, and the added MU system supplements the system.
    But in the end it's just gambling.

    Entropia is very much unlike any other video game. So don't treat it like any other video game.
    If people like to play video games, they will play cool games, with cool visuals, cool story lines, cool controls etc.

    Entropia is totally different and that's what makes it unique.
    How many are actually aware to what extent the real world resembles a casino? Ponder the role of statistics in quantum mechanics, the wave function, entropy and adjacent subjects. To how many players did it ever occur that the name "Entropia" was chosen with something in mind? This is fascinating and should really lead people to want to study what everything we see and are is made of. Instead they focus on virtual progress and trinkets.
    1. I NEVER post off-topic.
    2. If you disagree, go to 1.

  3. #43
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    OP has a point in his post; realistically there should be consistency and a balance of up and down days generally not just a consistency of down days; but anyone who plays this casino for profit has forgotten the first rule - the house always wins.

    Statistics and results are what people remember most; it doesn't matter how new or old you are in game, loot sucks since loot 2.0; for most players all loot contains these days is basically shrapnel.

    Consider also the fall in MU of almost everything people care most about; including armours, weapons, chips, skills, the increases in NRF's when mining and changes to success rates for crafting as well as the removal of so many items used in crafting that has resulted in many high MU BP's becoming totally worthless.

    That does not and will not inspire player retention or new players commencing the long journey that is Entropia, nor will it result in any positive feedback through word of mouth advertising. Less people playing means less loot in the pool.

    MA consistently ignores feedback from the playerbase and has pissed off a large portion of the game population to the point of quitting or selling out most stuff they possess. Look at the Camera debacle and how MA addressed the playerbase's feedback - make a few half hearted alterations to shut up some people and ignore the rest.

    In all sincerity I cannot remember last time I had any kind of decent run (is a lot more that 22 consistent losses) and its been years since I could say I achieved profit once over a week. I hunt almost daily and craft most weeks; my last global hunting was 1 month ago and crafting was nearly 2 years ago! I suspect that I am not alone as according to tracker today 3556 Hunters, 1262 Mining and 1135 Crafters were tracked over the last 30 days; given most people follow more than 1 discipline that's a hell of a reduction of the playerbase and a long fall since 2009/2010 when hunting was between 12-15k and MA could boast 1M accounts.

    Mindark needs to change its attitude toward the playerbase by remembering that customer satisfaction is what will keep people playing the game together with making significant improvements to ped cycle and loot mix to have a hope of retaining those that remain and gaining new players again.


    My 2 pec...

  4. #44
    Not profiting in the long term. But I can assure you based on the experience in 2019 that I feel the same way as messi. Work and things will turn.

    Like xen said, you're asking to fundamentally change the game. It's just not feasible and it's not a good idea. Maybe make a new game, but dont try to change something that's worked for 15 years. People have come, gone lost and won despite 1.0 or 2.0. 2.0 is what it is, it's for the best of the game and gives clear goals. Achieve high looter levels and high effiency weapon while spending the least on markup and generating more. No more 5% FB to profit TT, you cant just depo 30k usd and go right to profiting TT anymore.

    Bit of a ramble, I'm at a long traffic light

  5. #45
    Elite forgo's Avatar
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    I agree there seems something wrong.

    Just for an overview of this new FEN chip I own at 80% efficiency.

    I spent 59k... yes k in tiers =so far to t7
    Approx 30k in cost

    80% efficiency is between mod merc and imk2

    Now, just ask yourself, if you spent this much would you expect constant losses?

    Would it be a good model at all to have even noticable losses with this "investment"?

    Here is the truth:

    -16023 over 177 tracked runs which you can see in great detail here:


    my overview for 2019

    ammo used, the decays, the loot returned and even the dps miss evade info for every minute of those runs



    This is why I track it, only then can we show these numbers to the people who can actually do anything, clearly Mindark will not.

  6. #46
    Elite wizz's Avatar
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    Quote Originally Posted by forgo View Post
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    I agree there seems something wrong.

    Just for an overview of this new FEN chip I own at 80% efficiency.
    ...

    I always polish and oil up my coins when I go to the slots in the casino.
    I can very efficiently shove them into the slot machine.
    Very smoothly they enter the machine, not making a noise.
    And when they go so smoothly I can almost double the feed speed since the oil lets them slide in so well!

    But somehow, I always keep losing. And the fat fuck sitting next to me, his shirt hanging from his trousers, his coins dirty as sticking as hell, getting the jackpot!!

    How unfair is that!?!?!

  7. #47
    Elite forgo's Avatar
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    Quote Originally Posted by wizz View Post
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    I always polish and oil up my coins when I go to the slots in the casino.
    I can very efficiently shove them into the slot machine.
    Very smoothly they enter the machine, not making a noise.
    And when they go so smoothly I can almost double the feed speed since the oil lets them slide in so well!

    But somehow, I always keep losing. And the fat fuck sitting next to me, his shirt hanging from his trousers, his coins dirty as sticking as hell, getting the jackpot!!

    How unfair is that!?!?!
    Point 1: I am MILLIONS of Peds up overall I will never lose in this game. The point is recent losses.

    Point 2: I am losing with a distinct purpose in mind, otherwise, i'd walk. The data is invaluable for me as an educational tool for now.

  8. #48
    Quote Originally Posted by Evey View Post
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    BUT, it's just a bad period that will pass, better days will come, better luck with MU etc. I won't judge the game by the last 22 days. Or a bad month. No one should. If you do, you already lost.
    but new players will, it's their first impression, what do you think is going to happen when the first impression is MA sucking the PED card dry in no time and never paying back? Right, new player leaves...

    and as it goes for the old players, having downswing that lasts for 8-12 months or maybe even longer, it just sucks for them and at some point they get tired of it and leave as well... even the patience of very patient players is limited....

    sure you can stubbornly stand there "everythings fine, you just need to play longer" while players are walking away from the game, but then don't wonder if there's barely any players playing...
    Last edited by Alukat123; 04-09-2019 at 16:11.

  9. #49
    How big exactly should be the downswing so I could say something is wrong?
    apparently 22 days is not enough and some says even 8-12 months is not enough ...

  10. #50
    Stalker messi91's Avatar
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    Quote Originally Posted by stc44 View Post
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    How big exactly should be the downswing so I could say something is wrong?
    apparently 22 days is not enough and some says even 8-12 months is not enough ...
    There is a misconception when it comes to downswing.
    People believe and act like they should be 95-100% + return when shooting garbage tools/skills.
    First of all everything counts in tt spent, not days, not logins, not rounds not hot/cold period or any other stupid shit.
    There is no general rule as how much you should spend because we all are using different tools.
    But if you spend lets say 500 ped/hour.I would assume that shooting somewhere around 500-800k ped will put you right to where you belong.
    If your tools/skills are set to yield you 97.2% return then you should be around there once you've spent 800k ped to a decent sized mob close to where you are.
    Once again , you are getting back what you are expected to receive based on the input in this game.

  11. 04-09-2019, 17:19
    Reason
    3.6 - Real-world Controversial Discussion

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