Captain Jack
Elite
- Joined
- Dec 28, 2010
- Posts
- 3,733
- Society
- Endgame
Good afternoon,
The current Easter Mayhem Defense mode instance is a lot of fun. It's challenging, engaging, requires skill, coordination, equipment, and tactics. I love it!
The issue?
It starts off far too easy.
The first 30-50 minutes or so are basically a complete waste of time. Every mob drops dead before it reaches the marker and with a ranged weapon you don't even need to move.
Why is this a problem?
Because it places a significant time constraint on people who cannot commit to two full hours of dedicated time on the chair. Real life circumstances, certain physical disabilities, or simply bladder capacity all inhibit players from participating who otherwise could give it a serious go.
Recommended course of action:
Forego all the mob waves of the first 30 minutes and start the instance at the same difficulty as if the first 30 minutes had already been done. This would require immediate hands on engagement and tactics from the beginning, and enable more people to participate in the instance.
Please note:
I am not saying this should be done this year (since players have already recorded scores), but rather a proposal to take onboard for next year.
Thank you.
The current Easter Mayhem Defense mode instance is a lot of fun. It's challenging, engaging, requires skill, coordination, equipment, and tactics. I love it!
The issue?
It starts off far too easy.
The first 30-50 minutes or so are basically a complete waste of time. Every mob drops dead before it reaches the marker and with a ranged weapon you don't even need to move.
Why is this a problem?
Because it places a significant time constraint on people who cannot commit to two full hours of dedicated time on the chair. Real life circumstances, certain physical disabilities, or simply bladder capacity all inhibit players from participating who otherwise could give it a serious go.
Recommended course of action:
Forego all the mob waves of the first 30 minutes and start the instance at the same difficulty as if the first 30 minutes had already been done. This would require immediate hands on engagement and tactics from the beginning, and enable more people to participate in the instance.
Please note:
I am not saying this should be done this year (since players have already recorded scores), but rather a proposal to take onboard for next year.
Thank you.
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