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  1. #41
    Guardian mspatterson's Avatar
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    Quote Originally Posted by Darth Revan View Post
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    You're forgetting efficiency does not equal dpp. You can have a higher efficiency but cost more to kill than someone else with a lower efficiency:

    A&P Series Mayhem LP-40, Perfected - 3.449 dpp, efficiency 91
    A&P Series Mayhem LP-100, Modified - 3.652 dpp, efficiency 84
    well yeh myversion was short sweet version Just trying to clarify since so many are thinking backwards and think it matters what weapon you use will affect whether you get 2 eomon hides or 3 as loot.. you and everyone else will always only get 2 regardless of how or with what you killed it.. only the shrap gets increased was my point
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  2. #42
    Slayer Svarog's Avatar
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    Quote Originally Posted by mspatterson View Post
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    you guys keep forgetting that efficiency DOES NOT change the loot that wasa going to drop on that mob whatsoever.. it only increases the shrap on it to compensate for expenses in weapon armor healing etc
    Where do you get that Efficiency only adds shrapnel?

    The dev notes and comments reiterate the same message over and over:



    But it never says anything about shrapnel. The only time shrapnel comes up in the notes is when they speak about loot composition, that is affected only by DPP.

    Also, the composition of loot improves in such cases and results in a lower proportion of Shrapnel in loot
    DPP and Efficiency are not the same thing. DPP affects loot composition
    What I see is Efficiency increases the loot size before it's decided what will be the composition of the loot. After that the DPP comes into play and decides the composition. And if you are so optimal that most of your loot is decided to be, say, hides instead of shrapnel, that tiny bit added to the size by Efficiency might be just enough to fit one more hide into the loot.

  3. #43
    Guardian mspatterson's Avatar
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    Quote Originally Posted by Svarog View Post
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    Where do you get that Efficiency only adds shrapnel?

    The dev notes and comments reiterate the same message over and over:

    you just said it yourself.. MA has said multiple times.. eff does not affect loot composition..

    its pretty obvious whats being added with the 2nd pile of shrap etc in every other loot. if your played low eff you can clearly see.. try out my plp-20 for a bit and see how huge your shrap piles are
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  4. #44
    Guardian mspatterson's Avatar
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    im trying to find the posts.. im pretty sure it was in dev notes one of them. ive gone over it 15x I know its repeated in a few places from ma. eff does not affect loot composition.

    what this mean in English is... it don't matter what you use... you have same chance for an ESI etc.
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  5. #45
    Slayer Svarog's Avatar
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    Quote Originally Posted by mspatterson View Post
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    its pretty obvious whats being added with the 2nd pile of shrap etc in every other loot. if your played low eff you can clearly see.. try out my plp-20 for a bit and see how huge your shrap piles are
    Second pile of shrapnel has nothing to do neither with Efficiency nor DPP nor the avatar, it's the bonus loot that goes to everyone:

    A special hunting bonus pool will be implemented that will distribute funds from various sources, including skill misses, PVP, marketing and special events, which will improve overall loot returns for all participants.
    I have plenty of that even with 65% and 80% efficiency, often global solely thanks to the bonus pile.

    Shrapnel with your plp-20 comes from low DPP, not from low Efficiency.

  6. #46
    Guardian mspatterson's Avatar
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    Quote Originally Posted by Svarog View Post
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    Second pile of shrapnel has nothing to do neither with Efficiency nor DPP nor the avatar, it's the bonus loot that goes to everyone:



    I have plenty of that even with 65% and 80% efficiency, often global solely thanks to the bonus pile.

    Shrapnel with your plp-20 comes from low DPP, not from low Efficiency.
    but ultimately dpp is efficiency... same as miles per gallon. of course there can be other factors contributing do the dpp but at the end of the day those are the only 2 figures that matter.

    the efficiency% is just a rating on a scale that they have created because if you run the numbers 0% efficiency would still be doing damage which should be impossible.
    Last edited by mspatterson; 05-16-2019 at 21:22.
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  7. #47
    Old Alpha Darth Revan's Avatar
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    Quote Originally Posted by mspatterson View Post
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    but ultimately dpp is efficiency... same as miles per gallon. of course there can be other factors contributing do the dpp but at the end of the day those are the only 2 figures that matter.

    the efficiency% is just a rating on a scale that they have created because if you run the numbers 0% efficiency would still be doing damage which should be impossible.
    You didn't read my reply earlier, scroll up, Efficiency does not equal dpp.
    When they created Efficiency they did scale it based on original dpp, however new weapons do not follow that same principle, hence why a higher dpp weapon can have a lower efficiency.

  8. #48
    Guardian mspatterson's Avatar
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    Quote Originally Posted by Darth Revan View Post
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    You didn't read my reply earlier, scroll up, Efficiency does not equal dpp.
    When they created Efficiency they did scale it based on original dpp, however new weapons do not follow that same principle, hence why a higher dpp weapon can have a lower efficiency.
    well im exhausted on this subject.. because no one can explain why that is because half the equation for that is in MA's hands and is based on loot. efficiency is not affected by player skills or stats but loot is affected by player skills so that efficiency number to me is meaningless completely.
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  9. #49
    Old Alpha Darth Revan's Avatar
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    Quote Originally Posted by mspatterson View Post
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    well im exhausted on this subject.. because no one can explain why that is because half the equation for that is in MA's hands and is based on loot. efficiency is not affected by player skills or stats but loot is affected by player skills so that efficiency number to me is meaningless completely.
    Scroll up:

    Efficiency directly affects average TT return by 0-7%

    You think that is meaningless?

  10. #50
    Guardian mspatterson's Avatar
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    Quote Originally Posted by Darth Revan View Post
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    Scroll up:

    Efficiency directly affects average TT return by 0-7%

    You think that is meaningless?
    that 0-7% is that like 20%eff weap vs 93.3% eff weap?

    from MA dev notes:
    https://www.entropiauniverse.com/bul...-Follow-Up.xml

    The Efficiency parameter is not affected by avatar skills.

    The largest components by far in loot value calculations are costs, such as weapon deterioration, ammo consumption, armor deterioration, healing costs, etc.

    The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).

    The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return.
    Last edited by mspatterson; 05-17-2019 at 01:40.
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