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  1. #21
    Dominant mspatterson's Avatar
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    well maybe passenger repairs not so bad.. lets maybe figure out space n what we got to work with now tho 1st.
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  2. #22
    Elite Alainax's Avatar
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    Quote Originally Posted by Geo View Post
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    If MA was to do anything like this, I think it would make the most sense for only Sleipnirs and VTOLs to have the option for an attachment like this. They should only be able to repair Other ships, but not themselves.
    This could open up a whole new Profession of Repairmen, that could be hired similar to fappers.

    Also, I think when MA adds Space Mining of the asteroids, it should be the Sleipnir and VTOLs that have the mining tool attachment as well or introduce a whole new class of spacecraft for repairing and mining in space.

    These would be the worker bees of space.

    Geo
    I very much like this idea, but with maybe an added twist. A new fleet of engineer class ships. Who would be able to repair other ships as they hunt. Encourages team hunting in space, allows smaller ships to continue as if they were indeed a big ship, whilst still differentiating between the ship classes.


    I do love the renewed interest in space we are currently experiencing, long may it last.
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  3. #23
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    Quote Originally Posted by Alainax View Post
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    I do love the renewed interest in space we are currently experiencing, long may it last.
    I agree, now how about those turrets on the space stations.....?

  4. #24
    Dominant mspatterson's Avatar
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    Quote Originally Posted by Alainax View Post
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    I very much like this idea, but with maybe an added twist. A new fleet of engineer class ships. Who would be able to repair other ships as they hunt. Encourages team hunting in space, allows smaller ships to continue as if they were indeed a big ship, whilst still differentiating between the ship classes.


    I do love the renewed interest in space we are currently experiencing, long may it last.
    its a great idea provided these repairable quads n ship aren't able to enter/exit MS making them ridiculously overpowered offensively.. nothing that 12 more gun on priv wont fix I guess =p.. were getting into the realm of fantasy here I think.

    that came out wrong..but basically my thoughts are.. weve been fighting so long for more uses for our ships.. maybe lets focus on that before we start creating less uses for them.
    Last edited by mspatterson; 06-14-2019 at 22:26.
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  5. #25
    Dominant Geo's Avatar
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    The interest should be to give players more opportunities and reasons to get involved in space.
    Quad hunting is difficult as it is now, without a Mothership or Space Station near by.
    Even then, you should be able to grind while hunting without having to stop, dock and repair.
    Creating a new profession and skill set for another vessel or attachment to repair your ship while you try to hunt space mobs would not affect the uses for a Privateer or Mothership.
    This would also be necessary if they ever add space mob iron challenges or missions.
    The larger mobs we seek would likely one shot a quad anyways.

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  6. #26
    Dominant mspatterson's Avatar
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    Quote Originally Posted by Geo View Post
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    The interest should be to give players more opportunities and reasons to get involved in space.
    Quad hunting is difficult as it is now, without a Mothership or Space Station near by.
    Even then, you should be able to grind while hunting without having to stop, dock and repair.
    Creating a new profession and skill set for another vessel or attachment to repair your ship while you try to hunt space mobs would not affect the uses for a Privateer or Mothership.
    This would also be necessary if they ever add space mob iron challenges or missions.
    The larger mobs we seek would likely one shot a quad anyways.
    I am for it somewhat.. I agree space hunting in quad the way it is sux brutally.. the idea of minimal or slow repairs I think is interesting.. having powerful rk20 kind of repairs on quad I think we can agree is probably a little much and would make them just as strong as a minimally crewed ms or priv. so yeh maybe special new quad tool or rk5 limit be ok imo.

    What id like as a ship owner is more fun challenging things todo with my ship. warping, repair skillin and hunting mobs trains of thousands of puny like mobs is all fun n stuff but id like a reason to go 200k si and build a hardcore crew.. something that will make me and other want todo that not just for sake of saying hey yeh we got a crew

    thinking about it more it could be like a ship attachment for passenger.. they can either have the passenger gun or repair thingy. or could just be an attachment that basically auto repairs slowly n decays slowly while doing it. it would do this only when in need of repair obviously but also might work.
    Last edited by mspatterson; 06-15-2019 at 01:17.
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  7. #27
    Alpha Legends's Avatar
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    EVE Online is probably the authority when it comes to "ships in space" gaming. There are so many different classes of ships in EVE it's dizzying to look at when trying to figure out what ship to get. All of their ships have an array of module bays and customization options, it's actually very well designed but a nightmare to balance. Many ships have had to be nerfed from time to time just to keep everything fair, it's always being reviewed and adjusted.

    But to keep things simple and straight forward in Entropia space, just do something like this:

    - Add a slot to all space faring ships for a new kind of attachment - Ship Repair Modules
    - Create say 6 levels of Ship Repair Modules:
    • Level 1 Ship Repair Modules go on Sleipnirs and is roughly equivalent to an RK-5

    • Level 2 Ship Repair Modules go on Quad-Wings and is roughly equivalent to RK-12.5 (halfway between RK-5 and RK-20)

    • Level 3 Ship Repair Modules go on Equus and is roughly equivalent to RK-12.5, but can repair other ships too

    • Level 4 Ship Repair Modules go on Privateers, is equivalent to RK-20 and can also repair other ships

    - Motherships have 2 Ship Repair Module slots which can use either one of Level 5 or 6
    • Level 5 Ship Repair Modules go on Motherships, is equivalent to RK-30 and can only repair other ships

    • Level 6 Ship Repair Modules also go on MS, is equivalent to an RK-60 and can only repair other ships


    So when you go out on a Society or Team hunt in friendly space, you just need someone with a Privateer or Equus, and you're all set. Or alternately, you could just make sure that everyone has a self-repairing module equipped to their ships.

    When you go out for a Soc or Team hunt in lootable PVP space, it gets interesting. The Mothership with it's Gunner seats and it's ability to have a large crew to repair it, and 2 Ship Repair Modules to fix other ships becomes a highly valuable asset. Also Motherships have a ton of Cargo space which will most likely be quite handy once space mining starts.

    It's important to note that Motherships can only be repaired by the crew on-board and cannot be repaired by another ships Repair Modules (Privateers, Equus or another Mothership).

    Privateers should be able to go out and operate solo, be able to repair themselves as needed and be able to hunt or mine as they please. Motherships would be able to do this as well but also should be able to support a fleet of players who are mining and hunting in the vicinity.

    A new Repair ship should be introduced which doesn't have any weapon slot but has an Area-of-Effect Repair Module which can be used to repair other ships in it's vicinity. An Equus or Privateer would still have a huge advantage over this new ship because they are also able to repair themselves with their modules and have weapons equipped, whereas this new Repair ship cannot, meaning that in a team hunt, you'd need at least 2 of them so that they can repair each other as they take damage in the hunting grounds.

    All this is a ton of programming so better have a long-term view of the direction space will develop but I think the above should prove to be quite workable in the long run.

  8. #28
    Stalker Thorns Rose's Avatar
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    Quote Originally Posted by Geo View Post
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    The interest should be to give players more opportunities and reasons to get involved in space.
    Quad hunting is difficult as it is now, without a Mothership or Space Station near by.
    Even then, you should be able to grind while hunting without having to stop, dock and repair.
    Creating a new profession and skill set for another vessel or attachment to repair your ship while you try to hunt space mobs would not affect the uses for a Privateer or Mothership.
    This would also be necessary if they ever add space mob iron challenges or missions.
    The larger mobs we seek would likely one shot a quad anyways.
    I have been thinking a lot about this and as we do have already Portable TT's and Repair Units, maybe we can make one for small personal spacecraft portable one ( unlike the repair tool, this could be new) to help open up some new interest in Space hunting before all their hard work on it falls to the ground.

    I truly don't think Mindark went to all that trouble with update etc. not to start something fresh for the whole community to enjoy.

    I watched people venture out to explore today (and was and may for some players) be their first time off or visiting a planet. I think this will inspire the economy and interest in Space for the whole community if nurtured correctly.
    Last edited by Thorns Rose; 06-15-2019 at 06:38.

  9. #29
    Alpha Orion's Avatar
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    i am dreaming of customizable ships having varying amounts of "capacity points" which you can fill to your needs with attachements like:

    • guns
    • reactor
    • propulsion system
    • shield
    • armor
    • repair unit
    • etc.


    every attachement consumes a number of points according to their power, size and efficiency.

    if you want to be fast, then you can leave away guns, repair unit and armor to fit in a bigger propulsion and reactor to power it.

    well, it is the same system like in hundreds of games around. MA doesnt need to re-invent the wheel here...
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